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扫雷编程格式

发布时间: 2022-04-25 21:36:56

1. 扫雷程序用c语言怎样写(附源代码注释)

LS写的不错.这里提一句,扫雷的规则是,你第一次点击不会踩雷的。也就是在第一次点击的时候,会把除了当前点击位置的其余所有格子随机填充雷。第一次永远不会踩雷。不信调到最密的时候试下。:)

2. 用VB编程实现扫雷的思路

'一个简单扫雷游戏
Option Explicit
Dim Map() As Integer
Dim Row_Num, Col_Num As Integer '范围,一个正方形的边长
Dim Ant_Num As Long '白蚁数量
Const x0 = 30 '方框左上角坐标
Const y0 = 30
Const 小快宽度 = 9
Dim a As Integer '各个小块的边长

Private Sub Command1_Click()
'重设按钮
Init_Form
End Sub

Private Sub Form_Load()
Init_Form
End Sub

Private Sub Form_MouseUp(Button As Integer, Shift As Integer, x As Single, y As Single)
Dim x1 As Integer, y1 As Integer
x1 = Fix((x - x0) / a): y1 = Fix((y - y0) / a)
If (x - x0) > ((Col_Num + 1) * a) Or (y - y0) > ((Col_Num + 1) * a) Then Exit Sub
If x < x0 Or y < y0 Then Exit Sub
If x < x0 + x1 * a + 2 Or _
x > x0 + x1 * a + a - 4 Or _
y < y0 + y1 * a + 2 Or _
y > y0 + y1 * a + a - 4 _
Then Exit Sub
If Button = 1 Then
If Map(x1, y1) = 0 Then
Call fan(x1, y1)
ElseIf Map(x1, y1) = 1 Then
Call lose
End If
ElseIf Button = 2 Then
Call draw_flg(x1, y1)
End If
Dim n As Integer
n = 0
Dim i As Integer, j As Integer
For i = 0 To Col_Num
For j = 0 To Row_Num
If Map(i, j) = -2 Then n = n + 1
Next j
Next i
If n = (Col_Num + 1) * (Row_Num + 1) - Ant_Num Then
Beep
CurrentX = (Col_Num / 2) * a + x0
CurrentY = (Row_Num / 2) * a + y0
Call sub1
a = Form1.FontSize
Form1.FontSize = 80
'Form1.ForeColor = vbBlack
Print "you win"
Form1.FontSize = a
End If
End Sub

Sub fan(x As Integer, y As Integer)
Dim i As Integer, j As Integer
Dim n As Integer
For i = -1 To 1
For j = -1 To 1
If j * i = 0 And Map(x + i, y + j) = 0 Then
Map(x + i, y + j) = -2
n = Counts(x + i, y + j)
Form1.Line (x0 + (i + x) * a + 2, y0 + (j + y) * a + 2)-Step(a - 4, a - 4), Form1.BackColor, BF

If n <> 0 Then
CurrentX = (x + i) * a + 2 + x0
CurrentY = (y + j) * a + 2 + y0
Select Case n
Case Is = 1
Form1.ForeColor = vbWhite
Case Is = 2
Form1.ForeColor = vbYellow
Case Is > 2
Form1.ForeColor = vbRed
End Select
Print n
ElseIf n = 0 Then

Call fan(x + i, y + j)
End If
End If
Next j
Next i
End Sub

Function Counts(x As Integer, y As Integer) As Integer
Dim i As Integer, j As Integer
For i = -1 To 1
For j = -1 To 1
If Map(x + i, y + j) = 1 Then Counts = Counts + 1
Next
Next
End Function
Sub lose()
Dim i As Integer, j As Integer
For i = 0 To Row_Num
For j = 0 To Col_Num
If Map(j, i) = 1 Then
Form1.FillColor = vbBlack
Form1.FillStyle = 0
Form1.Circle (x0 + j * a + a / 2, y0 + i * a + a / 2), a / 3, vbBlack, , , 0.8
Form1.Line (x0 + j * a, y0 + i * a)-Step(a, a), vbWhite
Form1.Line (x0 + j * a + a, y0 + i * a)-Step(-a, a), vbWhite

