技术牛脚本
Ⅰ 谁能给我一个超牛的CS脚本 我把分都给他 谢谢拉
alias dev1 "developer 1"
alias dev0 "developer 0"
alias att "+attack"
alias +on "+attack; +lookdown"
alias -on "-attack; -lookdown"
alias em ""
alias antion "bind / antioff; wait; bind mouse1 r0; wait; bind , r0; wait; bind .r0; wait; bind mwheelup r0; wait; bind mwheeldown r0; dev1; echo No-Recoil ON; dev0"
alias antioff "bind mouse1 +attack; wait; bind , em; wait; bind . em; wait; bind mwheelup em; wait; bind mwheeldown em; wait; bind / antion; wait; dev1; echo No-Recoil OFF; dev0"
alias cl0 "cl_pitchspeed 0"
alias cl1 "cl_pitchspeed 0.5"
alias cl2 "cl_pitchspeed 1"
alias cl3 "cl_pitchspeed 1.5"
alias cl4 "cl_pitchspeed 2"
alias cl5 "cl_pitchspeed 2.5"
alias cl6 "cl_pitchspeed 3"
alias cl7 "cl_pitchspeed 3.5"
alias cl8 "cl_pitchspeed 4"
alias cl9 "cl_pitchspeed 4.5"
alias cl10 "cl_pitchspeed 5"
alias cl11 "cl_pitchspeed 5.5"
alias cl12 "cl_pitchspeed 6"
alias cl13 "cl_pitchspeed 6.5"
alias cl14 "cl_pitchspeed 7"
alias cl15 "cl_pitchspeed 7.5"
alias cl16 "cl_pitchspeed 8"
alias cl17 "cl_pitchspeed 8.5"
alias cl18 "cl_pitchspeed 9"
alias cl19 "cl_pitchspeed 9.5"
alias cl20 "cl_pitchspeed 10"
alias cl21 "cl_pitchspeed 11"
alias cl22 "cl_pitchspeed 12"
alias cl23 "cl_pitchspeed 13"
alias cl24 "cl_pitchspeed 14"
alias cl25 "cl_pitchspeed 15"
alias cl26 "cl_pitchspeed 16"
alias cl27 "cl_pitchspeed 17"
alias cl28 "cl_pitchspeed 18"
alias cl29 "cl_pitchspeed 19"
alias cl30 "cl_pitchspeed 20"
alias cl31 "cl_pitchspeed 22"
alias cl32 "cl_pitchspeed 24"
alias cl33 "cl_pitchspeed 26"
alias cl34 "cl_pitchspeed 28"
alias cl35 "cl_pitchspeed 30"
alias cl36 "cl_pitchspeed 32"
alias cl37 "cl_pitchspeed 34"
alias cl38 "cl_pitchspeed 36"
alias cl39 "cl_pitchspeed 38"
alias cl40 "cl_pitchspeed 40"
alias ec0 "dev1; echo Recoil 0; dev0"
alias ec1 "dev1; echo Recoil 0+; dev0"
alias ec2 "dev1; echo Recoil 1; dev0"
alias ec3 "dev1; echo Recoil 1+; dev0"
alias ec4 "dev1; echo Recoil 2; dev0"
alias ec5 "dev1; echo Recoil 2+; dev0"
alias ec6 "dev1; echo Recoil 3; dev0"
alias ec7 "dev1; echo Recoil 3+; dev0"
alias ec8 "dev1; echo Recoil 4; dev0"
alias ec9 "dev1; echo Recoil 4+; dev0"
alias ec10 "dev1; echo Recoil 5; dev0"
alias ec11 "dev1; echo Recoil 5+; dev0"
alias ec12 "dev1; echo Recoil 6; dev0"
alias ec13 "dev1; echo Recoil 6+; dev0"
alias ec14 "dev1; echo Recoil 7; dev0"
alias ec15 "dev1; echo Recoil 7+; dev0"
alias ec16 "dev1; echo Recoil 8; dev0"
alias ec17 "dev1; echo Recoil 8+; dev0"
alias ec18 "dev1; echo Recoil 9; dev0"
alias ec19 "dev1; echo Recoil 9+; dev0"
alias ec20 "dev1; echo Recoil 10; dev0"
alias ec21 "dev1; echo Recoil 11; dev0"
