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xscript脚本

发布时间: 2022-04-27 09:07:49

A. CS1.5脚本

新建一个txt文本文档,
复制下面的所有语句到新建的TXT文档里 粘贴,
保存重命名为config.txt
复制写好语句的config.txt文件到CS总目录下的cstrike文件夹
覆盖 OK了
config.txt就是CS脚本文件 不需要下载,把它放移动硬盘或者QQ硬盘之类的保存起来换了电脑或者网吧下载来照样复制到CS总目录里的cstrike文件夹里就行.

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "+xScriptMenu"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "xTimer"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back; slot10"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+moveup"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+speed"
bind "SHIFT" "+ck"
bind "F1" "xW2"
bind "F2" "xPBuy"
bind "F3" "xW1"
bind "F4" "xW5"
bind "F5" "xW4"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "xNetGraph"
bind "DEL" "xBright"
bind "PGDN" "xSwitchHand"
bind "PGUP" "+lookup"
bind "END" "xCCC"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bottomcolor "6"
topcolor "30"
model "gordon"
voice_modenable "1.000000"
d_spriteskip "0.000000"
joystick "0.000000"
_windowed_mouse "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
host_framerate "100"
console "1.000000"
developer "1"
tracker "0"
scr_conspeed "123456789"
r_mirroralpha "0"
precache "1"
setinfo ghosts "0"
setinfo dm "0"
setinfo ah "0"
mp_decals "300.000000"
setinfo vgui_menus "0"
sv_aim "0.000000"
sensitivity "1.5"
scr_transparentui "1"
m_pitch "0.022000"
m_filter "1.000000"
hud_fastswitch "1"
hud_centerid "1"
fps_max "101"
con_color "255 00 "
scr_conspeed "6000"
setinfo vgui_menus "0"
max_smokepuffs "0"
max_shells "0"
viewsize "120.000000"
net_graphwidth "140"
net_graphpos "1"
graphheight "105"
gamma "5.000000"
brightness "30.000000"
crosshair "1.000000"
fastsprites "1.000000"
name "xiAo panG"
cl_updaterate "60"
cl_cmdrate "60"
ex_interp "0.05"
ex_maxerrordistance "0"
rate "21000.666016"
pushlatency "-999"
snd_noextraupdate "1"
loadas8bit "1"
s_occfactor "0"
s_occ_epsilon "0"
s_occlude "0"
s_verbwet "0"
s_usepvs "0"
s_reverb "0"
s_reflect "0"
s_geometry "0"
s_a3d "1.000000"
r_shadows "0"
_snd_mixahead "0.1"
bgmvolume "1.000000"
hisound "1.000000"
suitvolume "0.000000"
volume "1.5"
s_eax "0.000000"
s_bloat "2.0"
s_numpolys "0"
s_polysize "0"
s_polykeep "0"
s_refdelay "0"
s_refgain "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0.0"
s_rolloff "1.0"
cl_observercrosshair "0"
cl_adaptive "0"
cl_pred_maxtime "500"
cl_pred_fraction "0.650"
cl_nopred "0"
cl_nolerp "0"
cl_gaitestimation "1"
cl_rollspeed "9999999"
cl_pitchup "89"
cl_pitchdown "89"
cl_bobup "0"
cl_bobcycle "0.8"
cl_bob "1"
cl_forwardspeed "400"
cl_backspeed "400"
cl_solid_players "0"
cl_allowdownload "1"
cl_himodels "0.000000"
r_drawviewmodel "1"
r_dynamic "0"
gl_alphamin "0.25"
gl_ztrick "1"
gl_wateramp "0"
gl_round_down "6"
gl_playermip "1000"
gl_picmip "0"
gl_lightholes "0"
gl_keeptjunctions "0"
gl_palette_tex "0"
gl_cull "1"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_monolights "0"
gl_lightholes "0"
gl_flipmatrix "0"
gl_dither "1"
voice_enable "1"
voice_scale "1.000000"
setinfo lefthand "0"
hud_takesshots "1"
cl_hidefrags "1"
alias +1 "+jump;+ck"
alias -1 "-jump;-ck"
bind SPACE +1
+mlook

