c语言猜拳
㈠ c语言猜拳小游戏程序求助
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int get_int(void); //规范输入的函数
int game(int y,int x); //游戏函数
int result(int m,int n); //比较最终结果的函数
int main()
{
int x,y,m,n;
int k = 0;
char q;
printf("1代表石头;2代表剪刀;3代表布;\n");
printf("请输入您的选择.\n");
while(k<3)
{
scanf("%d", &y);
k++;
game(y,x);
}
result(m,n);
system("pause");
return 0;
}
int game(int y,int x)
{
int m = 0; //玩家赢的次数
int n = 0; //电脑赢的次数
srand(time(NULL));
x = rand()%3+1; //取随机数1~3
if(y==1&&x==3)
{
printf("你出石头\n");
printf("电脑出布\n");
printf("你输了\n");
++n; //电脑赢的次数
}
else if(y==1&&x==1)
{
printf("大家都出石头,平局\n");
++m;
++n;
}
else if(y==1&&x==2)
{
printf("你出石头\n");
printf("电脑出剪刀\n");
printf("你赢了\n");
++m; //玩家赢的次数
}
if(y==2&&x==1)
{
printf("你出剪刀\n");
printf("电脑出石头\n");
printf("你输了\n");
++n;
}
else if(y==2&&x==2)
{
printf("大家都出剪刀,平局\n");
++m;
++n;
}
else if(y==2&&x==3)
{
printf("你出剪刀\n");
printf("电脑出布\n");
printf("你赢了\n");
++m;
}
if(y==3&&x==1)
{
printf("你出布\n");
printf("电脑石头\n");
printf("你赢了\n");
++m;
}
else if(y==3&&x==2)
{
printf("你出石头\n");
printf("电脑出剪刀\n");
printf("你输了\n");
++n;
}
else if(y==3&&x==3)
{
printf("大家都出布,平局\n");
++m;
++n;
}
return m,n; //返回m,n的值
}
int result(int m,int n) //比较最终结果
{
if(m<n)
printf("3局%d胜,你输了.\n",m);
else if(m>n)
printf("3局%d胜,你赢了.\n",m);
else if(m==n)
printf("一胜一负一平局,旗鼓相当。\n");
return 0;
}//改好了,直接比较三次出结果就行了呀!最后暂停查看下system("pause");
㈡ 求C语言猜拳游戏代码
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int main()
{
char gamer; // 玩家出拳
int computer; // 电脑出拳
int result; // 比赛结果
// 为了避免玩一次游戏就退出程序,可以将代码放在循环中
while (1){
printf("这是一个猜拳的小游戏,请输入你要出的拳头:\n");
printf("A:剪刀\nB:石头\nC:布\nD:不玩了\n");
scanf("%c%*c",&gamer);
switch (gamer){
case 65: //A
case 97: //a
gamer=4;
break;
case 66: //B
case 98: //b
gamer=7;
break;
case 67: //C
case 99: //c
gamer=10;
break;
case 68: //D
case 100: //d
return 0;
default:
printf("你的选择为 %c 选择错误,退出...\n",gamer);
getchar();
system("cls"); // 清屏
return 0;
break;
}
srand((unsigned)time(NULL)); // 随机数种子
computer=rand()%3; // 产生随机数并取余,得到电脑出拳
result=(int)gamer+computer; // gamer 为 char 类型,数学运算时要强制转换类型
printf("电脑出了");
switch (computer)
{
case 0:printf("剪刀\n");break; //4 1
case 1:printf("石头\n");break; //7 2
case 2:printf("布\n");break; //10 3
}
printf("你出了");
switch (gamer)
{
case 4:printf("剪刀\n");break;
case 7:printf("石头\n");break;
case 10:printf("布\n");break;
}
if (result==6||result==7||result==11) printf("你赢了!");
else if (result==5||result==9||result==10) printf("电脑赢了!");
else printf("平手");
system("pause>nul&&cls"); // 暂停并清屏
}
return 0;
}
㈢ 就C语言中 猜拳游戏的代码
这是一个简单的猜拳游戏(剪子包子锤),让你与电脑对决。你出的拳头由你自己决定,电脑则随机出拳,最后判断胜负。
下面的代码会实现一个猜拳游戏,让你与电脑对决。你出的拳头由你自己决定,电脑则随机出拳,最后判断胜负。
启动程序后,让用户出拳,截图:
用户出拳,显示对决结果:截图:
代码实现:
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int main()
{
char gamer; // 玩家出拳
int computer; // 电脑出拳
int result; // 比赛结果
// 为了避免玩一次游戏就退出程序,可以将代码放在循环中
while (1){
printf("这是一个猜拳的小游戏,请输入你要出的拳头:\n");