alias ec22 "dev1; echo Recoil 12; dev0"
alias ec23 "dev1; echo Recoil 13; dev0"
alias ec24 "dev1; echo Recoil 14; dev0"
alias ec25 "dev1; echo Recoil 15; dev0"
alias ec26 "dev1; echo Recoil 16; dev0"
alias ec27 "dev1; echo Recoil 17; dev0"
alias ec28 "dev1; echo Recoil 18; dev0"
alias ec29 "dev1; echo Recoil 19; dev0"
alias ec30 "dev1; echo Recoil 20; dev0"
alias ec31 "dev1; echo Recoil 22; dev0"
alias ec32 "dev1; echo Recoil 24; dev0"
alias ec33 "dev1; echo Recoil 26; dev0"
alias ec34 "dev1; echo Recoil 28; dev0"
alias ec35 "dev1; echo Recoil 30; dev0"
alias ec36 "dev1; echo Recoil 32; dev0"
alias ec37 "dev1; echo Recoil 34; dev0"
alias ec38 "dev1; echo Recoil 36; dev0"
alias ec39 "dev1; echo Recoil 38; dev0"
alias ec40 "dev1; echo Recoil 40; dev0"
alias r0 "ec0; cl0; bind mouse1 +attack; bind , r1; bind mwheelup r1"
alias r1 "ec1; cl1; bind mouse1 +on; bind , r2; bind . r0; bind mwheelup r2; bind mwheeldown r0"
alias r2 "ec2; cl2; bind mouse1 +on; bind , r3; bind . r1; bind mwheelup r3; bind mwheeldown r1"
alias r3 "ec3; cl3; bind mouse1 +on; bind , r4; bind . r2; bind mwheelup r4; bind mwheeldown r2"
alias r4 "ec4; cl4; bind mouse1 +on; bind , r5; bind . r3; bind mwheelup r5; bind mwheeldown r3"
alias r5 "ec5; cl5; bind mouse1 +on; bind , r6; bind . r4; bind mwheelup r6; bind mwheeldown r4"
alias r6 "ec6; cl6; bind mouse1 +on; bind , r7; bind . r5; bind mwheelup r7; bind mwheeldown r5"
alias r7 "ec7; cl7; bind mouse1 +on; bind , r8; bind . r6; bind mwheelup r8; bind mwheeldown r6"
alias r8 "ec8; cl8; bind mouse1 +on; bind , r9; bind . r7; bind mwheelup r9; bind mwheeldown r7"
alias r9 "ec9; cl9; bind mouse1 +on; bind , r10; bind . r8; bind mwheelup r10; bind mwheeldown r8"
alias r10 "ec10; cl10; bind mouse1 +on; bind , r11; bind . r9; bind mwheelup r11; bind mwheeldown r9"
alias r11 "ec11; cl11; bind mouse1 +on; bind , r12; bind . r10; bind mwheelup r12; bind mwheeldown r10"
alias r12 "ec12; cl12; bind mouse1 +on; bind , r13; bind . r11; bind mwheelup r13; bind mwheeldown r11"
alias r13 "ec13; cl13; bind mouse1 +on; bind , r14; bind . r12; bind mwheelup r14; bind mwheeldown r12"
alias r14 "ec14; cl14; bind mouse1 +on; bind , r15; bind . r13; bind mwheelup r15; bind mwheeldown r13"
alias r15 "ec15; cl15; bind mouse1 +on; bind , r16; bind . r14; bind mwheelup r16; bind mwheeldown r14"
alias r16 "ec16; cl16; bind mouse1 +on; bind , r17; bind . r15; bind mwheelup r17; bind mwheeldown r15"
alias r17 "ec17; cl17; bind mouse1 +on; bind , r18; bind . r16; bind mwheelup r18; bind mwheeldown r16"
alias r18 "ec18; cl18; bind mouse1 +on; bind , r19; bind . r17; bind mwheelup r19; bind mwheeldown r17"
