视频聊天室源码
① 视频聊天直播室有没有示例源码可以简单实现demo
一方面指手机本身的颜值高,另一方面指玩手机根本停不下来啊。
② 视频聊天源码
这个你看看
应该有你需要的代码?
如果帮助到您,请记得采纳为满意答案哈,谢谢!祝您生活愉快!
参考资料:
http://vae.la
③ 求一视频聊天室代码需要那种3个窗口的就像9158那种求高手教我....
到网络搜索9158房间公告代码。有很多的
④ 视频直播源码聊天室源码开发得多久
目前市面上很多视频直播聊天室源码,所以对于创业者而言,没必要另起炉灶。但是要分辨这些源码,有的价格很贵,有的价格便宜但是问题很多。所以先简单的买一套金钱豹直播的源码,他们的源码是已经运营迭代了多年的商业源码,并且金钱豹工作室专门做视频直播的二次开发,性价比很高,再简单的换一下UI,或者增加些二次开发的模块,尽快去验证自己的业务才是关键。如果重头及开发,费时费力,得不偿失。谢谢你对我们的支持,希望我的回答能有所作用,欢迎追问,再次表示感谢!
⑤ 视频聊天室源码有没有高手知道
这里信2誉质量很好,服务很周到崔嵬枝干郊原古
你应该会找到你想玩这里的游戏
这里让你拥有了完美的线上娱乐体验这里现在只要成功注册这里的会员,。。
⑥ 聊天视频软件源代码
java语言的简单聊天源代码:
Client.java:
import java.io.*;
import java.net.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Client extends JFrame {
private JTextField enterField;
private JTextArea displayArea;
private ObjectOutputStream output;
private ObjectInputStream input;
private String message = "";
private String chatServer;
private Socket client;
// initialize chatServer and set up GUI
public Client( String host )
{
super( "Client" );
// set server to which this client connects
chatServer = host;
Container container = getContentPane();
// create enterField and register listener
enterField = new JTextField();
enterField.setEnabled( false );
enterField.addActionListener(
new ActionListener() {
// send message to server
public void actionPerformed( ActionEvent event )
{
sendData( event.getActionCommand() );
}
} // end anonymous inner class
); // end call to addActionListener
container.add( enterField, BorderLayout.NORTH );
// create displayArea
displayArea = new JTextArea();
container.add( new JScrollPane( displayArea ),
BorderLayout.CENTER );
setSize( 300, 150 );
setVisible( true );
}
// connect to server and process messages from server
public void runClient()
{
// connect to server, get streams, process connection
try {
// Step 1: Create a Socket to make connection
connectToServer();
// Step 2: Get the input and output streams
getStreams();
// Step 3: Process connection
processConnection();
// Step 4: Close connection
closeConnection();
}
// server closed connection
catch ( EOFException eofException ) {
System.out.println( "Server terminated connection" );
}
// process problems communicating with server
catch ( IOException ioException ) {
ioException.printStackTrace();
}
}
// get streams to send and receive data
private void getStreams() throws IOException
{
// set up output stream for objects
output = new ObjectOutputStream(
client.getOutputStream() );
// flush output buffer to send header information
output.flush();
// set up input stream for objects
input = new ObjectInputStream(
client.getInputStream() );
displayArea.append( "\nGot I/O streams\n" );
}
// connect to server
private void connectToServer() throws IOException
{
displayArea.setText( "Attempting connection\n" );
// create Socket to make connection to server
client = new Socket(
InetAddress.getByName( chatServer ), 5000 );
// display connection information
displayArea.append( "Connected to: " +
client.getInetAddress().getHostName() );
}
// process connection with server
private void processConnection() throws IOException
{
// enable enterField so client user can send messages
enterField.setEnabled( true );
// process messages sent from server
do {
// read message and display it
try {
message = ( String ) input.readObject();
displayArea.append( "\n" + message );
displayArea.setCaretPosition(
displayArea.getText().length() );
}
// catch problems reading from server
catch ( ClassNotFoundException classNotFoundException ) {
displayArea.append( "\nUnknown object type received" );
}
} while ( !message.equals( "SERVER>>> TERMINATE" ) );
} // end method process connection
// close streams and socket
private void closeConnection() throws IOException
{
displayArea.append( "\nClosing connection" );
output.close();
input.close();
client.close();
}
// send message to server
private void sendData( String message )
{
// send object to server
try {
output.writeObject( "CLIENT>>> " + message );
output.flush();
displayArea.append( "\nCLIENT>>>" + message );
}
// process problems sending object
catch ( IOException ioException ) {
displayArea.append( "\nError writing object" );
}
}
// execute application
public static void main( String args[] )
{
Client application;
if ( args.length == 0 )
application = new Client( "127.0.0.1" );
else
application = new Client( args[ 0 ] );
application.setDefaultCloseOperation(
JFrame.EXIT_ON_CLOSE );
application.runClient();
}
} // end class Client
************************************************
Server.java:
import java.io.*;
import java.net.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Server extends JFrame {
private JTextField enterField;
private JTextArea displayArea;
private ObjectOutputStream output;
private ObjectInputStream input;
private ServerSocket server;
private Socket connection;
private int counter = 1;
// set up GUI
public Server()
{
super( "Server" );
Container container = getContentPane();
// create enterField and register listener
enterField = new JTextField();
enterField.setEnabled( false );
enterField.addActionListener(
new ActionListener() {
// send message to client
public void actionPerformed( ActionEvent event )
{
sendData( event.getActionCommand() );
}
} // end anonymous inner class
); // end call to addActionListener
container.add( enterField, BorderLayout.NORTH );
// create displayArea
displayArea = new JTextArea();
container.add( new JScrollPane( displayArea ),
BorderLayout.CENTER );
setSize( 300, 150 );
setVisible( true );
}
// set up and run server
public void runServer()
{
// set up server to receive connections;
// process connections
try {
// Step 1: Create a ServerSocket.