ElseIf Map(j, i) = 0 Then
Form1.Line (x0 + j * a + 2, y0 + i * a + 2)-Step(a - 4, a - 4), Form1.BackColor, BF
CurrentX = j * a + x0
CurrentY = i * a + y0
Print Counts(j, i)
End If
Next j

Next i
Beep
a = Form1.FontSize
Form1.FontSize = 80
'Form1.ForeColor = vbBlack
Print "you lose"
Form1.FontSize = a
End Sub
Sub draw_flg(x As Integer, y As Integer)
CurrentX = x * a + x0 + 2
CurrentY = y * a + y0 + 2
Print "?"
End Sub

Public Sub Init_Form()

Form1.Cls
Form1.ScaleMode = 3
Form1.Width = 8000
Form1.Height = 6000
Form1.BackColor = vbGreen
Form1.AutoRedraw = True
Form1.Caption = "一个简单扫雷游戏 作者 zfc"
Col_Num = 10 '获取列数
Row_Num = 10 '获取行数
a = 20 '单元宽(高)度
Ant_Num = 40 '雷的数量
ReDim Map(-1 To Col_Num + 1, -1 To Row_Num + 1)
Dim i As Integer, j As Integer
For i = -1 To Row_Num + 1

For j = -1 To Col_Num + 1
Form1.Line (x0 + j * a, y0 + i * a)-Step(a, a), 0, B
Form1.Line (x0 + j * a + 2, y0 + i * a + 2)-Step(a - 4, a - 4), vbRed, BF
Map(j, i) = 0 '初始化位置标记为空格0
If i = -1 Or i = Row_Num + 1 Or j = -1 Or j = Row_Num + 1 Then
Form1.Line (x0 + j * a + 1, y0 + i * a + 1)-Step(a - 2, a - 2), RGB(100, 120, 100), BF '画四周墙体
Map(j, i) = -1 '四周位置标记为墙体:-1
End If
Next j

Next i
Dim x As Integer, y As Integer
For i = 1 To Ant_Num
1000
Randomize
x = Rnd * Col_Num
y = Rnd * Row_Num
DoEvents
If Map(x, y) <> 0 Then GoTo 1000
Map(x, y) = 1
Next
End Sub

Sub sub1()

Dim i As Integer, j As Integer
For i = 0 To Row_Num
For j = 0 To Col_Num
If Map(j, i) = 1 Then
Form1.FillColor = vbBlack
Form1.FillStyle = 0
Form1.Circle (x0 + j * a + a / 2, y0 + i * a + a / 2), a / 3, vbBlack, , , 0.8
ElseIf Map(j, i) = 0 Then
Form1.Line (x0 + j * a + 2, y0 + i * a + 2)-Step(a - 4, a - 4), Form1.BackColor, BF
CurrentX = j * a + x0
CurrentY = i * a + y0
Print Counts(j, i)
End If
Next j

Next i
End Sub

3. 小白现在求一个扫雷最简单的编程程序

我不懂IT但是可以告诉你扫雷是怎么进行的。希望可以帮助你计算
扫雷就是九宫格粘贴复制,给你讲下九宫格吧
PS:请在阅读的时候点击下面的【展开阅读】才能看到完整的我举的例子要不然你看不懂。
1、任意一个小格子点开,扫雷上就出现一些数字
2、选择其中一个数字为九宫格的中间数字,九宫格就是把一个正方形分成九个小正方形,我们选择一个为中间的小正方 形上的数字,这个数字代表了它所在的中间存在的雷数,不方便画图我就用数字给你排一下,例如
X X 1
X 3 2
1 1 1
3是中间数,X代表未知的。
3说明它周围的八个数字【上三个,下三个,左右一个,正好成为一个大正方形】里有三个雷,数字肯定不是雷,那么三个X就表示都是雷就不能点了哦!
3,以此类推。
我们还是以上面为例,把2作为中间数,说明2的周围八个数里有2个雷,2的左边3位置肯定不是雷,3个1也不是雷,左上角X位置,在上一题中已经确定是雷,那么2的右边3个数里肯定有一个雷,至于是哪一个是雷,要根据你点出来的一大片数字计算。!
再来一题,我们以三个1的这排中间的这个1为中间数,1表示它周围的八个数字里只有一个雷。左上角X在上面两题已经确认是雷,所以它周围剩下的三个都是数字,不会有雷可以放心点!
——苏苏原创,不尽完美,只希望能帮助需要帮助的人,喜欢就采纳吧ヾ(=・ω・=)o——
——(o゜▽゜)o☆缩略小图压缩画质有点差,但是点击大图查看或者右键另存为画质就恢复清晰啦,设计不易给个采纳吧亲!o(*^@^*)o——

4. 扫雷编程

事实上Win的原版扫雷是点击第一次之后再随机布置的.而且按合理性来说理应如此.但是不排除其他的扫雷游戏会一开始就确定局势.