printf("A:剪刀\nB:石头\nC:布\nD:不玩了\n");
scanf("%c%*c",&gamer);
switch (gamer){
case 65: //A
case 97: //a
gamer=4;
break;
case 66: //B
case 98: //b
gamer=7;
break;
case 67: //C
case 99: //c
gamer=10;
break;
case 68: //D
case 100: //d
return 0;
default:
printf("你的选择为 %c 选择错误,退出...\n",gamer);
getchar();
system("cls"); // 清屏
return 0;
break;
}
srand((unsigned)time(NULL)); // 随机数种子
computer=rand()%3; // 产生随机数并取余,得到电脑出拳
result=(int)gamer+computer; // gamer 为 char 类型,数学运算时要强制转换类型
printf("电脑出了");
switch (computer)
{
case 0:printf("剪刀\n");break; //4 1
case 1:printf("石头\n");break; //7 2
case 2:printf("布\n");break; //10 3
}
printf("你出了");
switch (gamer)
{
case 4:printf("剪刀\n");break;
case 7:printf("石头\n");break;
case 10:printf("布\n");break;
}
if (result==6||result==7||result==11) printf("你赢了!");
else if (result==5||result==9||result==10) printf("电脑赢了!");
else printf("平手");
system("pause>nul&&cls"); // 暂停并清屏
}
return 0;
}
代码分析
1) 首先,我们需要定义3个变量来储存玩家出的拳头(gamer)、电脑出的拳头(computer)和最后的结果(result),然后给出文字提示,让玩家出拳。
接下来接收玩家输入:
scanf("%c%*c",&gamer);
㈣ c语言猜拳游戏问题,求大神帮忙看一下
getchar()放在scanf输入之前,其他小改动。
#include "stdafx.h"
#include <iostream>
#include <time.h>
using namespace std;
int main()
{
int times,x,user,computer,result,Y=0,T=0,C=0;
char userInput;
cout << "请输入局数:" << endl;
cin >> times;
for (int i = 0; i < times; i++)
{
x = i + 1;
printf(" Match %d:Enter R for Rock,P for paper,or S for scissors:", x);
getchar();
scanf_s("%c", &userInput, 1);
switch (userInput)
{
case 82:
user = 2;
break;
case 83:
user = 1;
break;
case 80:
user = 3;
break;
}
srand((unsigned)time(NULL));
computer = rand() % 3 + 1;
if (computer == 1)
{
printf(" The computer chose scissors.");
}
if (computer == 2)
{
printf(" The computer chose rock.");
}
if (computer == 3)
{
printf(" The computer chose paper.");
}
result = computer - user;
if (result == -1 || result == 2)
{
Y += 1;
printf("You win. ");
printf(" Scores: ");
}
else if (result == 1 || result == -2)
{
C += 1;
printf("You lose. ");
printf(" Scores: ");
}
else if (result == 0)
{
T += 1;
printf("You tied. ");
printf(" Score: ");
}
if (T != 0)
{
printf(" Ties-%d", T);
}
if (Y != 0)
{
printf(" You-%d", Y);
}
if (C != 0)
{
printf(" Computer-%d", C);
}
}
printf(" ");
system("pause");
return 0;
}
㈤ 求C语言猜拳游戏代码
DOS模式下的(文字游戏):
#define SHITOU 0
#define JIANDAO 1
#define BU 2
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
int main()
{
int x,y;
srand ((unsigned)time(NULL));
x = rand() % 3; //随机生成0、1、2
printf ("该你出:0-石头,1-剪刀,2-布\n");
scanf ("%d", &y);
switch (x){
case SHITOU:
switch (y){
case SHITOU:
printf("电脑-石头,玩家-石头,平\n");
break;
case JIANDAO:
printf("电脑-石头,玩家-剪刀,电脑赢\n");
break;
case BU:
printf("电脑-石头,玩家-布,玩家赢\n");
break;
}
break;
case JIANDAO:
switch (y){
case SHITOU:
printf("电脑-剪刀,玩家-石头,玩家赢\n");
break;
case JIANDAO:
printf("电脑-剪刀,玩家-剪刀,平\n");
break;
case BU:
printf("电脑-剪刀,玩家-布,电脑赢\n");
break;
}
break;
case BU:
switch (y){
case SHITOU:
