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android旋转view

发布时间: 2022-07-19 14:08:18

A. 求助,怎么用android实现控件的3D立体旋转效果

  • 实现水平滑动,所以可在手势抬起的时候进行判断并处理,是滑动显得流畅,代码如下:

java">packagecom.example.rotation3dview;
importandroid.content.Context;
importandroid.graphics.Camera;
importandroid.graphics.Canvas;
importandroid.graphics.Matrix;
importandroid.util.AttributeSet;
importandroid.view.MotionEvent;
importandroid.view.VelocityTracker;
importandroid.view.View;
importandroid.view.ViewDebug.HierarchyTraceType;
importandroid.view.ViewGroup;
importandroid.widget.ImageView;
importandroid.widget.Scroller;

{
privateintmCurScreen=1;
//滑动的速度
privatestaticfinalintSNAP_VELOCITY=500;
;
privateintmWidth;
privateScrollermScroller;
privateCameramCamera;
privateMatrixmMatrix;
//旋转的角度,可以进行修改来观察效果
privatefloatangle=90;
publicRote3DView(Contextcontext,AttributeSetattrs){
super(context,attrs);
mScroller=newScroller(context);
mCamera=newCamera();
mMatrix=newMatrix();
initScreens();
}

publicvoidinitScreens(){
ViewGroup.LayoutParamsp=newViewGroup.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,ViewGroup.LayoutParams.MATCH_PARENT);
for(inti=0;i<3;i++){
this.addView(newImageView(this.getContext()),i,p);
}
((ImageView)this.getChildAt(0)).setImageResource(R.drawable.page1);
((ImageView)this.getChildAt(1)).setImageResource(R.drawable.page2);
((ImageView)this.getChildAt(2)).setImageResource(R.drawable.page3);
}

@Override
protectedvoidonLayout(booleanchanged,intl,intt,intr,intb){
intchildLeft=0;
finalintchildCount=getChildCount();
for(inti=0;i<childCount;i++){
finalViewchildView=getChildAt(i);
if(childView.getVisibility()!=View.GONE){
finalintchildWidth=childView.getMeasuredWidth();
childView.layout(childLeft,0,childLeft+childWidth,childView.getMeasuredHeight());
childLeft+=childWidth;
}
}
}

@Override
protectedvoidonMeasure(intwidthMeasureSpec,intheightMeasureSpec){
super.onMeasure(widthMeasureSpec,heightMeasureSpec);
finalintwidth=MeasureSpec.getSize(widthMeasureSpec);
finalintwidthMode=MeasureSpec.getMode(widthMeasureSpec);
if(widthMode!=MeasureSpec.EXACTLY){
thrownewIllegalStateException("仅支持精确尺寸");
}
finalintheightMode=MeasureSpec.getMode(heightMeasureSpec);
if(heightMode!=MeasureSpec.EXACTLY){
thrownewIllegalStateException("仅支持精确尺寸");
}
finalintcount=getChildCount();
for(inti=0;i<count;i++){
getChildAt(i).measure(widthMeasureSpec,heightMeasureSpec);
}
scrollTo(mCurScreen*width,0);
}

privatefloatmDownX;
@Override
publicbooleanonTouchEvent(MotionEventevent){
if(mVelocityTracker==null){
mVelocityTracker=VelocityTracker.obtain();
}
//将当前的触摸事件传递给VelocityTracker对象
mVelocityTracker.addMovement(event);
floatx=event.getX();
switch(event.getAction()){
caseMotionEvent.ACTION_DOWN:
if(!mScroller.isFinished()){
mScroller.abortAnimation();
}
mDownX=x;
break;
caseMotionEvent.ACTION_MOVE:
intdisX=(int)(mDownX-x);
mDownX=x;
scrollBy(disX,0);
break;
caseMotionEvent.ACTION_UP:
=mVelocityTracker;
velocityTracker.computeCurrentVelocity(1000);
intvelocityX=(int)velocityTracker.getXVelocity();
if(velocityX>SNAP_VELOCITY&&mCurScreen>0){
snapToScreen(mCurScreen-1);
}elseif(velocityX<-SNAP_VELOCITY&&mCurScreen<getChildCount()-1){
snapToScreen(mCurScreen+1);
}else{
snapToDestination();
}
if(mVelocityTracker!=null){
mVelocityTracker.recycle();
mVelocityTracker=null;
}
break;
}
returntrue;
}

