聯機游戲源碼
⑴ PPSSPP無雙大蛇魔王再臨增值版怎麼聯機
首先你要知道哪些游戲能聯機,而哪些游戲無法聯機。
PPSSPP可聯機游戲列表與專用模擬器下載地址
之後選擇自己加入的聯機平台,如游俠聯機平台,VLAN聯機平台,VPN聯機平台。
PC上的聯機平台有:
游俠聯機平台聯機通用教程
VLAN平台聯機通用教程
手機上的聯機平台有:
手機面連教程
PPSSPP聯機教程網聯機平台
一鍵面連版模擬器
某些游戲需要特殊的要求,請仔細閱讀以下教程以便聯機:
PPSSPP MHP3聯機教程
PPSSPP紛爭012聯機教程
PPSSPP討鬼傳(極)聯機教程
東方朔編譯版本模擬器
【ppsspp】【噬神者2專屬模擬器】【東方出品】v0.9.9-12源碼編譯
【ppsspp】【中秋福利】【東方出品】組合鍵3.0+主題1.0
【ppsspp】【更新】【整合】組合鍵4.0+主題2.0+聯機
【ppsspp】【求測試】安卓+IOS
【ppsspp】【修復】噬神者2 1.4 dlc連續任務修復
【ppsspp】【更新】按鍵分離
【ppsspp】【更新】按鍵分離V2
【一鍵面聯】東方面聯版——輕松愉快的和小夥伴聯機
聯機需要的軟體列表 請對照教程下載所需的資源
游俠平台伺服器架設.rar
游俠對戰平台.rar
怪物獵人P3-HD.iso
怪物獵人2G.ISO
vLan.zip
vc2013 32位加64位.zip
mhp3 48個解密文件.zip
DirectX9.0c.zip
AdhocServerProOnline.zip
⑵ C++編寫網路編程甚至聯機游戲嗎
dota2、CS的Source引擎就是C++寫的
星際2好像也是C++寫的
可以說大多數「大型3D游戲」都是C++
⑶ 用java寫了一個單機貪吃蛇游戲的代碼 如何實現聯機
設計游戲,首先就要設計界面。首先看一下我設計的一個界面。界面分為左邊的游戲區與右邊的控制區。游戲區包含「得分信息」和貪吃蛇的游戲區,右邊控制區有「開始」「暫停」「停止」按鈕,等級選擇單選框以及游戲排行榜。 所以我們需要定義swing組件,並...
⑷ 用C++做連連看,要源代碼,能看懂的!!!
VS2005平台開發的,能夠進行聯機對戰。
7*12的排列,排列順序隨機。
代碼附帶十分形象的說明
⑸ 製作一個低成本的模擬經營游戲(可聯機),都是學生,大概多少錢
什麼語言。什麼環境。網上有源代碼的 自己修改下就好
⑹ 求紅警2尤里復仇聯機作弊
朋友 這樣給你講吧, 紅警的聯機作弊涉及到源代碼,所以想要在聯機中作弊是非常難得,你在聯機游戲里看到的某些作弊手段一般是對mod的修改,當你進入他的游戲時,游戲會自動同步主機的 mod文件,你試試這個軟體 你就懂了
⑺ 怎樣把沒有聯機模式的單機游戲做成聯機游戲的單機游戲
聯機模式是一種游戲方式,和單機一樣,得製作游戲時就放進去才行,或者團隊肯出補丁,否則你做不到。因為你沒有源代碼和訪問許可權。
就像網游一樣,不會讓你能在單機上運行的道理一樣。之所以現在有些做成私服了,是因為獲得了源代碼
⑻ java五子棋游戲代碼求詳細注釋
你的代碼不全啊,代碼太長了,打出來太多,你去找找《JAVA
面向對象程序設計》這本書,馬迪芳、徐保民、陳旭東
三人編寫的,316頁往後就是介紹雙人聯機五子棋的源代碼和注釋
⑼ 求用javafx寫的消消樂聯機小游戲代碼
Java實現貪吃蛇小游戲(附完整源碼)
JavaFX打磚塊游戲開發 第二課
javaFX寫的推箱子小游戲
使用JavaFx實現拼圖游戲
javafx官方範例代碼
javafx示例代碼
javaFx寫的卡牌游戲
javaFX寫的推箱子小游戲
⑽ 急求vb雙人對戰五子棋源代碼
Option Explicit
'五子棋程序 人機對戰版本
'需要2個Label控制項 2個CommandButton控制項
Private Declare Function SetWindowRgn Lib "user32" (ByVal hWnd As Long, ByVal hRgn As Long, ByVal bRedraw As Boolean) As Long
Private Declare Function CreateRoundRectRgn Lib "gdi32" (ByVal X1 As Long, ByVal Y1 As Long, ByVal X2 As Long, ByVal Y2 As Long, ByVal X3 As Long, ByVal Y3 As Long) As Long
'Dim PlayStep() As String '記錄棋譜的數組
'Dim Label2Cap As String
Private Const BoxL As Single = 50, BoxT As Single = 50, BoxW As Single = 25, BoxN As Integer = 18
Dim Table() As Long '棋盤(0-BoxN,0-BoxN) 0-空 1-黑子 2-白子
Dim PsCore() As Long '定義當前玩家桌面空格的分數
Dim CsCore() As Long '定義當前電腦桌面空格的分數
Dim pWin() As Boolean '定義玩家的獲勝組合
Dim cWin() As Boolean '定義電腦的獲勝組合
Dim pFlag() As Boolean '定義玩家的獲勝組合標志
Dim cFlag() As Boolean '定義電腦的獲勝組合標志
Dim ThePlayFlag As Boolean '定義游戲有效標志
Private Sub Command1_Click()
If Not ThePlayFlag Then Call InitPlayEnvironment: Exit Sub
If MsgBox("本局還沒有下完,是否重新開始?(Y/N)", vbYesNo) = vbNo Then Exit Sub
Call InitPlayEnvironment
End Sub
Private Sub Command2_Click()
End
End Sub
Private Sub Form_Load()
Dim i As Long, lw As Long, lh As Long