printf("电脑-布,玩家-石头,电脑赢\n");
break;
case JIANDAO:
printf("电脑-布,玩家-剪刀,玩家赢\n");
break;
case BU:
printf("电脑-布,玩家-布,平\n");
break;
}
break;
}
return 0;
}
WINDOWS模式下的,用MFC写成(可视,但我不会画那些图案,只好用文字代替):
(PRS.h)
#define SHITOU 0
#define JIANDAO 1
#define BU 2
class CMyApp: public CWinApp
{
public:
virtual BOOL InitInstance ();
};
class CMainWindow: public CFrameWnd
{
protected:
int m_nPlayer;
int m_nComputer;
int m_nWinner;
static CRect m_Buttons[3];
static CRect m_ViewPart[2];
static CRect m_Text[2];
public:
CMainWindow ();
protected:
int GetIndex(CPoint& point);
void Judge ();
void ComputerTurn();
void DrawGameText (CDC *pDC, int pos);
void DrawButton (CDC *pDC);
void DrawTittle (CDC *pDC);
protected:
afx_msg void OnPaint ();
afx_msg void OnLButtonDown (UINT nFlags, CPoint point);
DECLARE_MESSAGE_MAP()
};
(PRS.cpp)
#include <afxwin.h>
#include <stdlib.h>
#include <time.h>
#include "PRS.h"
CMyApp theApp;
BOOL CMyApp::InitInstance ()
{
m_pMainWnd = new CMainWindow;
m_pMainWnd->ShowWindow (m_nCmdShow);
m_pMainWnd->UpdateWindow();
return TRUE;
}
BEGIN_MESSAGE_MAP (CMainWindow, CFrameWnd)
ON_WM_PAINT ()
ON_WM_LBUTTONDOWN ()
END_MESSAGE_MAP ()
CRect CMainWindow::m_Buttons[3] =
{
CRect (0, 540, 200, 600),
CRect (200, 540, 400, 600),
CRect (400, 540, 600, 600)
};
CRect CMainWindow::m_ViewPart[2] =
{
CRect (0, 200, 300, 540),
CRect (300, 200, 600, 540)
};
CRect CMainWindow::m_Text[2] =
{
CRect (0, 0, 300, 200),
CRect (300, 0, 600, 200)
};
CMainWindow::CMainWindow ()
{
CString strWnd = AfxRegisterWndClass (
CS_HREDRAW | CS_VREDRAW,
AfxGetApp () -> LoadStandardCursor (IDC_ARROW),
(HBRUSH)(COLOR_3DFACE + 1),
AfxGetApp () -> LoadStandardIcon (IDI_WINLOGO)
);
CreateEx (0, strWnd, _T("猜拳"),
WS_OVERLAPPED | WS_SYSMENU |
WS_CAPTION | WS_MINIMIZEBOX,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL);
CRect rect (0, 0, 600, 600);
CalcWindowRect (&rect);
SetWindowPos(NULL, 0, 0, rect.Width(), rect.Height(),
SWP_NOZORDER | SWP_NOMOVE | SWP_NOREDRAW);
}
void CMainWindow::OnPaint()
{
CPaintDC dc(this);
DrawTittle(&dc);
DrawButton(&dc);
CPen pen(PS_SOLID, 5, RGB(0, 255, 255));
CPen* pOldPen = dc.SelectObject (&pen);
dc.MoveTo (300, 200);
dc.LineTo (300, 480);
dc.SelectObject (pOldPen);
}
void CMainWindow::OnLButtonDown(UINT nFlags, CPoint point)
{
int i;
i = GetIndex(point);
if (i == -1)
return;
switch (i){
case SHITOU:
m_nPlayer = SHITOU;
break;
case JIANDAO:
m_nPlayer = JIANDAO;
break;
case BU:
m_nPlayer = BU;
break;
}
ComputerTurn();
Judge();
}
void CMainWindow::DrawTittle(CDC *pDC)
{
CFont font;
font.CreatePointFont (300, _T("黑体"));
pDC->SetBkMode(TRANSPARENT);
CFont* pOldFont = pDC->SelectObject (&font);
pDC->DrawText (_T("电脑"), -1, &m_Text[0], DT_CENTER | DT_SINGLELINE | DT_VCENTER);
pDC->DrawText (_T("玩家"), -1, &m_Text[1], DT_CENTER | DT_SINGLELINE | DT_VCENTER);
pDC->SelectObject (pOldFont);
}
void CMainWindow::DrawButton(CDC *pDC)
{