@Override
publicvoidcomputeScroll(){
if(mScroller.computeScrollOffset()){
scrollTo(mScroller.getCurrX(),mScroller.getCurrY());
postInvalidate();
}
}

publicvoidsnapToDestination(){
setMWidth();
finalintdestScreen=(getScrollX()+mWidth/2)/mWidth;
snapToScreen(destScreen);
}

publicvoidsnapToScreen(intwhichScreen){
whichScreen=Math.max(0,Math.min(whichScreen,getChildCount()-1));
setMWidth();
intscrollX=getScrollX();
intstartWidth=whichScreen*mWidth;
if(scrollX!=startWidth){
intdelta=0;
intstartX=0;
if(whichScreen>mCurScreen){
setPre();
delta=startWidth-scrollX;
startX=mWidth-startWidth+scrollX;
}elseif(whichScreen<mCurScreen){
setNext();
delta=-scrollX;
startX=scrollX+mWidth;
}else{
startX=scrollX;
delta=startWidth-scrollX;
}
mScroller.startScroll(startX,0,delta,0,Math.abs(delta)*2);
invalidate();
}
}

privatevoidsetNext(){
intcount=this.getChildCount();
Viewview=getChildAt(count-1);
removeViewAt(count-1);
addView(view,0);
}

privatevoidsetPre(){
intcount=this.getChildCount();
Viewview=getChildAt(0);
removeViewAt(0);
addView(view,count-1);
}

privatevoidsetMWidth(){
if(mWidth==0){
mWidth=getWidth();
}
}
}
  • 实现立体效果,添加如下代码:

/*
*当进行View滑动时,会导致当前的View无效,该函数的作用是对View进行重新绘制调用drawScreen函数
*/
@Override
protectedvoiddispatchDraw(Canvascanvas){
finallongdrawingTime=getDrawingTime();
finalintcount=getChildCount();
for(inti=0;i<count;i++){
drawScreen(canvas,i,drawingTime);
}
}

publicvoiddrawScreen(Canvascanvas,intscreen,longdrawingTime){
//得到当前子View的宽度
finalintwidth=getWidth();
finalintscrollWidth=screen*width;
finalintscrollX=this.getScrollX();
//偏移量不足的时
if(scrollWidth>scrollX+width||scrollWidth+width<scrollX){
return;
}
finalViewchild=getChildAt(screen);
finalintfaceIndex=screen;
finalfloatcurrentDegree=getScrollX()*(angle/getMeasuredWidth());
finalfloatfaceDegree=currentDegree-faceIndex*angle;
if(faceDegree>90||faceDegree<-90){
return;
}
finalfloatcenterX=(scrollWidth<scrollX)?scrollWidth+width
:scrollWidth;
finalfloatcenterY=getHeight()/2;
finalCameracamera=mCamera;
finalMatrixmatrix=mMatrix;
canvas.save();
camera.save();
camera.rotateY(-faceDegree);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX,-centerY);
matrix.postTranslate(centerX,centerY);
canvas.concat(matrix);
drawChild(canvas,child,drawingTime);
canvas.restore();
}

    B. android屏幕旋转,webview重新加载

    1. 在create时候加个状态判断

    protected void onCreate(Bundle savedInstanceState){

    ...

    if (savedInstanceState == null)

    {

    mWebView.loadUrl("your_url");

    }

    ...

    }


    2. 重载保存状态的函数:

    @Override

    protected void onSaveInstanceState(Bundle outState )

    {

    super.onSaveInstanceState(outState);

    mWebView.saveState(outState);

    }

    @Override

    protected void onRestoreInstanceState(Bundle savedInstanceState)

    {

    super.onRestoreInstanceState(savedInstanceState);

    mWebView.restoreState(savedInstanceState);