5. 如何用C语言编程 扫雷!~

C语言模拟扫雷的代码如下:

#include<stdio.h>
#include<time.h>
#include<stdlib.h>
int map[9][9] = {0};
int result[9][9] = {0};
int mine[10][2];

bool Check(int i)
{
int j;
for(j=0;j<i;j++)
if(mine[j][0] == mine[i][0] && mine[j][1] == mine[i][0]) return true;
return false;
}

int MineNum(int x,int y) //这个函数计算坐标(x,y)周围地雷的数目
{
int sum = 0;
int i,j;
if(x-1>=0 && x+1<=8 && y-1>=0 && y+1<=8)
{//中间位置
for(i=x-1;i<=x+1;i++)
for(j=y-1;j<=y+1;j++) sum += map[i][j];
return (sum-map[x][y])/9;
}
if(x==0 && y==0) return (map[0][1]+map[1][0]+map[1][1])/9; //左上角
if(x==0 && y==8) return (map[0][7]+map[1][7]+map[1][8])/9; //右上角
if(x==8 && y==0) return (map[7][0]+map[7][1]+map[8][1])/9; //左下角
if(x==8 && y==8) return (map[7][7]+map[7][8]+map[8][7])/9; //右上角
if(x==0)
{//上边界
for(i=x;i<=x+1;i++)
for(j=y-1;j<=y+1;j++) sum += map[i][j];
return (sum-map[x][y])/9;
}
if(x==8)
{//下边界
for(i=x-1;i<=x;i++)
for(j=y-1;j<=y+1;j++) sum += map[i][j];
return (sum-map[x][y])/9;
}
if(y==0)
{//左边界
for(i=x-1;i<=x+1;i++)
for(j=y;j<=y+1;j++) sum += map[i][j];
return (sum-map[x][y])/9;
}
if(y==8)
{//右边界
for(i=x-1;i<=x+1;i++)
for(j=y-1;j<=y;j++) sum += map[i][j];
return (sum-map[x][y])/9;
}
}

void main()
{
int i,j,x,y;
srand((int)time(0));
for(i=0;i<10;i++)
{
do{
mine[i][0] = rand()%9;
mine[i][1] = rand()%9;
}while(Check(i));
printf("%d\t%d\n",mine[i][0],mine[i][1]);
}

//标识地雷
for(i=0;i<10;i++) map[mine[i][0]][mine[i][1]] = 9;

//计算地雷的数目
for(i=0;i<9;i++)
{
for(j=0;j<9;j++)
{
if(map[i][j] == 9) result[i][j] = 9;
else result[i][j] = MineNum(i,j);
printf("%d ",result[i][j]);
}
printf("\n");
}
}

6. c程序编程扫雷

希望对你有帮助!
#include <graphics.h>
#include <stdlib.h>
#include <dos.h>
#define LEFTPRESS 0xff01
#define LEFTCLICK 0xff10
#define LEFTDRAG 0xff19
#define MOUSEMOVE 0xff08
int num[10][10];/*范围*/
int p[10][10];/*统计雷的数组*/
int loop;/*重新来的标志*/
int again=0;/*是否重来的变量*/
int scorenum;/*一开始统计有几个雷*/
char score[3];/*输出一共有几个地雷*/
int Keystate;
int MouseExist;
int MouseButton;
int MouseX;
int MouseY;
/*鼠标光标形状定义*/
typedef struct
{
unsigned int shape[32];
char hotx;
char hoty;
}SHAPE;