B. Xscript脚本相关问题求助

使用脚本自动框法,绝对没问题,不会理改到其它字符的

C. 请CS高手帮我做脚本.有现成的也行,但是要好的

分给我
你的CS脚本我有` 一模一样的
包括你的条件```````````
QQ1753643

下面是我从我自己的config中修改到你要的
可以试下 主要优化画面方面
AKM4优化弹道不BT AWP可以` 适合成长`````````
复制下面所有的英文
新件一个config的文本文档
打开 粘贴保存成.txt后缀的文件
把弄好的文件复制到CS总目录里的cstrike里

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "+xScriptMenu"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "xTimer"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back; slot10"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+moveup"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+speed"
bind "SHIFT" "+ck"
bind "F1" "xW2"
bind "F2" "xPBuy"
bind "F3" "xW1"
bind "F4" "xW5"
bind "F5" "xW4"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "xNetGraph"
bind "DEL" "xBright"
bind "PGDN" "xSwitchHand"
bind "PGUP" "+lookup"
bind "END" "xCCC"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bottomcolor "6"
topcolor "30"
model "gordon"
voice_modenable "1.000000"
d_spriteskip "0.000000"
joystick "0.000000"
_windowed_mouse "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
host_framerate "100"
console "1.000000"
developer "1"
tracker "0"
scr_conspeed "123456789"
r_mirroralpha "0"
precache "1"
setinfo ghosts "0"
setinfo dm "0"
setinfo ah "0"
mp_decals "300.000000"
setinfo vgui_menus "0"
sv_aim "0.000000"
sensitivity "1.5"
scr_transparentui "1"
m_pitch "0.022000"
m_filter "1.000000"
hud_fastswitch "1"
hud_centerid "1"
fps_max "101"
con_color "255 00 "
scr_conspeed "6000"
setinfo vgui_menus "0"
max_smokepuffs "0"
max_shells "0"
viewsize "120.000000"
net_graphwidth "140"
net_graphpos "1"
graphheight "105"
gamma "5.000000"
brightness "30.000000"
crosshair "1.000000"
fastsprites "1.000000"
name "xiAo panG"
cl_updaterate "60"
cl_cmdrate "60"
ex_interp "0.05"
ex_maxerrordistance "0"
rate "21000.666016"
pushlatency "-999"
snd_noextraupdate "1"
loadas8bit "1"
s_occfactor "0"
s_occ_epsilon "0"
s_occlude "0"
s_verbwet "0"
s_usepvs "0"
s_reverb "0"
s_reflect "0"
s_geometry "0"
s_a3d "1.000000"
r_shadows "0"
_snd_mixahead "0.1"
bgmvolume "1.000000"
hisound "1.000000"
suitvolume "0.000000"
volume "1.5"
s_eax "0.000000"
s_bloat "2.0"
s_numpolys "0"
s_polysize "0"
s_polykeep "0"
s_refdelay "0"
s_refgain "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0.0"
s_rolloff "1.0"
cl_observercrosshair "0"
cl_adaptive "0"
cl_pred_maxtime "500"
cl_pred_fraction "0.650"
cl_nopred "0"
cl_nolerp "0"
cl_gaitestimation "1"
cl_rollspeed "9999999"
cl_pitchup "89"
cl_pitchdown "89"
cl_bobup "0"
cl_bobcycle "0.8"
cl_bob "1"
cl_forwardspeed "400"
cl_backspeed "400"
cl_solid_players "0"
cl_allowdownload "1"
cl_himodels "0.000000"
r_drawviewmodel "1"
r_dynamic "0"
gl_alphamin "0.25"
gl_ztrick "1"
gl_wateramp "0"
gl_round_down "6"
gl_playermip "1000"
gl_picmip "0"
gl_lightholes "0"
gl_keeptjunctions "0"
gl_palette_tex "0"
gl_cull "1"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_monolights "0"
gl_lightholes "0"
gl_flipmatrix "0"
gl_dither "1"
voice_enable "1"
voice_scale "1.000000"
setinfo lefthand "0"
hud_takesshots "1"
cl_hidefrags "1"
alias +1 "+jump;+ck"
alias -1 "-jump;-ck"
bind SPACE +1
+mlook