    }

    C. Android 传感器的 数据流和框架 是怎么样让 屏幕旋转

    这篇文章写的传感器数据从驱动传递到应用程序的整个流程,还有数据校正的问题。

    应用程序怎么样设置可以让自己随着设备的倾斜度变化而旋转方向呢?在AndroidManifest.xml文件中的android:screenOrientation就可以了。这里追踪一下它的内部机制。
    先看一个最关键的部件:/frameworks/base/core/java/android/view/WindowOrientationListener.java
    这个接口注册一个accelerator,并负责把accelerator的数据转化为orientation。这个API对应用程序不公开,我看Android2.3的源码时发现只有PhoneWindowManager使用到它了。
    /frameworks/base/policy/../PhoneWindowManager.java
    PhonwWindowManager注册了一个WindowOrientationListener,就可以异步获取当前设备的orientation了。再结合应用程序在AndroidManifest.xml中设置的值来管理着应用程序界面的旋转方向。以下是PhoneWindowManager.java中相关的两个代码片段。

    [java] view plain
    public void onOrientationChanged(int rotation) {
    // Send updates based on orientation value
    if (localLOGV) Log.v(TAG, "onOrientationChanged, rotation changed to " +rotation);
    try {
    mWindowManager.setRotation(rotation, false,
    mFancyRotationAnimation);
    } catch (RemoteException e) {
    // Ignore

    }
    }
    ... ...
    switch (orientation) {//这个值就是当前设备屏幕的旋转方向,再结合应用程序设置的android:configChanges属性值就可以确定应用程序界面的旋转方向了。应用程序设置值的优先级大于传感器确定的优先级。
    case ActivityInfo.SCREEN_ORIENTATION_PORTRAIT:
    //always return portrait if orientation set to portrait
    return mPortraitRotation;
    case ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE:
    //always return landscape if orientation set to landscape
    return mLandscapeRotation;
    case ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT:
    //always return portrait if orientation set to portrait
    return mUpsideDownRotation;
    case ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE:
    //always return seascape if orientation set to reverse landscape
    return mSeascapeRotation;
    case ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE:
    //return either landscape rotation based on the sensor
    mOrientationListener.setAllow180Rotation(
    isLandscapeOrSeascape(Surface.ROTATION_180));
    return getCurrentLandscapeRotation(lastRotation);
    case ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT:
    mOrientationListener.setAllow180Rotation(
    !isLandscapeOrSeascape(Surface.ROTATION_180));
    return getCurrentPortraitRotation(lastRotation);
    }

    让应用程序随屏幕方向自动旋转的实现原理就这么交待完了。我解决这一步时也没有费多少力气,在板子上打开SensorTest,对比一下XYZ三个轴和MileStone上面的数据,修改一下正负值就可以了。但要解决Teeter运行时Z轴反转的问题,还得深层次挖一挖。

    PhoneWindowManager.java中有这么一句:
    mWindowManager.setRotation(rotation, false, mFancyRotationAnimation);
    当PhonewindowManager通过WindowOrientationListener这个监听器得知屏幕方向改变时,会通知给WindowManagerService(/frameworks/base/service/../WindowManagerService.java)
    WindowManagerService中有这么一个监听器集合:mRotationWatchers,谁想监听屏幕方向改变,就会在这里注册一个监听器。SensorManager就这么干了。然后,通过下面这个异步方法获知当前的屏幕方向

    D. 如何使android布局webview gif旋转90度

    可以使用android 的animation类,可以进行旋转和一些基本的向左向右的动作。

    E. Android 旋转动画

    <rotate
    android:fromDegrees="45"//起始旋转的角度
    android:toDegrees="89"//结束选装后的角度
    android:ration="500"//执行时间为500ms
    android:pivotX="50%"//距离控件左边缘50%
    android:pivotY="50%"//距离控件上边缘50%(与上边结合就是控件中心)
    android:fillEnabled="true"
    android:fillAfter="true"//动画执行完后停留在执行完的状态
    />

    —————————————————————————————————————————

    当然也可以通过代码用animation实现

    好久没写,应该是

    RotateAnimationanimation=newRotateAnimation(0f,45f,Animation.RELATIVE_TO_SELF,
    0.5f,Animation.RELATIVE_TO_SELF,0.5f);
    animation.setDuration(500);
    view.setAnimation(animation);

    F. android怎么实现图片旋转

    可以使用RotateAnimation动画实现,设定无限循环即可

    代码如下

    {

    ImageViewiv;
    @Override
    protectedvoidonCreate(BundlesavedInstanceState){
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_two);
    iv=(ImageView)findViewById(R.id.image);
    RotateAnimationanimation=newRotateAnimation(0,360);
    animation.setDuration(100000);//设定转一圈的时间
    animation.setRepeatCount(Animation.INFINITE);//设定无限循环
    animation.setRepeatMode(Animation.RESTART);
    iv.startAnimation(animation);
    }
    }