/*箭头型*/
SHAPE ARROW={
{
0x3fff,0x1fff,0x0fff,0x07ff,
0x03ff,0x01ff,0x00ff,0x007f,
0x003f,0x00ff,0x01ff,0x10ff,
0x30ff,0xf87f,0xf87f,0xfc3f,
0x0000,0x7c00,0x6000,0x7000,
0x7800,0x7c00,0x7e00,0x7f00,
0x7f80,0x7e00,0x7c00,0x4600,
0x0600,0x0300,0x0300,0x0180
},
0,0,
};

/*鼠标光标显示*/
void MouseOn()
{
_AX=0x01;
geninterrupt(0x33);
}

/*鼠标光标掩示*/
void MouseOff()/*鼠标光标隐藏*/
{
_AX=0x02;
geninterrupt(0x33);
}
void MouseSetXY(int x,int y)/*设置当前位置*/
{
_CX=x;
_DX=y;
_AX=0x04;
geninterrupt(0x33);
}
int LeftPress()/*左键按下*/
{
_AX=0x03;
geninterrupt(0x33);
return(_BX&1);
}
void MouseGetXY()/*得到当前位置*/
{
_AX=0x03;
geninterrupt(0x33);
MouseX=_CX;
MouseY=_DX;
}
begain()/*游戏开始画面*/
{
int i,j;
loop: cleardevice();
MouseOn();
MouseSetXY(180,30);
MouseX=180;
MouseY=30;
scorenum=0;
setfillstyle(SOLID_FILL,7);
bar(190,60,390,290);
setfillstyle(SOLID_FILL,8);
for(i=100;i<300;i+=20)/*画格子*/
for(j=200;j<400;j+=20)
bar(j-8,i+8,j+8,i-8);
setcolor(7);
setfillstyle(SOLID_FILL,YELLOW);/*画脸*/
fillellipse(290,75,10,10);
setcolor(YELLOW);
setfillstyle(SOLID_FILL,0);
fillellipse(285,75,2,2);
fillellipse(295,75,2,2);
setcolor(0);
bar(287,80,293,81);
randomize();
for(i=0;i<10;i++)
for(j=0;j<10;j++)
{
num[i][j]=random(7)+10;/*用10代表地雷算了*/
if(num[i][j]==10)
scorenum++;
}
sprintf(score,"%d",scorenum);
setcolor(1);
settextstyle(0,0,2);
outtextxy(210,70,score);
scorenum=100-scorenum;/*为了后面判断胜利*/
}
gameove()/*游戏结束画面*/
{
int i,j;
setcolor(0);
for(i=0;i<10;i++)
for(j=0;j<10;j++)
if(num[i][j]==10)/*是地雷的就显示出来*/
{
setfillstyle(SOLID_FILL,RED);
bar(200+j*20-8,100+i*20-8,200+j*20+8,100+i*20+8);
setfillstyle(SOLID_FILL,0);
fillellipse(200+j*20,100+i*20,7,7);
}
}
int tongji(int i,int j)/*计算有几个雷*/
{
int x=0;/*10代表地雷*/
if(i==0&&j==0)
{
if(num[0][1]==10)
x++;
if(num[1][0]==10)
x++;
if(num[1][1]==10)
x++;
}
else if(i==0&&j==9)
{
if(num[0][8]==10)
x++;
if(num[1][9]==10)
x++;
if(num[1][8]==10)
x++;
}
else if(i==9&&j==0)
{
if(num[8][0]==10)
x++;
if(num[9][1]==10)
x++;
if(num[8][1]==10)
x++;
}
else if(i==9&&j==9)
{
if(num[9][8]==10)
x++;
if(num[8][9]==10)
x++;
if(num[8][8]==10)
x++;
}
else if(j==0)
{
if(num[i][j+1]==10)
x++;
if(num[i+1][j]==10)
x++;
if(num[i-1][j]==10)
x++;
if(num[i-1][j+1]==10)
x++;
if(num[i+1][j+1]==10)
x++;
}
else if(j==9)
{
if(num[i][j-1]==10)
x++;
if(num[i+1][j]==10)
x++;
if(num[i-1][j]==10)
x++;
if(num[i-1][j-1]==10)
x++;
if(num[i+1][j-1]==10)
x++;
}
else if(i==0)
{
if(num[i+1][j]==10)
x++;
if(num[i][j-1]==10)
x++;
if(num[i][j+1]==10)
x++;
if(num[i+1][j-1]==10)
x++;
if(num[i+1][j+1]==10)
x++;
}
else if(i==9)
{
if(num[i-1][j]==10)
x++;
if(num[i][j-1]==10)
x++;
if(num[i][j+1]==10)
x++;
if(num[i-1][j-1]==10)
x++;
if(num[i-1][j+1]==10)
x++;
}
else
{
if(num[i-1][j]==10)
x++;
if(num[i-1][j+1]==10)
x++;
if(num[i][j+1]==10)
x++;
if(num[i+1][j+1]==10)
x++;
if(num[i+1][j]==10)
x++;
if(num[i+1][j-1]==10)
x++;
if(num[i][j-1]==10)
x++;
if(num[i-1][j-1]==10)
x++;
}
return(x);
}
funcheck(int i,int j)/*开始找无雷*/
{
scorenum--;
if(p[i][j]==0&&num[i][j]!=10)
{
setfillstyle(SOLID_FILL,7);/*显示无雷区*/
bar(200+j*20-7,100+i*20-7,200+j*20+7,100+i*20+7);
num[i][j]=-1;
}
else if(p[i][j]!=0)
{
sprintf(score,"%d",p[i][j]);/*输出雷数*/
setcolor(RED);
outtextxy(195+j*20,95+i*20,score);
num[i][j]=-1;
return ;
}
if(i!=0&&num[i-1][j]!=-1&&num[i-1][j]!=10)/*第归开始*/
funcheck(i-1,j);
if(i!=0&&j!=9&&num[i-1][j+1]!=-1&&num[i-1][j+1]!=10)
funcheck(i-1,j+1);
if(j!=9&&num[i][j+1]!=-1&&num[i][j+1]!=10)
funcheck(i,j+1);
if(j!=9&&i!=9&&num[i+1][j+1]!=-1&&num[i+1][j+1]!=10)
funcheck(i+1,j+1);
if(i!=9&&num[i+1][j]!=-1&&num[i+1][j]!=10)
funcheck(i+1,j);
if(i!=9&&j!=0&&num[i+1][j-1]!=-1&&num[i+1][j-1]!=10)
funcheck(i+1,j-1);
if(j!=0&&num[i][j-1]!=-1&&num[i][j-1]!=10)
funcheck(i,j-1);
if(i!=0&&j!=0&&num[i-1][j-1]!=-1&&num[i-1][j-1]!=10)
funcheck(i-1,j-1);
}