CBrush brushes[3];
brushes[0].CreateSolidBrush(RGB(100, 60, 30));
brushes[1].CreateSolidBrush(RGB(20, 120, 90));
brushes[2].CreateSolidBrush(RGB(30, 80, 150));
for (int i = 0; i<3; i++){
pDC->Draw3dRect(&m_Buttons[i], RGB(255, 0, 0), RGB(0, 0, 255));
pDC->FillRect(&m_Buttons[i], &brushes[i]);
}
CFont font;
font.CreatePointFont(300, _T("黑体"));
pDC->SetBkMode (TRANSPARENT);
CFont* pOldFont = pDC->SelectObject(&font);
pDC->DrawText(_T("石"), -1, &m_Buttons[0], DT_VCENTER | DT_SINGLELINE | DT_CENTER);
pDC->DrawText(_T("剪"), -1, &m_Buttons[1], DT_VCENTER | DT_SINGLELINE | DT_CENTER);
pDC->DrawText(_T("布"), -1, &m_Buttons[2], DT_VCENTER | DT_SINGLELINE | DT_CENTER);
}
void CMainWindow::ComputerTurn()
{
srand((unsigned)time(NULL));
m_nComputer = rand()%3;
}
void CMainWindow::Judge()
{
CClientDC dc(this);
CFont font;
font.CreatePointFont (500, _T("黑体"));
dc.SetTextColor(RGB(255, 0, 0));
dc.SetBkMode (TRANSPARENT);
CFont* pOldFont = dc.SelectObject(&font);
switch(m_nComputer){
case SHITOU:
dc.DrawText(_T("石头"), &m_ViewPart[0], DT_CENTER | DT_VCENTER | DT_SINGLELINE);
dc.SetTextColor(RGB(0, 0, 255));
switch(m_nPlayer){
case SHITOU:
dc.DrawText(_T("石头"), &m_ViewPart[1], DT_CENTER | DT_VCENTER | DT_SINGLELINE);
m_nWinner = 0;
break;
case JIANDAO:
dc.DrawText(_T("剪刀"), &m_ViewPart[1], DT_CENTER | DT_VCENTER | DT_SINGLELINE);
m_nWinner = 1;
break;
case BU:
dc.DrawText(_T("布"), &m_ViewPart[1], DT_CENTER | DT_VCENTER | DT_SINGLELINE);
m_nWinner = 2;
break;
}
break;
case JIANDAO:
dc.SetTextColor(RGB(255, 0, 0));
dc.DrawText(_T("剪刀"), &m_ViewPart[0], DT_CENTER | DT_VCENTER | DT_SINGLELINE);
dc.SetTextColor(RGB(0, 0, 255));
switch(m_nPlayer){
case SHITOU:
dc.DrawText(_T("石头"), &m_ViewPart[1], DT_CENTER | DT_VCENTER | DT_SINGLELINE);
m_nWinner = 2;
break;
case JIANDAO:
dc.DrawText(_T("剪刀"), &m_ViewPart[1], DT_CENTER | DT_VCENTER | DT_SINGLELINE);
m_nWinner = 0;
break;
case BU:
dc.DrawText(_T("布"), &m_ViewPart[1], DT_CENTER | DT_VCENTER | DT_SINGLELINE);
m_nWinner = 1;
break;
}
break;
case BU:
dc.SetTextColor(RGB(255, 0, 0));
dc.DrawText(_T("布"), &m_ViewPart[0], DT_CENTER | DT_VCENTER | DT_SINGLELINE);
dc.SetTextColor(RGB(0, 0, 255));
switch(m_nPlayer){
case SHITOU:
dc.DrawText(_T("石头"), &m_ViewPart[1], DT_CENTER | DT_VCENTER | DT_SINGLELINE);
m_nWinner = 1;
break;
case JIANDAO:
dc.DrawText(_T("剪刀"), &m_ViewPart[1], DT_CENTER | DT_VCENTER | DT_SINGLELINE);
m_nWinner = 2;
break;
case BU:
dc.DrawText(_T("布"), &m_ViewPart[1], DT_CENTER | DT_VCENTER | DT_SINGLELINE);
m_nWinner = 0;
break;
}
break;
}
switch(m_nWinner){
case 0:
MessageBox (_T("平局"), _T("Result"));
Invalidate();
break;
case 1:
MessageBox (_T("电脑胜"), _T("Result"));
Invalidate();
break;
case 2:
MessageBox (_T("玩家胜"), _T("Result"));
Invalidate();
break;
}
}
int CMainWindow::GetIndex(CPoint &point)
{
register int i;
for (i = 0; i < 3; i++)
if (m_Buttons[i].PtInRect(point))
return i;
return -1;
}