alias r19 "ec19; cl19; bind mouse1 +on; bind , r20; bind . r18; bind mwheelup r20; bind mwheeldown r18"
alias r20 "ec20; cl20; bind mouse1 +on; bind , r21; bind . r19; bind mwheelup r21; bind mwheeldown r19"
alias r21 "ec21; cl21; bind mouse1 +on; bind , r22; bind . r20; bind mwheelup r22; bind mwheeldown r20"
alias r22 "ec22; cl22; bind mouse1 +on; bind , r23; bind . r21; bind mwheelup r23; bind mwheeldown r21"
alias r23 "ec23; cl23; bind mouse1 +on; bind , r24; bind . r22; bind mwheelup r24; bind mwheeldown r22"
alias r24 "ec24; cl24; bind mouse1 +on; bind , r25; bind . r23; bind mwheelup r25; bind mwheeldown r23"
alias r25 "ec25; cl25; bind mouse1 +on; bind , r26; bind . r24; bind mwheelup r26; bind mwheeldown r24"
alias r26 "ec26; cl26; bind mouse1 +on; bind , r27; bind . r25; bind mwheelup r27; bind mwheeldown r25"
alias r27 "ec27; cl27; bind mouse1 +on; bind , r28; bind . r26; bind mwheelup r28; bind mwheeldown r26"
alias r28 "ec28; cl28; bind mouse1 +on; bind , r29; bind . r27; bind mwheelup r29; bind mwheeldown r27"
alias r29 "ec29; cl29; bind mouse1 +on; bind , r30; bind . r28; bind mwheelup r30; bind mwheeldown r28"
alias r30 "ec30; cl30; bind mouse1 +on; bind , r31; bind . r29; bind mwheelup r31; bind mwheeldown r29"
alias r31 "ec31; cl31; bind mouse1 +on; bind , r32; bind . r30; bind mwheelup r32; bind mwheeldown r30"
alias r32 "ec32; cl32; bind mouse1 +on; bind , r33; bind . r31; bind mwheelup r33; bind mwheeldown r31"
alias r33 "ec33; cl33; bind mouse1 +on; bind , r34; bind . r32; bind mwheelup r34; bind mwheeldown r32"
alias r34 "ec34; cl34; bind mouse1 +on; bind , r35; bind . r33; bind mwheelup r35; bind mwheeldown r33"
alias r35 "ec35; cl35; bind mouse1 +on; bind , r36; bind . r34; bind mwheelup r36; bind mwheeldown r34"
alias r36 "ec36; cl36; bind mouse1 +on; bind , r37; bind . r35; bind mwheelup r37; bind mwheeldown r35"
alias r37 "ec37; cl37; bind mouse1 +on; bind , r38; bind . r36; bind mwheelup r38; bind mwheeldown r36"
alias r38 "ec38; cl38; bind mouse1 +on; bind , r39; bind . r37; bind mwheelup r39; bind mwheeldown r37"
alias r39 "ec39; cl39; bind mouse1 +on; bind , r40; bind . r38; bind mwheelup r40; bind mwheeldown r38"
alias r40 "ec40; cl40; bind mouse1 +on; bind . r39; bind mwheeldown r39"
bind / "antion"
alias _special ""
“/” 为开关 < > 两个按钮为后坐力大小调整别鄙视我啊.我只是看到有很多人问这些脚本到底能不能作弊。而且还有人说给做一个要50块钱..这是压箱子底的东西了。说实话没用。。怎么的也没自己压的舒服。用习惯了不用了还不会玩了。
使用方法:复制一个CFG文件,把这个替换里面的东西,然后改名为yaqiang.cfg,然后打开CS用exec yaqiang.cfg命令
Ⅱ 当今最牛X的CS脚本
http://dl.pcgames.com.cn/html/3/9/dlid=18939&dltypeid=3&pn=0&.html世界NB高手的脚本都在这里!你参考下,我从没用过脚本.