server = new ServerSocket( 5000, 100 );
while ( true ) {
// Step 2: Wait for a connection.
waitForConnection();
// Step 3: Get input and output streams.
getStreams();
// Step 4: Process connection.
processConnection();
// Step 5: Close connection.
closeConnection();
++counter;
}
}
// process EOFException when client closes connection
catch ( EOFException eofException ) {
System.out.println( "Client terminated connection" );
}
// process problems with I/O
catch ( IOException ioException ) {
ioException.printStackTrace();
}
}
// wait for connection to arrive, then display connection info
private void waitForConnection() throws IOException
{
displayArea.setText( "Waiting for connection\n" );
// allow server to accept a connection
connection = server.accept();
displayArea.append( "Connection " + counter +
" received from: " +
connection.getInetAddress().getHostName() );
}
// get streams to send and receive data
private void getStreams() throws IOException
{
// set up output stream for objects
output = new ObjectOutputStream(
connection.getOutputStream() );
// flush output buffer to send header information
output.flush();
// set up input stream for objects
input = new ObjectInputStream(
connection.getInputStream() );
displayArea.append( "\nGot I/O streams\n" );
}
// process connection with client
private void processConnection() throws IOException
{
// send connection successful message to client
String message = "SERVER>>> Connection successful";
output.writeObject( message );
output.flush();
// enable enterField so server user can send messages
enterField.setEnabled( true );
// process messages sent from client
do {
// read message and display it
try {
message = ( String ) input.readObject();
displayArea.append( "\n" + message );
displayArea.setCaretPosition(
displayArea.getText().length() );
}
// catch problems reading from client
catch ( ClassNotFoundException classNotFoundException ) {
displayArea.append( "\nUnknown object type received" );
}
} while ( !message.equals( "CLIENT>>> TERMINATE" ) );
}
// close streams and socket
private void closeConnection() throws IOException
{
displayArea.append( "\nUser terminated connection" );
enterField.setEnabled( false );
output.close();
input.close();
connection.close();
}
// send message to client
private void sendData( String message )
{
// send object to client
try {
output.writeObject( "SERVER>>> " + message );
output.flush();
displayArea.append( "\nSERVER>>>" + message );
}
// process problems sending object
catch ( IOException ioException ) {
displayArea.append( "\nError writing object" );
}
}
// execute application
public static void main( String args[] )
{
Server application = new Server();
application.setDefaultCloseOperation(
JFrame.EXIT_ON_CLOSE );
application.runServer();
}
} // end class Server
***********************************
先在服务器端开启Server.java,再打开客户端的Client.java.就可以聊天了
如果全部运行在本机也可以。
运行试试看吧!
祝你玩的开心。
⑦ 想要java写的视频聊天的源代码(供学习)
非常抱歉的告诉你。你要求的源代码很可能找不到。
个人认为原因比较多,如代码不容易写,视频程序涉及到硬件,个人觉得新手不适合等.
建议你找其它的源代码学习,从中汲取精华,得到提高。
⑧ 求安装办法:某视频聊天室源码-服务端+客户端+网站程序
需要购买配置不错的服务器和百兆以上的带宽,去工信部备案,然后就可以运营了。。
算上源码和网站程序的费用初期没有200万还是别考虑了。
⑨ 一套完整的视频直播聊天室源码怎么开发
视频直播聊天室源码怎么开发?首先,我们将其分为五部分:采集、编码,传输, 服务器处理,解码,渲染。
1、采集:采集就是我们平时“开摄像头录像”的部分,用户通过摄像头将视频传递到网络上,这里是比较简单的一部分,只是适配起来会比较麻烦,毕竟手机种类众多,但本身的技术要求和其他模块比起来还是简单很多的。
2、前处理:前处理阶段是视频直播聊天室源码在将视频传输到服务器之前要做好的处理工作,包括美颜算法、视频模糊、添加水印等,都在这一环节做成
3、编码:为什么要将视频进行编码呢?因为原音视频文件是很大的,会占用很大的带宽,只有在编码完成后,视频文件才会变得小一些,这样会更节省带宽。
难点在于:分辨率,帧率,码率,GOP等参数的平衡,视频直播聊天室源码如何使音视频文件又小又清晰,这是个问题
4、传输:将主播端文件传输给服务器
5、服务器处理:在服务器完成对文件的检测(包括鉴黄等)后,将文件通过CDN发送到观众的手机端。
6、解码和渲染:交给用户自己的手机吧。
这是一个视频直播聊天室源码的工作步骤,我们需要回避很多坑才能做好视频直播聊天室源码的开发,如有需要帮助的地方,可以追问我。