視頻聊天室源碼
① 視頻聊天直播室有沒有示例源碼可以簡單實現demo
一方面指手機本身的顏值高,另一方面指玩手機根本停不下來啊。
② 視頻聊天源碼
這個你看看
應該有你需要的代碼?
如果幫助到您,請記得採納為滿意答案哈,謝謝!祝您生活愉快!
參考資料:
http://vae.la
③ 求一視頻聊天室代碼需要那種3個窗口的就像9158那種求高手教我....
到網路搜索9158房間公告代碼。有很多的
④ 視頻直播源碼聊天室源碼開發得多久
目前市面上很多視頻直播聊天室源碼,所以對於創業者而言,沒必要另起爐灶。但是要分辨這些源碼,有的價格很貴,有的價格便宜但是問題很多。所以先簡單的買一套金錢豹直播的源碼,他們的源碼是已經運營迭代了多年的商業源碼,並且金錢豹工作室專門做視頻直播的二次開發,性價比很高,再簡單的換一下UI,或者增加些二次開發的模塊,盡快去驗證自己的業務才是關鍵。如果重頭及開發,費時費力,得不償失。謝謝你對我們的支持,希望我的回答能有所作用,歡迎追問,再次表示感謝!
⑤ 視頻聊天室源碼有沒有高手知道
這里信2譽質量很好,服務很周到崔嵬枝幹郊原古
你應該會找到你想玩這里的游戲
這里讓你擁有了完美的線上娛樂體驗這里現在只要成功注冊這里的會員,。。
⑥ 聊天視頻軟體源代碼
java語言的簡單聊天源代碼:
Client.java:
import java.io.*;
import java.net.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Client extends JFrame {
private JTextField enterField;
private JTextArea displayArea;
private ObjectOutputStream output;
private ObjectInputStream input;
private String message = "";
private String chatServer;
private Socket client;
// initialize chatServer and set up GUI
public Client( String host )
{
super( "Client" );
// set server to which this client connects
chatServer = host;
Container container = getContentPane();
// create enterField and register listener
enterField = new JTextField();
enterField.setEnabled( false );
enterField.addActionListener(
new ActionListener() {
// send message to server
public void actionPerformed( ActionEvent event )
{
sendData( event.getActionCommand() );
}
} // end anonymous inner class
); // end call to addActionListener
container.add( enterField, BorderLayout.NORTH );
// create displayArea
displayArea = new JTextArea();
container.add( new JScrollPane( displayArea ),
BorderLayout.CENTER );
setSize( 300, 150 );
setVisible( true );
}
// connect to server and process messages from server
public void runClient()
{
// connect to server, get streams, process connection
try {
// Step 1: Create a Socket to make connection
connectToServer();
// Step 2: Get the input and output streams
getStreams();
// Step 3: Process connection
processConnection();
// Step 4: Close connection
closeConnection();
}
// server closed connection
catch ( EOFException eofException ) {
System.out.println( "Server terminated connection" );
}
// process problems communicating with server
catch ( IOException ioException ) {
ioException.printStackTrace();
}
}
// get streams to send and receive data
private void getStreams() throws IOException
{
// set up output stream for objects
output = new ObjectOutputStream(
client.getOutputStream() );
// flush output buffer to send header information
output.flush();
// set up input stream for objects
input = new ObjectInputStream(
client.getInputStream() );
displayArea.append( "\nGot I/O streams\n" );
}
// connect to server
private void connectToServer() throws IOException
{
displayArea.setText( "Attempting connection\n" );
// create Socket to make connection to server
client = new Socket(
InetAddress.getByName( chatServer ), 5000 );
// display connection information
displayArea.append( "Connected to: " +
client.getInetAddress().getHostName() );
}
// process connection with server
private void processConnection() throws IOException
{
// enable enterField so client user can send messages
enterField.setEnabled( true );
// process messages sent from server
do {
// read message and display it
try {
message = ( String ) input.readObject();
displayArea.append( "\n" + message );
displayArea.setCaretPosition(
displayArea.getText().length() );
}
// catch problems reading from server
catch ( ClassNotFoundException classNotFoundException ) {
displayArea.append( "\nUnknown object type received" );
}
} while ( !message.equals( "SERVER>>> TERMINATE" ) );
} // end method process connection
// close streams and socket
private void closeConnection() throws IOException
{
displayArea.append( "\nClosing connection" );
output.close();
input.close();
client.close();
}
// send message to server
private void sendData( String message )
{
// send object to server
try {
output.writeObject( "CLIENT>>> " + message );
output.flush();
displayArea.append( "\nCLIENT>>>" + message );
}
// process problems sending object
catch ( IOException ioException ) {
displayArea.append( "\nError writing object" );
}
}
// execute application
public static void main( String args[] )
{
Client application;
if ( args.length == 0 )
application = new Client( "127.0.0.1" );
else
application = new Client( args[ 0 ] );
application.setDefaultCloseOperation(
JFrame.EXIT_ON_CLOSE );
application.runClient();
}
} // end class Client
************************************************
Server.java:
import java.io.*;
import java.net.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Server extends JFrame {
private JTextField enterField;
private JTextArea displayArea;
private ObjectOutputStream output;
private ObjectInputStream input;
private ServerSocket server;
private Socket connection;
private int counter = 1;
// set up GUI
public Server()
{
super( "Server" );
Container container = getContentPane();
// create enterField and register listener
enterField = new JTextField();
enterField.setEnabled( false );
enterField.addActionListener(
new ActionListener() {
// send message to client
public void actionPerformed( ActionEvent event )
{
sendData( event.getActionCommand() );
}
} // end anonymous inner class
); // end call to addActionListener
container.add( enterField, BorderLayout.NORTH );
// create displayArea
displayArea = new JTextArea();
container.add( new JScrollPane( displayArea ),
BorderLayout.CENTER );
setSize( 300, 150 );
setVisible( true );
}
// set up and run server
public void runServer()
{
// set up server to receive connections;
// process connections
try {
// Step 1: Create a ServerSocket.