    也可以自定义view继承于imageview,启动一个线程,在while循环里设置view的旋转角度


    {

    privatefloatmCurDegree=0;//当前旋转角度
    publicRotateView(Contextcontext,AttributeSetattrs){
    super(context,attrs);
    newThread(this).start();
    }

    @Override
    protectedvoidonLayout(booleanchanged,intleft,inttop,intright,
    intbottom){
    super.onLayout(changed,left,top,right,bottom);
    //设定旋转中心
    setPivotX(getMeasuredWidth()/2);
    setPivotY(getMeasuredHeight()/2);
    }

    @Override
    publicvoidrun(){
    while(true){
    setRotation(mCurDegree);
    mCurDegree+=5;
    postInvalidate();
    SystemClock.sleep(16);
    }
    }
    }

    在布局文件里使用RotateView代替imageview即可

    G. android中怎么定义旋转动画的旋转速度

    android源代码之Rotate旋转动画
    标签为旋转节点
    Tween一共为我们提供了3种动画渲染模式。
    android:interpolator="@android:anim/accelerate_interpolator" 设置动画渲染器为加速动画(动画播放中越来越快)
    android:interpolator="@android:anim/decelerate_interpolator" 设置动画渲染器为减速动画(动画播放中越来越慢)
    android:interpolator="@android:anim/accelerate_decelerate_interpolator" 设置动画渲染器为先加速在减速(开始速度最快 逐渐减慢)
    如果不写的话 默认为匀速运动
    android:fromDegrees="+360"设置动画开始的角度
    android:toDegrees="0"设置动画结束的角度
    这个动画布局设置动画将向左做360度旋转加速运动。
    android:interpolator="@android:anim/accelerate_interpolator"
    android:fromDegrees="+360"
    android:toDegrees="0"
    android:pivotX="50%"
    android:pivotY="50%"
    android:ration="2000"
    />
    复制代码
    代码实现
    import android.app.Activity;
    import android.os.Bundle;
    import android.view.View;
    import android.view.View.OnClickListener;
    import android.view.animation.Animation;
    import android.view.animation.AnimationUtils;
    import android.widget.Button;
    import android.widget.ImageView;
    public class RotateActivity extends Activity {
    /**向左旋转动画按钮**/
    Button mButton0 = null;
    /**向右旋转动画按钮**/
    Button mButton1 = null;
    /**显示动画的ImageView**/
    ImageView mImageView = null;
    /**向左旋转动画**/
    Animation mLeftAnimation = null;
    /**向右旋转动画**/
    Animation mRightAnimation = null;
    @Override
    public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.retate);
    /**拿到ImageView对象**/
    mImageView = (ImageView)findViewById(R.id.imageView);
    /**加载向左与向右旋转动画**/
    mLeftAnimation = AnimationUtils.loadAnimation(this, R.anim.retateleft);
    mRightAnimation = AnimationUtils.loadAnimation(this, R.anim.retateright);
    mButton0 = (Button)findViewById(R.id.button0);
    mButton0.setOnClickListener(new OnClickListener() {
    @Override
    public void onClick(View arg0) {
    /**播放向左旋转动画**/
    mImageView.startAnimation(mLeftAnimation);
    }
    });
    mButton1 = (Button)findViewById(R.id.button1);
    mButton1.setOnClickListener(new OnClickListener() {
    @Override
    public void onClick(View arg0) {
    /**播放向右旋转动画**/
    mImageView.startAnimation(mRightAnimation);
    }
    });
    }
    }

    H. android开发中如何旋转布局

    楼主你好,这个可以通过动画来达到这个效果的,代码如下:
    只要把您的layout对象传进去就行了
    public void showAnimation(View mView)
    {
    final float centerX = mView.getWidth() / 2.0f;
    final float centerY = mView.getHeight() / 2.0f;
    //这个是设置需要旋转的角度,我设置的是180度
    RotateAnimation rotateAnimation = new RotateAnimation(0, 180, centerX,
    centerY);
    //这个是设置通话时间的
    rotateAnimation.setDuration(1000*3);
    rotateAnimation.setFillAfter(true);
    mView.startAnimation(rotateAnimation);
    }

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