playgame()/*游戏过程*/
{int i,j,numx;
for(i=0;i<10;i++)
for(j=0;j<10;j++)
p[i][j]=tongji(i,j);/*把标记有几个雷的数字都存放起来*/
while(!kbhit())
{
if(LeftPress())/*左键盘按下*/
{
MouseGetXY();
if(MouseX>280&&MouseX<300&&MouseY>65&&MouseY<85)/*重新来*/
{
MouseOff();
again=1;
break;
}
if(MouseX>190&&MouseX<390&&MouseY>90&&MouseY<290)/*是否在游戏范围内*/
{
j=(MouseX-190)/20;/*x坐标*/
i=(MouseY-90)/20;/*y坐标*/
if(num[i][j]!=-1)
{
if(num[i][j]==10)/*中雷*/
{
MouseOff();
gameove();/*失败*/
break;
}
else/*非中雷*/
{
MouseOff();
numx=tongji(i,j);
if(numx==0)/*周围没地雷*/
funcheck(i,j);/*开始找无雷*/
else/*有地雷*/
{
sprintf(score,"%d",numx);/*输出雷数*/
setcolor(RED);
outtextxy(195+j*20,95+i*20,score);
scorenum--;
}
MouseOn();
num[i][j]=-1;
if(scorenum<1)/*胜利了*/
{
setcolor(11);
settextstyle(0,0,2);
outtextxy(230,30,"YOU WIN!");
break;
}
}
}
}
}
}
}
main()
{int gd=DETECT,gr;
registerbgidriver(EGAVGA_driver);
initgraph(&gd,&gr,"c:\\tc");
loop: begain();
playgame();/*具体游戏*/
if(again)/*游戏中重新开始*/
{
again=0;
goto loop;
}
MouseOn();
while(!kbhit())/*重新来*/
{
if(LeftPress())
{
MouseGetXY();/*失败后重新来*/
if(MouseX>280&&MouseX<300&&MouseY>65&&MouseY<85)
goto loop;
}
}
MouseOff();
closegraph();
}

