当前位置:首页 » 编程语言 » java国际象棋

java国际象棋

发布时间: 2022-09-05 06:53:08

A. 用java程序打印出国际象棋的棋盘样子

import java.awt.Canvas;
import java.awt.Graphics;

import javax.swing.JFrame;
public class IC extends Canvas{
private static final long serialVersionUID = -2611185708860234130L;
public void paint(Graphics g){
int s = 50;//单元格大小
int c = 0;//可取0或1以改变第一单元格是否填充
int rc=10;//行列数
for(int i=0; i<rc; i++){
c++;
if(rc%2>0)++c;
for(int j=0; j<rc; j++){
g.drawRect(i*s,j*s,s,s);
if(++c%2!=0)
g.fillRect(i*s,j*s,s,s);
}
}
g.dispose();
}

public static void main(String[] args){
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setSize(600,600);
f.setLocationRelativeTo(null);
f.getContentPane().add(new IC());
f.setVisible(true);
}
}

上面是直接按你的要求在画布上打印的,下面是有组件排版的:
import java.awt.Color;
import javax.swing.*;
public class Chess extends JPanel{
private static final long serialVersionUID = -5380742576273506004L;
//grids:行数和列数, gridsize:单元格的高和宽
public Chess(int grids,int gridsize){
super(null);
for(int i=0; i<grids; i++){
for(int j=0; j<grids; j++){
JLabel l = new JLabel();
l.setSize(gridsize,gridsize);
l.setLocation(i*gridsize+i,j*gridsize+j);

if((i+j)%2==0){
l.setBackground(Color.black);
l.setOpaque(true);
}
l.setBorder(BorderFactory.createLineBorder(Color.black));
add(l);
}
}
}
public static void main(String[] args){
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setSize(620,645);
f.setLocationRelativeTo(null);
f.add(new Chess(10,60));
f.setVisible(true);
}
}

注:这些已经很简单了,如果还看不懂,你回去再多补补基础吧!

B. java中国际象棋模拟

有一个我们老师编写的贪吃蛇程序 供你参考一下:
GreedSnake.java (也是程序入口):

import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Container;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Iterator;
import java.util.LinkedList;

import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;

public class GreedSnake implements KeyListener {
JFrame mainFrame;

Canvas paintCanvas;

JLabel labelScore;// 计分牌

SnakeModel snakeModel = null;// 蛇

public static final int canvasWidth = 200;

public static final int canvasHeight = 300;

public static final int nodeWidth = 10;

public static final int nodeHeight = 10;

// ----------------------------------------------------------------------
// GreedSnake():初始化游戏界面
// ----------------------------------------------------------------------
public GreedSnake() {
// 设置界面元素
mainFrame = new JFrame("GreedSnake");
Container cp = mainFrame.getContentPane();
labelScore = new JLabel("Score:");
cp.add(labelScore, BorderLayout.NORTH);
paintCanvas = new Canvas();
paintCanvas.setSize(canvasWidth + 1, canvasHeight + 1);
paintCanvas.addKeyListener(this);
cp.add(paintCanvas, BorderLayout.CENTER);
JPanel panelButtom = new JPanel();
panelButtom.setLayout(new BorderLayout());
JLabel labelHelp;// 帮助信息
labelHelp = new JLabel("PageUp, PageDown for speed;", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.NORTH);
labelHelp = new JLabel("ENTER or R or S for start;", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.CENTER);
labelHelp = new JLabel("SPACE or P for pause", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.SOUTH);
cp.add(panelButtom, BorderLayout.SOUTH);
mainFrame.addKeyListener(this);
mainFrame.pack();
mainFrame.setResizable(false);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainFrame.setVisible(true);
begin();
}

