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cs弹道脚本

发布时间: 2022-04-02 15:15:05

1. cs1.6怎么改弹道的脚本

你可以直接去下载现成的脚本 脚本的弹道都是很规则的 但是现在服务器里面没法用脚本的有个SXE6.3 如果你挂脚本 会被踢的 呵呵

2. CS弹道脚本

果然是傻子,这也会信……

3. CS1.6制作弹道一条线脚本

兄弟脚本是没这个办法来 实现的,除非是自喵作弊器,或者是服务器里自带无后坐力插件,不过这插件我记得1.6好像没有的。在说了枪法是自己练出来的,你不觉得不劳而获很无聊吗? 你开了,还有游戏的乐趣吗?
加油练枪法吧!

4. cs现在弹道最好的脚本是什么

用脚本?不是吧
我以前也用
但是不用的时候就是
菜鸟
以后就不用了,因为脚本大多数都修改了弹道。弹道会很稳
1~~AK用脚本开枪射击墙
点一下鼠标发3颗子弹
弹空分布不会比头大。但你关闭脚本是试一下下你就知道了。在不用脚本的情况下
连发的弹空
第3发会往上偏一点
2~~单发点射用脚本时,基本弹空会在一点上
但不用脚本的话会有一点偏,但不会大过一个头的范围
3~~三连发不是很明显,基本一样
4~~有的脚本还有作弊功能
比如“穿墙声”“自动压枪”等~~~
用脚本会使你饿技术下降
建议不用脚本

5. CS1.6弹道脚本

这是
fnatic.f0restwOw~"的脚本 比较正规,没有任何违规参数,弹道很稳!

复制到你的config 里就可以了。

// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "name ollemebyssan"
bind "j" "name name Monent.Gu1ost"
bind "l" "say =)))))) HaHa"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "stopsound"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+ck"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+ck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F8" "quit"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "KP_HOME" "say -= GL & HF =-"
bind "KP_LEFTARROW" "famas;galil"
bind "KP_PGUP" "awp"
bind "KP_RIGHTARROW" "ak47;m4a1
bind "KP_END" "usp"
bind "KP_5" "hegren;flash;flash;sgren;defuser;buyammo1"
bind "KP_PGDN" "defuser"
bind "KP_ENTER" "sgren"
bind "KP_INS" "vesthelm"
bind "KP_DEL" "vest"
bind "KP_MINUS" "flash"
bind "KP_PLUS" "hegren"
bind "CAPSLOCK" "+voicerecord"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+sprung"
bind "MOUSE4" "+voicerecord"
bind "MOUSE5" "buyequip"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600.000000"
cl_crosshair_color "50 250 50"
cl_crosshair_size "large"
cl_crosshair_translucent "0"
cl_dlmax "80"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "250 180 25"
console "1.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300.000000"
name "fnatic.f0restwOw~"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "3.5"
skin ""
spec_autodirector_internal "0"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume "0.5"
setinfo "_vgui_menus" "0"
setinfo "_ah" "1"
+mlook
+jlook
exec userconfig.cfg

6. CS1.6弹道优化脚本(只要弹道优化)脚本哪个给个

其实弹道还是要自己去控制的!修改了脚本的话你就会下意识地点射或者扫射,也就是说原本应该飘到空中的子弹也命中了!去掉了脚本就完全没感觉!没意思!真的要用脚本就要看你对CS的理解了!真正理解了CS就可以自己修改,甚至不用修改也能打好!现在随着大家的枪法都有了提高!我们要做的首先就是提高自己的心理素质,不作弊,不脚本!其次再提高技术!总之一句话!(前面我说的可以说是废话)!多打打就好了!战网和比赛完全不一样!我们又不是战队!玩玩就好了!

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