本文来自: 中科软件园(www.4oa.com) 详细出处参考:http://www.4oa.com/Article/html/6/31/446/2005/15615.html

7. 关于扫雷程序设计

  1. 可以实现:

    (1) 定义一个雷区结构体,存放当前雷区有无雷,周边有几个雷区有雷,用户标识有雷标志;

    踩开标志;

    (2) 定义一个二维 雷区 数组,描述 雷场;

    (3) 定义二个变量,保存当前 排雷的 区域(行,列);其它变量(计时,计分,计雷数等)根据需要定义;

    (4) 初始化,生成雷场;雷区显示方式为未排雷;

    (5) 循环

    显示雷场;

    扫描用户输入(用KBHIT);

    如果是光标键,改变当前排雷区域;如果是回车键,设定当前雷场踩开标志;(无雷->踩开同时周边无雷区域一并踩开,有雷->结束);如果是空格, 标识有雷或取消标识;

    如果未排开雷区数等于总雷数,游戏结束,显示用户成绩;

    (6)根据用户选择,到(4)重新开始 或退出程序。

  2. 如果用图形界面,初学者可以VB,想一步到位就用VC;装个Visual Studio 6 或 2010 就行。

8. C++简易扫雷程序

c++:

#include<iostream>
#include<fstream>
#include<ctime>
usingnamespacestd;
voidlayout(intn){
char**cs=(char**)malloc(sizeof(char*)*n);
srand((unsigned)time(0));
for(inti=0;i<n;++i){
cs[i]=(char*)malloc(sizeof(char)*n);
for(intj=0;j<n;++j){
intr0=rand()%100;
intr1=rand()%100;
if(r1>=r0&&r1>70){//雷
cs[i][j]='*';
}else{
cs[i][j]='';
}
}
}
//计算雷的个数
for(inti=0;i<n;++i){
for(intj=0;j<n;++j){
if(cs[i][j]=='*')
cout<<""<<cs[i][j];
else{
intcount=0;
for(intk=i-1;k<=i+1;k++){
for(intl=j-1;l<=j+1;l++){
if(k>=0&&l>=0&&k<n&&l<n
&&cs[k][l]=='*'){

count++;
}

}
}
cs[i][j]=(char)('0'+count);
cout<<""<<cs[i][j];
}
}
cout<<endl;
}
}
intmain(){
intn=4;
cout<<"请输入行数:";
cin>>n;
layout(n);
}

9. 扫雷的VB编程

Private Sub Form_Load()Init_FormEnd Sub
Private Sub Form_MouseUp(Button As Integer, Shift As Integer, x As Single, y As Single)Dim x1 As Integer, y1 As Integerx1 = Fix((x - x0) / a): y1 = Fix((y - y0) / a)If (x - x0) > ((Col_Num + 1) * a) Or (y - y0) > ((Col_Num + 1) * a) Then Exit SubIf x < x0 Or y < y0 Then Exit SubIf x < x0 + x1 * a + 2 Or _x > x0 + x1 * a + a - 4 Or _y < y0 + y1 * a + 2 Or _y > y0 + y1 * a + a - 4 _Then Exit SubIf Button = 1 ThenIf Map(x1, y1) = 0 ThenCall fan(x1, y1)ElseIf Map(x1, y1) = 1 ThenCall loseEnd IfElseIf Button = 2 ThenCall draw_flg(x1, y1)End IfDim n As Integern = 0Dim i As Integer, j As IntegerFor i = 0 To Col_NumFor j = 0 To Row_NumIf Map(i, j) = -2 Then n = n + 1Next jNext iIf n = (Col_Num + 1) * (Row_Num + 1) - Ant_Num ThenBeepCurrentX = (Col_Num / 2) * a + x0CurrentY = (Row_Num / 2) * a + y0Call sub1a = Form1.FontSizeForm1.FontSize = 80'Form1.ForeColor = vbBlackPrint "you win"Form1.FontSize = aEnd IfEnd Sub