// ----------------------------------------------------------------------
// keyPressed():按键检测
// ----------------------------------------------------------------------
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if (snakeModel.running)
switch (keyCode) {
case KeyEvent.VK_UP:
snakeModel.changeDirection(SnakeModel.UP);
break;
case KeyEvent.VK_DOWN:
snakeModel.changeDirection(SnakeModel.DOWN);
break;
case KeyEvent.VK_LEFT:
snakeModel.changeDirection(SnakeModel.LEFT);
break;
case KeyEvent.VK_RIGHT:
snakeModel.changeDirection(SnakeModel.RIGHT);
break;
case KeyEvent.VK_ADD:
case KeyEvent.VK_PAGE_UP:
snakeModel.speedUp();// 加速
break;
case KeyEvent.VK_SUBTRACT:
case KeyEvent.VK_PAGE_DOWN:
snakeModel.speedDown();// 减速
break;
case KeyEvent.VK_SPACE:
case KeyEvent.VK_P:
snakeModel.changePauseState();// 暂停或继续
break;
default:
}
// 重新开始
if (keyCode == KeyEvent.VK_R || keyCode == KeyEvent.VK_S
|| keyCode == KeyEvent.VK_ENTER) {
snakeModel.running = false;
begin();
}
}

// ----------------------------------------------------------------------
// keyReleased():空函数
// ----------------------------------------------------------------------
public void keyReleased(KeyEvent e) {
}

// ----------------------------------------------------------------------
// keyTyped():空函数
// ----------------------------------------------------------------------
public void keyTyped(KeyEvent e) {
}

// ----------------------------------------------------------------------
// repaint():绘制游戏界面(包括蛇和食物)
// ----------------------------------------------------------------------
void repaint() {
Graphics g = paintCanvas.getGraphics();
// draw background
g.setColor(Color.WHITE);
g.fillRect(0, 0, canvasWidth, canvasHeight);
// draw the snake
g.setColor(Color.BLACK);
LinkedList na = snakeModel.nodeArray;
Iterator it = na.iterator();
while (it.hasNext()) {
Node n = (Node) it.next();
drawNode(g, n);
}
// draw the food
g.setColor(Color.RED);
Node n = snakeModel.food;
drawNode(g, n);
updateScore();
}

// ----------------------------------------------------------------------
// drawNode():绘画某一结点(蛇身或食物)
// ----------------------------------------------------------------------
private void drawNode(Graphics g, Node n) {
g.fillRect(n.x * nodeWidth, n.y * nodeHeight, nodeWidth - 1,
nodeHeight - 1);
}

// ----------------------------------------------------------------------
// updateScore():改变计分牌
// ----------------------------------------------------------------------
public void updateScore() {
String s = "Score: " + snakeModel.score;
labelScore.setText(s);
}

// ----------------------------------------------------------------------
// begin():游戏开始,放置贪吃蛇
你可以参考一下 每次遇到不会的都来求助是很不方便的
如果你想了解和学习更多的JAVA编程,成为一名真正的JAVA高手,你可以来这个裙,前面三个数是四二六 中间是三九六 后面是二八四
把这串数字连起来就可以了,这是一个高手的学习裙,在这里你可以学习到书上学不到的知识,还有大牛相互讨论并指导你解答哦!
// ----------------------------------------------------------------------
void begin() {
if (snakeModel == null || !snakeModel.running) {
snakeModel = new SnakeModel(this, canvasWidth / nodeWidth,
this.canvasHeight / nodeHeight);
(new Thread(snakeModel)).start();
}
}

// ----------------------------------------------------------------------
// main():主函数
// ----------------------------------------------------------------------
public static void main(String[] args) {
GreedSnake gs = new GreedSnake();
}
}

Node.java:

public class Node {

int x;

int y;

Node(int x, int y) {
this.x = x;
this.y = y;
}

}

SnakeModel.java:

import java.util.Arrays;
import java.util.LinkedList;
import java.util.Random;

import javax.swing.JOptionPane;

public class SnakeModel implements Runnable {
GreedSnake gs;

boolean[][] matrix;// 界面数据保存在数组里

LinkedList nodeArray = new LinkedList();

Node food;

int maxX;// 最大宽度

int maxY;// 最大长度

int direction = 2;// 方向

boolean running = false;

int timeInterval = 200;// 间隔时间(速度)

double speedChangeRate = 0.75;// 速度改变程度

boolean paused = false;// 游戏状态

int score = 0;

int countMove = 0;

// UP和DOWN是偶数,RIGHT和LEFT是奇数
public static final int UP = 2;

public static final int DOWN = 4;

public static final int LEFT = 1;

public static final int RIGHT = 3;