D. 谁有天天酷跑的xscript,发一下还有怎么用,谢谢.。

天天酷跑的xscrip是脚本,也就是外挂程序,现在不可以用,随机给的天天酷跑地图无法用到,自己练习技术。

E. 这是什么加密方式

你这个只是存储设备中的二进制,看不出是什么加密方式的,加密后的数据和未加密后的数据都是二进制

F. 如何调试Linux shell脚本

方法一:
sh
-x
script.sh-x选项会将运行到的脚本内容显示在屏幕上,前面有个+号。这样就知道哪句被执行到了。对调试很有帮助。
方法二:在脚本中使用debug开关适用于只调试部分脚本的情况。
set
-x
搜索……(要调试的代码段)
set
+x
然后sh
script.sh运行脚本
方法三:
在脚本中添加打印比如搞个log输出函数,专门用于打印调试相关信息。
_log(){
if
[
“$_DEBUG”
=
“true”
];
then
echo
“调试信息”
fi
}只要在外面控制$_DEBUG开关即可。

G. asp jsp cgi php之间的区别

就我个人的意见,PHP只适合做小型的网站开发,大型的站点就很困难了(能做,但是很痛苦!)
扩充性:
1、PHP用光了自己的一堆函数以后,要扩充似乎是很困难的。据我一位玩PHP和c比较好的朋友说,“可以扩充,要用c来写,然后编译进PHP里面去”。请问,用PHP的朋友中有多少能达到这个水平的?
2、ASP。如果你认为asp只是那几个response/request等对象,那你错了。
个人认为,ASP只是一种技术,如果没有MS的com/com+,asp就什么都没有了。说得过份一点,asp本身连一个赋值语句,连一个if都没有!
正是基于此,ASP拥有很强的扩充性。你不熟悉vbs,你可以用jscript,你可以用perlscript,你可以通过安装xscript来使用你熟悉的脚本语言。你会vb/delphi/vc/bcb..吗?那你可以写自己的组件,然后用asp来使用它。
3、java
同asp一样,java通过不断增多的(公司发布的或是自己编译的)class来扩展自已。而且jsp与asp相比有一个大的优点:jsp是基于java的,拥有强大的程序语法和天然的平台无关性。
执行效率:
1、PHP是基于解释型的。
“因为不用编译而且高阶,所以这类语言的程序效率通常很差,又因为原始程序代码暴露在外,所以拿它来写写工具程序自己用可以,但是拿来开发软件产品比较不恰当(除非你不在乎原始码外流)。”(此段引用蔡学墉文章“你该学什么程序语言?”)。
虽然PHP可以通过使用第三方的zend(我对PHP不是太熟悉)来弥补这个缺陷,但是似乎Zend是收费的,而且使用第三方的东西已经不是PHP本身的讨论了。
2、ASP
asp发展较早,因此早期的asp1.0、asp2.0、asp3.0都是基于解释的,有同PHP相同的问题。不过自MS的.net以后,asp.net在第一次加载时进行编译,并加载于内存中,因此第一次以后的执行效率已经是相当快速了。
3、JSP。
java本身就是属于编译的语言,目前的jsp服务器产品大多是做JIT编译的,JSP在第一次加载时被编译,因而与PHP相比在执行效率上有明显的提高。

H. 适合光遇脚本的浏览器

摘要 1.自动精灵 2.红手指

I. shell脚本的执行都有哪些方法,有何不同

你好!
运行一个Bash脚本的3中方式:
1.为脚本文件加上可执行的权限:
chmod
+x
script_file
2.运行/bin/bash
命令并且把脚本文件名作为它的参数
3.可在shell脚本中的开头加上一句:#!/bin/bash,然后在脚本所在目录
./shellfile
看自己的需求,没什么本质的区别。
希望对你有所帮助,望采纳。

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