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炸出脚本

发布时间: 2024-05-10 04:57:26

Ⅰ 请CS高手帮我做脚本.有现成的也行,但是要好的

分给我
你的CS脚本我有` 一模一样的
包括你的条件```````````
QQ1753643

下面是我从我自己的config中修改到你要的
可以试下 主要优化画面方面
AKM4优化弹道不BT AWP可以` 适合成长`````````
复制下面所有的英文
新件一个config的文本文档
打开 粘贴保存成.txt后缀的文件
把弄好的文件复制到CS总目录里的cstrike里

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "+xScriptMenu"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "xTimer"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back; slot10"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+moveup"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+speed"
bind "SHIFT" "+ck"
bind "F1" "xW2"
bind "F2" "xPBuy"
bind "F3" "xW1"
bind "F4" "xW5"
bind "F5" "xW4"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "xNetGraph"
bind "DEL" "xBright"
bind "PGDN" "xSwitchHand"
bind "PGUP" "+lookup"
bind "END" "xCCC"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bottomcolor "6"
topcolor "30"
model "gordon"
voice_modenable "1.000000"
d_spriteskip "0.000000"
joystick "0.000000"
_windowed_mouse "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
host_framerate "100"
console "1.000000"
developer "1"
tracker "0"
scr_conspeed "123456789"
r_mirroralpha "0"
precache "1"
setinfo ghosts "0"
setinfo dm "0"
setinfo ah "0"
mp_decals "300.000000"
setinfo vgui_menus "0"
sv_aim "0.000000"
sensitivity "1.5"
scr_transparentui "1"
m_pitch "0.022000"
m_filter "1.000000"
hud_fastswitch "1"
hud_centerid "1"
fps_max "101"
con_color "255 00 "
scr_conspeed "6000"
setinfo vgui_menus "0"
max_smokepuffs "0"
max_shells "0"
viewsize "120.000000"
net_graphwidth "140"
net_graphpos "1"
graphheight "105"
gamma "5.000000"
brightness "30.000000"
crosshair "1.000000"
fastsprites "1.000000"
name "xiAo panG"
cl_updaterate "60"
cl_cmdrate "60"
ex_interp "0.05"
ex_maxerrordistance "0"
rate "21000.666016"
pushlatency "-999"
snd_noextraupdate "1"
loadas8bit "1"
s_occfactor "0"
s_occ_epsilon "0"
s_occlude "0"
s_verbwet "0"
s_usepvs "0"
s_reverb "0"
s_reflect "0"
s_geometry "0"
s_a3d "1.000000"
r_shadows "0"
_snd_mixahead "0.1"
bgmvolume "1.000000"
hisound "1.000000"
suitvolume "0.000000"
volume "1.5"
s_eax "0.000000"
s_bloat "2.0"
s_numpolys "0"
s_polysize "0"
s_polykeep "0"
s_refdelay "0"
s_refgain "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0.0"
s_rolloff "1.0"
cl_observercrosshair "0"
cl_adaptive "0"
cl_pred_maxtime "500"
cl_pred_fraction "0.650"
cl_nopred "0"
cl_nolerp "0"
cl_gaitestimation "1"
cl_rollspeed "9999999"
cl_pitchup "89"
cl_pitchdown "89"
cl_bobup "0"
cl_bobcycle "0.8"
cl_bob "1"
cl_forwardspeed "400"
cl_backspeed "400"
cl_solid_players "0"
cl_allowdownload "1"
cl_himodels "0.000000"
r_drawviewmodel "1"
r_dynamic "0"
gl_alphamin "0.25"
gl_ztrick "1"
gl_wateramp "0"
gl_round_down "6"
gl_playermip "1000"
gl_picmip "0"
gl_lightholes "0"
gl_keeptjunctions "0"
gl_palette_tex "0"
gl_cull "1"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_monolights "0"
gl_lightholes "0"
gl_flipmatrix "0"
gl_dither "1"
voice_enable "1"
voice_scale "1.000000"
setinfo lefthand "0"
hud_takesshots "1"
cl_hidefrags "1"
alias +1 "+jump;+ck"
alias -1 "-jump;-ck"
bind SPACE +1
+mlook

Ⅱ cs1.6如何炸服务器

去下个带有炸服功能的脚本,直接一键ok

Ⅲ cs防炸插件!!!!!+命令+好的脚本 不要变态的

以下是炸法和防炸的方法

1 黑别人F的意思是指炸人家F吧? 炸F只有在CS1.5里可以..具体有
cs1.5常见的命令炸F方法(附:防炸方法)
① 现在,这种方法在网上随处可见,随便一搜就能找到。在此公布仅供学习使用,切勿乱用。

这个一般是利用cs中的一个下载bug,使用一个命令可以直接搜索服务器中的文件,高速下载..服务器配置不好,一个下载就能over了,服务器配置高,多几个命令也趟不住! 方法很简单,在控制台输入cmd dlfile maps/de_st2.bsp(这里的de_st2.bsp是炸F时玩的地图)。

一个命令就可以简单的实现炸F,不过防炸也很简单,方法是:在控制台输入,sv_allowdownload 0 cl_allowdownload 0 两个一起输.
②用手雷炸服:

1.开局800元,分别够买手雷和闪光一颗

2.按G键扔掉手中的手枪

3.选择闪光,然后扔出

4.选择手雷,然后扔出

5.仅剩下刀了 直接按下切枪键Q就可以

是现在流行并且已经泛滥的扔雷炸F

只要1.5服务器可以使用手雷就可以炸掉服务器

包括IP服务器都可以.

后注:拿手雷如果OP电脑好一点用处都没有

手雷意思是不停扔雷 让服务器处理数据出错 可如果OP电脑好 CPU处理速度快 这招什么效果都没有.

一般sv_allowdownload 0 cl_allowdownload 0 这俩指令现在起不到多大作用.那么我们现在网络上有一种防炸插件http://hi..com/drysea/blog/item/8b07615962f2632b2934f06a.html 这是地址.下载后解压到cs目录下的cstrike下覆盖原文件

fz_chengfa 命令用来控制检测到炸f者后的动作
fz_chengfa 0是警报
fz_chengfa 1是警告
其他值是没有任何惩罚,默认值是1

修正了bug:
1。用q切换手雷时被杀死可能会出现误报
2。刀和手雷用q切换时,刚好op刷新,有可能会出现误报
新增加命令:
ren 用于取代name

本插件没改任何的游戏特性,别人一炸服他的名字立刻变成woshizhafwolaji 全部键都失灵,必须重新启动进入,要不进入控制台也会打不开。

下载以下任意一个产生cs防炸插件就OK啦

其实本插件还可以防止OP名字被更改的,只要输入命令amx_lock_name (要锁定的名字) 这样别人就改不了你OP的名字了,解锁 amx_unlock_name "要解锁的人的名字
这就不怕炸了.........

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