// ----------------------------------------------------------------------
// GreedModel():初始化界面
// ----------------------------------------------------------------------
public SnakeModel(GreedSnake gs, int maxX, int maxY) {
this.gs = gs;
this.maxX = maxX;
this.maxY = maxY;
matrix = new boolean[maxX][];
for (int i = 0; i < maxX; ++i) {
matrix[i] = new boolean[maxY];
Arrays.fill(matrix[i], false);// 没有蛇和食物的地区置false
}
// 初始化贪吃蛇
int initArrayLength = maxX > 20 ? 10 : maxX / 2;
for (int i = 0; i < initArrayLength; ++i) {
int x = maxX / 2 + i;
int y = maxY / 2;
nodeArray.addLast(new Node(x, y));
matrix[x][y] = true;// 蛇身处置true
}
food = createFood();
matrix[food.x][food.y] = true;// 食物处置true
}

// ----------------------------------------------------------------------
// changeDirection():改变运动方向
// ----------------------------------------------------------------------
public void changeDirection(int newDirection) {
if (direction % 2 != newDirection % 2)// 避免冲突
{
direction = newDirection;
}
}

// ----------------------------------------------------------------------
// moveOn():贪吃蛇运动函数
// ----------------------------------------------------------------------
public boolean moveOn() {
Node n = (Node) nodeArray.getFirst();
int x = n.x;
int y = n.y;
switch (direction) {
case UP:
y--;
break;
case DOWN:
y++;
break;
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
}
if ((0 <= x && x < maxX) && (0 <= y && y < maxY)) {
if (matrix[x][y])// 吃到食物或者撞到身体
{
if (x == food.x && y == food.y)// 吃到食物
{
nodeArray.addFirst(food);// 在头部加上一结点
// 计分规则与移动长度和速度有关
int scoreGet = (10000 - 200 * countMove) / timeInterval;
score += scoreGet > 0 ? scoreGet : 10;
countMove = 0;
food = createFood();
matrix[food.x][food.y] = true;
return true;
} else
return false;// 撞到身体
} else// 什么都没有碰到
{
nodeArray.addFirst(new Node(x, y));// 加上头部
matrix[x][y] = true;
n = (Node) nodeArray.removeLast();// 去掉尾部
matrix[n.x][n.y] = false;
countMove++;
return true;
}
}
return false;// 越界(撞到墙壁)
}

// ----------------------------------------------------------------------
// run():贪吃蛇运动线程
// ----------------------------------------------------------------------
public void run() {
running = true;
while (running) {
try {
Thread.sleep(timeInterval);
} catch (Exception e) {
break;
}
if (!paused) {
if (moveOn())// 未结束
{
gs.repaint();
} else// 游戏结束
{
JOptionPane.showMessageDialog(null, "GAME OVER",
"Game Over", JOptionPane.INFORMATION_MESSAGE);
break;
}
}
}
running = false;
}

// ----------------------------------------------------------------------
// createFood():生成食物及放置地点
// ----------------------------------------------------------------------
private Node createFood() {
int x = 0;
int y = 0;
do {
Random r = new Random();
x = r.nextInt(maxX);
y = r.nextInt(maxY);
} while (matrix[x][y]);
return new Node(x, y);
}

// ----------------------------------------------------------------------
// speedUp():加快蛇运动速度
// ----------------------------------------------------------------------
public void speedUp() {
timeInterval *= speedChangeRate;
}

// ----------------------------------------------------------------------
// speedDown():放慢蛇运动速度
// ----------------------------------------------------------------------
public void speedDown() {
timeInterval /= speedChangeRate;
}

// ----------------------------------------------------------------------
// changePauseState(): 改变游戏状态(暂停或继续)
// ----------------------------------------------------------------------
public void changePauseState() {
paused = !paused;
}
}
满意请采纳

C. java 中用GridLayout开发国际象棋棋盘


楼主,完整的代码

D. java 国际象棋,根据已有棋盘判断出所有黑色棋子的下一步走向,并逐一输出

是要ai算法还是实现要实现规则的代码?