Ⅲ 推荐几个比较好的cs1.5的脚本
最正规的脚本:飞龙在天 CS1.5 GUI V6.1.5 终极优化(A2)_公共版
有点算作弊的脚本:疯狂小白兔awp一出谁与争风B13更牛cs1.rar2
推荐你的就这两个,“疯狂小白兔”是AWP专用,开枪很快(上膛快)。
强烈推荐你使用“飞龙在天 CS1.5 GUI V6.1.5 终极优化(A2)_公共版”,只对弹道做了一点点优化,声音很好,画面更真实,最主要的是不是BT脚本,“飞龙在天“是提高技术的最好帮手,就算你不用脚本了,技术也不会差下来
加入我们战斗群Q群:51414981 共享里就有这个脚本下载,或者在群里找到我,我是群的创始人
Ⅳ 脚本要怎么用,用按键精灵来制作吗有大牛教一下怎么制作脚本吗
1. 制作脚本:按照个人需求从网上搜集脚本或者自己制作脚本。如果您的脚本是从别的地方收集的,请先把脚本文件拷贝到按键精灵文件夹下的script文件夹中,然后再运行按键精灵。2.选择有效的窗口:建议您选择“对所有窗口有效”。如果您只需要脚本当某个窗口在前台时有效,请选择窗口名称3.让需要执行的脚本“有效”,只有“有效”一栏中勾中的脚本才会执行。4.进入游戏(或者其他需要使用按键精灵的软件) ,在需要使用脚本的时候按下脚本的“快捷键”,按键精灵就会忠实的为您工作了。5.希望脚本暂停的时候按下中止热键,即可暂停脚本.
Ⅳ 推荐个好用的CS脚本。
用天豪脚本吧 th024.com
本人也玩CS 不建议用脚本 谢谢
Ⅵ cs1.5脚本 "一个很厉害的脚本我用了好多年" 怎么用
下载一个作弊器最直接,用BT脚本的人,是很没用的,很装的,请问你装的幸苦吗?如果苦那就不要装了,只要能KO人就可以,干脆下载个作弊器,最舒服,再说作弊器发展到现在已经是无孔不入,越来越强大,都几乎不用你动手按开枪键了,连操作都是瞬间移动,就跟闪电似的,那一盘可不能KO一大片?!算了兄弟,我是一个过来人,真想赢得人家服服帖帖,就好好花时间去练枪,练心理,你要是到时候真牛了,人家用什么脚本都打不过你,要想不劳而获就用作弊器,最直接,最豪爽,最痛快,最大气,最能显现出你的人格是如何的爽快。虽然说这是一个游戏,但这个游戏不是别的游戏那么简单,最能体现每个人的心理特征的就是这个游戏。
Ⅶ 斗战神脚本牛什么意思
开挂自动采药挖矿,自动下副本,很多时候传奇都被他们脚本牛给爆出来了
Ⅷ 斗战神脚本牛是什么意思
是一个游戏辅助软件。
【资料】
外挂是指利用电脑技术针对一个或多个网络游戏,通过改变软件的部分程序制作而成的作弊程序。部分外挂具有一定风险,而随着游戏官方对外挂的抵制,可能还会被封号。游戏本身也有了超强的自动检测外挂的功能,但制作外挂的技术也不断提高。
外挂本来就是第三方的泛称,金山游侠、按键精灵、变速齿轮算是早期代表,后来又有了脱机挂。
现在最流行的就是在游戏中用封包和抓包工具对游戏服务器提交假的数据从而改变游戏人物能力。 另外,外挂也指单位形的作战武器系统在其原本的作战单位上添加附加的用于辅助作战单位作战的工具、器具。
所谓的外挂就是指一种第三方软件或程序(不是所有第三方软件或程序都是外挂的,比如插件),网络游戏多是基于Internet上客户端/服务器模式(C/S模式),服务端程序运行在游戏服务器上,游戏的设计者在其中创造一个庞大的游戏空间,各地的玩家可以通过运行客户端程序同时登录到游戏中。简单地说,网络游戏实际上就是由游戏开发商提供一个游戏环境,而玩家们就是在这个环境中相对自由和开放地进行游戏操作。那么既然在网络游戏中有了服务器这个概念,我们以前传统的修改游戏方法就显得无能为力了。