聊天源码
你可以去饭客网络学习一下vc++啊,很详细的教程。。
⑵ 怎么实现网页版的在线聊天啊,用html写,求源代码
这纯html是写不出来的 要后台程序语言写 你可以去网上下载一个 有很多
⑶ 谁知道简单的聊天程序源代码(Android的)
代码如下:
package com.neusoft.e.socket;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
/**
* 服务器端代码
* 获取客户端发送的信息,显示并且返回对应的回复
* 1、创建ServerSocket对象
* 2、调用accept方法获取客户端连接
* 3、使用输入流读取客户端发送的数据
* 4、使用输出流向客户端写入数据
* 5、关闭对应的对象
* @author L
*
*/
public class ChatServer {
/**
* @param args
*/
public static void main(String[] args) {
try {
//1、创建ServerSocket对象,8875为自定义端口号
ServerSocket server = new ServerSocket(8857);
//简单提示
System.out.println("等待客户端连接……");
//2、获取客户端连接
Socket client = server.accept();
//获取客户端的相关信息
System.out.println(client.getInetAddress().getHostAddress() + "连接上来了……");
//3.1、定义输入流和输出流对象
BufferedReader in = new BufferedReader(
new InputStreamReader(
client.getInputStream()));
//用来获取从控制台输入的数据,将该数据发送给客户端
BufferedReader inByServer = new BufferedReader(
new InputStreamReader(System.in));
PrintWriter out = new PrintWriter(client.getOutputStream(), true);
//读取到的数据
String data = null;
String answer = null;
//循环和客户端进行通信
do
{
//3.2、读取客户端发送的数据
data = in.readLine();
//在服务器端显示读取到的数据
System.out.println("客户端发送信息:" + data);
//获取服务器端要发送给客户端的信息
System.out.print("服务器端回复客户端:");
answer = inByServer.readLine();
//3.3、将数据写入到客户端
out.println(answer);
out.flush();
}while(!"bye".equals(data));
//4、关闭相关资源
out.flush();
in.close();
inByServer.close();
out.close();
//关闭Socket对象
client.close();
server.close();
System.out.println("服务器端关闭……");
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
⑷ 聊天视频软件源代码
java语言的简单聊天源代码:
Client.java:
import java.io.*;
import java.net.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Client extends JFrame {
private JTextField enterField;
private JTextArea displayArea;
private ObjectOutputStream output;
private ObjectInputStream input;
private String message = "";
private String chatServer;
private Socket client;
// initialize chatServer and set up GUI
public Client( String host )
{
super( "Client" );
// set server to which this client connects
chatServer = host;
Container container = getContentPane();
// create enterField and register listener
enterField = new JTextField();
enterField.setEnabled( false );
enterField.addActionListener(
new ActionListener() {
// send message to server
public void actionPerformed( ActionEvent event )
{
sendData( event.getActionCommand() );
}
} // end anonymous inner class
); // end call to addActionListener
container.add( enterField, BorderLayout.NORTH );
// create displayArea
displayArea = new JTextArea();
container.add( new JScrollPane( displayArea ),
BorderLayout.CENTER );
setSize( 300, 150 );
setVisible( true );
}
// connect to server and process messages from server
public void runClient()
{
// connect to server, get streams, process connection
try {
// Step 1: Create a Socket to make connection
connectToServer();
// Step 2: Get the input and output streams
getStreams();
// Step 3: Process connection
processConnection();
// Step 4: Close connection
closeConnection();
}
// server closed connection
catch ( EOFException eofException ) {
System.out.println( "Server terminated connection" );
}
// process problems communicating with server
catch ( IOException ioException ) {
ioException.printStackTrace();
}
}
// get streams to send and receive data
private void getStreams() throws IOException
{
// set up output stream for objects
output = new ObjectOutputStream(
client.getOutputStream() );
// flush output buffer to send header information
output.flush();
// set up input stream for objects
input = new ObjectInputStream(
client.getInputStream() );
displayArea.append( "\nGot I/O streams\n" );
}
// connect to server
private void connectToServer() throws IOException
{
displayArea.setText( "Attempting connection\n" );
// create Socket to make connection to server
client = new Socket(
InetAddress.getByName( chatServer ), 5000 );
// display connection information
displayArea.append( "Connected to: " +
client.getInetAddress().getHostName() );
}
// process connection with server
private void processConnection() throws IOException
{
// enable enterField so client user can send messages
enterField.setEnabled( true );
// process messages sent from server
do {
// read message and display it
try {
message = ( String ) input.readObject();
displayArea.append( "\n" + message );
displayArea.setCaretPosition(
displayArea.getText().length() );
}
// catch problems reading from server
catch ( ClassNotFoundException classNotFoundException ) {
displayArea.append( "\nUnknown object type received" );
}
} while ( !message.equals( "SERVER>>> TERMINATE" ) );
} // end method process connection
// close streams and socket
private void closeConnection() throws IOException
{
displayArea.append( "\nClosing connection" );
output.close();
input.close();
client.close();
}
// send message to server
private void sendData( String message )
{
// send object to server
try {
output.writeObject( "CLIENT>>> " + message );
output.flush();
displayArea.append( "\nCLIENT>>>" + message );
}
// process problems sending object
catch ( IOException ioException ) {
displayArea.append( "\nError writing object" );
}
}
// execute application
public static void main( String args[] )
{
Client application;
if ( args.length == 0 )
application = new Client( "127.0.0.1" );
else
application = new Client( args[ 0 ] );
application.setDefaultCloseOperation(
JFrame.EXIT_ON_CLOSE );
application.runClient();
}
} // end class Client
************************************************
Server.java:
import java.io.*;
import java.net.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Server extends JFrame {
private JTextField enterField;
private JTextArea displayArea;
private ObjectOutputStream output;
private ObjectInputStream input;
private ServerSocket server;
private Socket connection;
private int counter = 1;
// set up GUI
public Server()
{
super( "Server" );
Container container = getContentPane();
// create enterField and register listener
enterField = new JTextField();
enterField.setEnabled( false );
enterField.addActionListener(
new ActionListener() {
// send message to client
public void actionPerformed( ActionEvent event )
{
sendData( event.getActionCommand() );
}
} // end anonymous inner class
); // end call to addActionListener
container.add( enterField, BorderLayout.NORTH );
// create displayArea
displayArea = new JTextArea();
container.add( new JScrollPane( displayArea ),
BorderLayout.CENTER );
setSize( 300, 150 );
setVisible( true );
}
// set up and run server
public void runServer()
{
// set up server to receive connections;
// process connections
try {
// Step 1: Create a ServerSocket.