E. 用java写一个国际象棋的棋盘,输出结果要是一张 国际象棋的棋盘

import java.awt.*;
import javax.swing.*;
public class Chessboard extends JApplet {
int baseXPosition, baseYPosition;
int currentXPosition, currentYPosition;
public void init() {
baseXPosition = 40; // 棋盘的开始x位置
baseYPosition = 40; // 棋盘的开始y位置
setBackground(Color.black); // 设置背景颜色黑色
}
public void paint(Graphics g) { // 绘制棋盘
currentXPosition = baseXPosition; // currentXPosition当前的x位置
currentYPosition = baseYPosition; // currentYPosition当前的y位置
for (int row = 0; row < 8; row++) {
currentXPosition = baseXPosition + row * 40;
for (int column = 0; column < 8; column++) {
if ((column + row) % 2 == 0)
g.setColor(Color.white); // 设置棋盘格子的颜色
else
g.setColor(Color.red); // 设置棋盘格子的颜色
currentYPosition = baseXPosition + column * 40;
g.drawRect(currentXPosition,currentYPosition,40,40);//;代码4 //在当前位置绘制棋盘的格子;每个格子的大小是40*40像
g.fillRect(currentXPosition,currentYPosition,40,40);
}
}
}
}

F. java国际象棋

你可以这样,先设置contentPane 的布局为空:
*.setLayout(null);
然后再这样(以button按钮为例):
button.setBounds(a,b,c,d);z这样就可以把他添加到指定位置.你试试吧

G. 使用java编程:国际象棋棋盘64个格,第一格放一粒米,每一格比前一格多一颗,放满需要多少米 急!急!

package com.plague.math;
import java.lang.Math;
public class Chess {
private final static int CHESS_NUMBER = 64;
private int total;

public Chess () {
System.out.println("国王的赏赐,其实,问题是这样的:" +
"在国际象棋的棋盘上,第一格放一粒米,第二格放2粒米,第三个放四粒米。。。最后国王要赏赐多少米");
for (int i = 0; i < CHESS_NUMBER; i++) {
total += Math.pow(2.0,(double)i);
}
System.out.println("国王的赏赐是:"+total);
}

public static void main(String[] args) {
Chess c1 = new Chess();
}
}

H. java程序编的国际象棋棋盘,没有错误却出不来图像,,程序如下。。求解。。。

choose=(char)System.in.read();这一行
需要你在控制台输入点什么才能往下执行

I. 显示一个国际象棋棋盘的java源代码

import java.awt.Color;
import javax.swing.*;

public class Chess extends JPanel
{// 继承面板类
public Chess(int grids,int gridsize)
{//grids:行数和列数, gridsize:单元格的高和宽
super(null);
for(int i=0; i<grids; i++)
{
for(int j=0; j<grids; j++)
{
JLabel l = new JLabel();//生成标签实例
l.setSize(gridsize,gridsize);
l.setLocation(i*gridsize,j*gridsize);
if((i+j)%2==0)
{ //当小方格的坐标和刚好是偶数时,
l.setBackground(Color.black); //设置为方格为黑色
l.setOpaque(true); //设置为不透明
}
l.setBorder(BorderFactory.createLineBorder(Color.black)); //设置边界为黑色
add(l);//将l标签添加到面板
}
}
}
public static void main(String[] args)
{
JFrame f = new JFrame();
f.setSize(658,677); //边框的长和宽
f.setLocationRelativeTo(null); //设置窗口相对于指定组件的位置
f.add(new Chess(8,80));
f.setVisible(true);
}
}

热点内容
电脑怎么查卡配置 发布:2025-01-14 20:01:29 浏览:27
手机怎么控制服务器 发布:2025-01-14 19:58:46 浏览:307
php难招 发布:2025-01-14 19:06:07 浏览:489
sublime编译php 发布:2025-01-14 18:57:16 浏览:307
云计算服务器是什么 发布:2025-01-14 18:56:22 浏览:44
vip域名查询ftp 发布:2025-01-14 18:46:48 浏览:116
格式化linux 发布:2025-01-14 18:35:14 浏览:595
如何进入安卓原生市场 发布:2025-01-14 18:22:06 浏览:560
台式电脑找不到服务器 发布:2025-01-14 18:19:58 浏览:423
androidsdk网盘 发布:2025-01-14 18:17:43 浏览:82