'Label2Cap = "000 黑方 行 00 列 00"
Me.Width = 10815: Me.Height = 8040
' Me.Caption = "五子棋 - 人機對戰": Me.Show
lw = Me.Width \ Screen.TwipsPerPixelX: lh = Me.Height \ Screen.TwipsPerPixelY
SetWindowRgn Me.hWnd, CreateRoundRectRgn(0, 0, lw, lh, 60, 60), True
With Label1
.Alignment = vbCenter: .FontSize = 12: .FontBold = True
.ForeColor = vbRed: .BackStyle = 0: .AutoSize = True: .Move 8910, 510
End With
Label2.AutoSize = True: Label2.WordWrap = True
Label2.BackStyle = 0: Label2.Move 8040, 1050, 2280
Command1.Move 8025, 7035, 1020, 435: Command1.Caption = "再來一局"
Command2.Move 9300, 7035, 1020, 435: Command2.Caption = "不玩了"
Call DrawChessBoard: Me.FillStyle = 0: Call InitPlayEnvironment
End Sub
Private Sub Form_QueryUnload(Cancel As Integer, UnloadMode As Integer)
End
End Sub
Private Sub Form_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
Dim iRow As Long, iCol As Long, i As Long, k As Long, t As String
If Not ThePlayFlag Then Exit Sub
If Button = vbLeftButton Then '左鍵下棋
iRow = -1: iCol = -1
For i = 0 To BoxN '滑鼠必須落在交叉點 半徑10以內 若是則給出行列號
If (Y + 10) > (BoxT + i * BoxW) And (Y - 10) <= (BoxT + i * BoxW) Then iRow = i
If (X + 10) > (BoxL + i * BoxW) And (X - 10) <= (BoxL + i * BoxW) Then iCol = i
Next
If (iRow = -1) Or (iCol = -1) Then Beep: Exit Sub
If Table(iCol, iRow) > 0 Then Exit Sub
Table(iCol, iRow) = 2: Label1.Caption = "下一步 黑方"
Me.FillColor = vbWhite: Me.Circle (iCol * BoxW + BoxT, iRow * BoxW + BoxL), 8
For i = 0 To UBound(cWin, 3)
If cWin(iCol, iRow, i) = True Then cFlag(i) = False
Next
Call CheckWin: Call DianNao '檢查當前玩家是否獲勝 調用電腦演算法
End If
End Sub
Public Sub InitPlayEnvironment()
'*****************************************************************************
' 模塊名稱: InitPlayEnvironment [初始化過程]
'
' 描述: 1. 設置背景音樂。 2. 設置游戲狀態有效。
' 3. 初始化游戲狀態標簽。 4. 直接指定電腦的第一步走法。
' 5. 初始化基本得分桌面。 6. 電腦和玩家獲勝標志初始化。
' 7. 初始化所有獲勝組合。 8. 重新設定玩家的獲勝標志。
'*****************************************************************************
Dim i As Long, j As Long, m As Long, n As Long
ThePlayFlag = True: Label1.Caption = "下一步 白方": Label2.Caption = ""
Me.FillColor = vbBlack: Me.FillStyle = 0: Me.AutoRedraw = True
Me.Cls: Me.Circle (9 * BoxW + BoxL, 9 * BoxW + BoxT), 8
ReDim Table(0 To BoxN, 0 To BoxN) As Long
ReDim pFlag(NumsWin(BoxN + 1) - 1) As Boolean
ReDim cFlag(UBound(pFlag)) As Boolean
ReDim PsCore(BoxN, BoxN) As Long, CsCore(BoxN, BoxN) As Long
ReDim pWin(BoxN, BoxN, UBound(pFlag)) As Boolean
ReDim cWin(BoxN, BoxN, UBound(pFlag)) As Boolean
For i = 0 To UBound(pFlag): pFlag(i) = True: cFlag(i) = True: Next
Table(9, 9) = 1 '假定電腦先手 並下了(9, 9)位 將其值設為1
'******** 初始化獲勝組合 ****************************************
For i = 0 To BoxN: For j = 0 To BoxN - 4