server = new ServerSocket( 5000, 100 );
while ( true ) {
// Step 2: Wait for a connection.
waitForConnection();
// Step 3: Get input and output streams.
getStreams();
// Step 4: Process connection.
processConnection();
// Step 5: Close connection.
closeConnection();
++counter;
}
}
// process EOFException when client closes connection
catch ( EOFException eofException ) {
System.out.println( "Client terminated connection" );
}
// process problems with I/O
catch ( IOException ioException ) {
ioException.printStackTrace();
}
}
// wait for connection to arrive, then display connection info
private void waitForConnection() throws IOException
{
displayArea.setText( "Waiting for connection\n" );
// allow server to accept a connection
connection = server.accept();
displayArea.append( "Connection " + counter +
" received from: " +
connection.getInetAddress().getHostName() );
}
// get streams to send and receive data
private void getStreams() throws IOException
{
// set up output stream for objects
output = new ObjectOutputStream(
connection.getOutputStream() );
// flush output buffer to send header information
output.flush();
// set up input stream for objects
input = new ObjectInputStream(
connection.getInputStream() );
displayArea.append( "\nGot I/O streams\n" );
}
// process connection with client
private void processConnection() throws IOException
{
// send connection successful message to client
String message = "SERVER>>> Connection successful";
output.writeObject( message );
output.flush();
// enable enterField so server user can send messages
enterField.setEnabled( true );
// process messages sent from client
do {
// read message and display it
try {
message = ( String ) input.readObject();
displayArea.append( "\n" + message );
displayArea.setCaretPosition(
displayArea.getText().length() );
}
// catch problems reading from client
catch ( ClassNotFoundException classNotFoundException ) {
displayArea.append( "\nUnknown object type received" );
}
} while ( !message.equals( "CLIENT>>> TERMINATE" ) );
}
// close streams and socket
private void closeConnection() throws IOException
{
displayArea.append( "\nUser terminated connection" );
enterField.setEnabled( false );
output.close();
input.close();
connection.close();
}
// send message to client
private void sendData( String message )
{
// send object to client
try {
output.writeObject( "SERVER>>> " + message );
output.flush();
displayArea.append( "\nSERVER>>>" + message );
}
// process problems sending object
catch ( IOException ioException ) {
displayArea.append( "\nError writing object" );
}
}
// execute application
public static void main( String args[] )
{
Server application = new Server();
application.setDefaultCloseOperation(
JFrame.EXIT_ON_CLOSE );
application.runServer();
}
} // end class Server
***********************************
先在服务器端开启Server.java,再打开客户端的Client.java.就可以聊天了
如果全部运行在本机也可以。
运行试试看吧!
祝你玩的开心。
⑸ java 聊天室 源代码
最简单的聊天室
⑹ 微信聊天代码
方法有以下6步,具体如下:
1、登陆新浪账号,打开账号管理,在账号管理中找到“上传代码包”。
2、将代码用专业的软件存为utf-8格式的index.php文件后再使用WinRAR压缩为index.zip,上传微信接口文件的代码,这些代码使得其与微信公众平台实现对接。
营销平台_销售推广_点击进入_微信...
查看详情
广告m..com
微信营销平台
3、上传成功后中间是一个绿色的横条,如图所示(没有绿色的横条,表示上传失败,需要重试,可以在Chrome浏览器下重试)。
4、在代码管理的界面,点击如图所示的“编辑代码”功能按钮。
5、点击“编辑代码”的时候需要安全验证,再次登陆即可,安全验证成功后继续操作。
6、双击可以查看编辑里面的代码,index.php已经上传成功,新浪云应用的
⑺ 视频聊天源码
这个你看看
应该有你需要的代码?
如果帮助到您,请记得采纳为满意答案哈,谢谢!祝您生活愉快!
参考资料:
http://vae.la
⑻ 想写一个聊天软件,谁有源代码
上网搜一下 飞秋源码,挺多的。
⑼ 易语言写聊天软件源码
制作聊天软件,需要有一个聊天服务器支持。除非只是点对点(就是只有双方使用)来发送。
我以前写过网吧的销售程序。功能也类似聊天软件一样,不过也是点对点方式。
P.s:别采纳!
⑽ 求聊天软件源代码,java语言的
这东西需要服务器啊(你要去申请?),我上次做了一半才发现就放弃了