Sub fan(x As Integer, y As Integer)Dim i As Integer, j As IntegerDim n As IntegerFor i = -1 To 1For j = -1 To 1If j * i = 0 And Map(x + i, y + j) = 0 ThenMap(x + i, y + j) = -2n = Counts(x + i, y + j)Form1.Line (x0 + (i + x) * a + 2, y0 + (j + y) * a + 2)-Step(a - 4, a - 4), Form1.BackColor, BF
If n <> 0 ThenCurrentX = (x + i) * a + 2 + x0CurrentY = (y + j) * a + 2 + y0Select Case nCase Is = 1Form1.ForeColor = vbWhiteCase Is = 2Form1.ForeColor = vbYellowCase Is > 2Form1.ForeColor = vbRedEnd SelectPrint nElseIf n = 0 Then
Call fan(x + i, y + j)End IfEnd IfNext jNext iEnd Sub
Function Counts(x As Integer, y As Integer) As IntegerDim i As Integer, j As IntegerFor i = -1 To 1For j = -1 To 1If Map(x + i, y + j) = 1 Then Counts = Counts + 1NextNextEnd FunctionSub lose()Dim i As Integer, j As IntegerFor i = 0 To Row_NumFor j = 0 To Col_NumIf Map(j, i) = 1 ThenForm1.FillColor = vbBlackForm1.FillStyle = 0Form1.Circle (x0 + j * a + a / 2, y0 + i * a + a / 2), a / 3, vbBlack, , , 0.8Form1.Line (x0 + j * a, y0 + i * a)-Step(a, a), vbWhiteForm1.Line (x0 + j * a + a, y0 + i * a)-Step(-a, a), vbWhite
ElseIf Map(j, i) = 0 ThenForm1.Line (x0 + j * a + 2, y0 + i * a + 2)-Step(a - 4, a - 4), Form1.BackColor, BFCurrentX = j * a + x0CurrentY = i * a + y0Print Counts(j, i)End IfNext j
Next iBeepa = Form1.FontSizeForm1.FontSize = 80'Form1.ForeColor = vbBlackPrint "you lose"Form1.FontSize = aEnd SubSub draw_flg(x As Integer, y As Integer)CurrentX = x * a + x0 + 2CurrentY = y * a + y0 + 2Print "?"End Sub
Public Sub Init_Form()
Form1.ClsForm1.ScaleMode = 3Form1.Width = 8000Form1.Height = 6000Form1.BackColor = vbGreenForm1.AutoRedraw = Trueform1.caption="一个简单扫雷游戏 "Col_Num = 10 '获取列数Row_Num = 10 '获取行数a = 20 '单元宽(高)度Ant_Num = 40 '雷的数量ReDim Map(-1 To Col_Num + 1, -1 To Row_Num + 1)Dim i As Integer, j As IntegerFor i = -1 To Row_Num + 1
For j = -1 To Col_Num + 1Form1.Line (x0 + j * a, y0 + i * a)-Step(a, a), 0, BForm1.Line (x0 + j * a + 2, y0 + i * a + 2)-Step(a - 4, a - 4), vbRed, BFMap(j, i) = 0 '初始化位置标记为空格0If i = -1 Or i = Row_Num + 1 Or j = -1 Or j = Row_Num + 1 ThenForm1.Line (x0 + j * a + 1, y0 + i * a + 1)-Step(a - 2, a - 2), RGB(100, 120, 100), BF '画四周墙体Map(j, i) = -1 '四周位置标记为墙体:-1End IfNext j
Next iDim x As Integer, y As IntegerFor i = 1 To Ant_Num1000Randomizex = Rnd * Col_Numy = Rnd * Row_NumDoEventsIf Map(x, y) <> 0 Then GoTo 1000Map(x, y) = 1NextEnd Sub

Sub sub1()
Dim i As Integer, j As IntegerFor i = 0 To Row_NumFor j = 0 To Col_NumIf Map(j, i) = 1 ThenForm1.FillColor = vbBlackForm1.FillStyle = 0Form1.Circle (x0 + j * a + a / 2, y0 + i * a + a / 2), a / 3, vbBlack, , , 0.8ElseIf Map(j, i) = 0 ThenForm1.Line (x0 + j * a + 2, y0 + i * a + 2)-Step(a - 4, a - 4), Form1.BackColor, BFCurrentX = j * a + x0CurrentY = i * a + y0Print Counts(j, i)End IfNext j
Next iEnd Sub

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