server = new ServerSocket( 5000, 100 );
while ( true ) {
// Step 2: Wait for a connection.
waitForConnection();
// Step 3: Get input and output streams.
getStreams();
// Step 4: Process connection.
processConnection();
// Step 5: Close connection.
closeConnection();
++counter;
}
}
// process EOFException when client closes connection
catch ( EOFException eofException ) {
System.out.println( "Client terminated connection" );
}
// process problems with I/O
catch ( IOException ioException ) {
ioException.printStackTrace();
}
}
// wait for connection to arrive, then display connection info
private void waitForConnection() throws IOException
{
displayArea.setText( "Waiting for connection\n" );
// allow server to accept a connection
connection = server.accept();
displayArea.append( "Connection " + counter +
" received from: " +
connection.getInetAddress().getHostName() );
}
// get streams to send and receive data
private void getStreams() throws IOException
{
// set up output stream for objects
output = new ObjectOutputStream(
connection.getOutputStream() );
// flush output buffer to send header information
output.flush();
// set up input stream for objects
input = new ObjectInputStream(
connection.getInputStream() );
displayArea.append( "\nGot I/O streams\n" );
}
// process connection with client
private void processConnection() throws IOException
{
// send connection successful message to client
String message = "SERVER>>> Connection successful";
output.writeObject( message );
output.flush();
// enable enterField so server user can send messages
enterField.setEnabled( true );
// process messages sent from client
do {
// read message and display it
try {
message = ( String ) input.readObject();
displayArea.append( "\n" + message );
displayArea.setCaretPosition(
displayArea.getText().length() );
}
// catch problems reading from client
catch ( ClassNotFoundException classNotFoundException ) {
displayArea.append( "\nUnknown object type received" );
}
} while ( !message.equals( "CLIENT>>> TERMINATE" ) );
}
// close streams and socket
private void closeConnection() throws IOException
{
displayArea.append( "\nUser terminated connection" );
enterField.setEnabled( false );
output.close();
input.close();
connection.close();
}
// send message to client
private void sendData( String message )
{
// send object to client
try {
output.writeObject( "SERVER>>> " + message );
output.flush();
displayArea.append( "\nSERVER>>>" + message );
}
// process problems sending object
catch ( IOException ioException ) {
displayArea.append( "\nError writing object" );
}
}
// execute application
public static void main( String args[] )
{
Server application = new Server();
application.setDefaultCloseOperation(
JFrame.EXIT_ON_CLOSE );
application.runServer();
}
} // end class Server
***********************************
先在伺服器端開啟Server.java,再打開客戶端的Client.java.就可以聊天了
如果全部運行在本機也可以。
運行試試看吧!
祝你玩的開心。
⑦ 想要java寫的視頻聊天的源代碼(供學習)
非常抱歉的告訴你。你要求的源代碼很可能找不到。
個人認為原因比較多,如代碼不容易寫,視頻程序涉及到硬體,個人覺得新手不適合等.
建議你找其它的源代碼學習,從中汲取精華,得到提高。
⑧ 求安裝辦法:某視頻聊天室源碼-服務端+客戶端+網站程序
需要購買配置不錯的伺服器和百兆以上的帶寬,去工信部備案,然後就可以運營了。。
算上源碼和網站程序的費用初期沒有200萬還是別考慮了。
⑨ 一套完整的視頻直播聊天室源碼怎麼開發
視頻直播聊天室源碼怎麼開發?首先,我們將其分為五部分:採集、編碼,傳輸, 伺服器處理,解碼,渲染。
1、採集:採集就是我們平時「開攝像頭錄像」的部分,用戶通過攝像頭將視頻傳遞到網路上,這里是比較簡單的一部分,只是適配起來會比較麻煩,畢竟手機種類眾多,但本身的技術要求和其他模塊比起來還是簡單很多的。
2、前處理:前處理階段是視頻直播聊天室源碼在將視頻傳輸到伺服器之前要做好的處理工作,包括美顏演算法、視頻模糊、添加水印等,都在這一環節做成
3、編碼:為什麼要將視頻進行編碼呢?因為原音視頻文件是很大的,會佔用很大的帶寬,只有在編碼完成後,視頻文件才會變得小一些,這樣會更節省帶寬。
難點在於:解析度,幀率,碼率,GOP等參數的平衡,視頻直播聊天室源碼如何使音視頻文件又小又清晰,這是個問題
4、傳輸:將主播端文件傳輸給伺服器
5、伺服器處理:在伺服器完成對文件的檢測(包括鑒黃等)後,將文件通過CDN發送到觀眾的手機端。
6、解碼和渲染:交給用戶自己的手機吧。
這是一個視頻直播聊天室源碼的工作步驟,我們需要迴避很多坑才能做好視頻直播聊天室源碼的開發,如有需要幫助的地方,可以追問我。