For m = 0 To 4
pWin(j + m, i, n) = True: cWin(j + m, i, n) = True
Next
n = n + 1
Next: Next
For i = 0 To BoxN: For j = 0 To BoxN - 4
For m = 0 To 4
pWin(i, j + m, n) = True: cWin(i, j + m, n) = True
Next
n = n + 1
Next: Next
For i = 0 To BoxN - 4: For j = 0 To BoxN - 4
For m = 0 To 4
pWin(j + m, i + m, n) = True: cWin(j + m, i + m, n) = True
Next
n = n + 1
Next: Next
For i = 0 To BoxN - 4: For j = BoxN To 4 Step -1
For m = 0 To 4
pWin(j - m, i + m, n) = True: cWin(j - m, i + m, n) = True
Next
n = n + 1
Next: Next
'******** 初始化獲勝組合結束 *************************************
For i = 0 To UBound(pWin, 3) '由於電腦已下了(9, 9)位 所以需要重新設定玩家的獲勝標志
If pWin(9, 9, i) = True Then pFlag(i) = False
Next
End Sub
Public Function DrawChessBoard() As Long
'容器的(BoxL, BoxT)為左上角坐標畫一個 BoxN*BoxN, 每格邊長為 BoxW 象素的棋盤
Dim i As Long, j As Long, cx As Long, cy As Long
Me.ScaleMode = 3: Me.FillStyle = 1: Me.AutoRedraw = True: Me.Cls
For i = 0 To BoxN '畫棋盤
Me.Line (BoxL + i * BoxW, BoxT)-(BoxL + i * BoxW, BoxT + BoxN * BoxW)
Me.Line (BoxL, BoxT + i * BoxW)-(BoxL + BoxN * BoxW, BoxT + i * BoxW)
Me.CurrentX = BoxL + i * BoxW - IIf(i > 9, 6, 2)
Me.CurrentY = BoxT - 20: Me.Print Format(i)
Me.CurrentX = BoxL - IIf(i > 9, 23, 20)
Me.CurrentY = BoxT + i * BoxW - 6: Me.Print Format(i)
Next
For i = 3 To 16 Step 6: For j = 3 To 16 Step 6 '畫小標志
cx = BoxL + j * BoxW - 3: cy = BoxT + i * BoxW - 3
Me.Line (cx, cy)-(cx + 6, cy + 6), , B
Next: Next
Me.AutoRedraw = False: Set Me.Picture = Me.Image
End Function
Public Sub CheckWin()
'*****************************************************************************
' 模塊名稱: CheckWin [獲勝檢查演算法]
'
' 描述: 1. 檢查是否和棋。 2. 檢查電腦是否獲勝。 3. 檢查玩家是否獲勝。
'*****************************************************************************
Dim i As Long, j As Long, k As Long, m As Long, n As Long
Dim cA As Long, pA As Long, cN As Long
For i = 0 To UBound(cFlag): cN = IIf(cFlag(i) = False, cN + 1, cN): Next
If cN = UBound(cFlag) - 1 Then '設定和棋規則
Label1.Caption = "雙方和棋!": ThePlayFlag = False: Exit Sub
End If
For i = 0 To UBound(cFlag) '檢查電腦是否獲勝
If cFlag(i) = True Then
cA = 0: For j = 0 To BoxN: For k = 0 To BoxN
If Table(j, k) = 1 And cWin(j, k, i) = True Then cA = cA + 1
Next: Next
If cA = 5 Then Label1.Caption = "電腦獲勝!": ThePlayFlag = False: Exit Sub
End If
Next
For i = 0 To UBound(pFlag) '檢查玩家是否獲勝
If pFlag(i) = True Then
pA = 0: For j = 0 To BoxN: For k = 0 To BoxN
If Table(j, k) = 2 And pWin(j, k, i) = True Then pA = pA + 1
Next: Next
If pA = 5 Then Label1.Caption = "玩家獲勝!": ThePlayFlag = False: Exit Sub
End If
Next
End Sub
Public Sub DianNao()
'*****************************************************************************
' 模塊名稱: DianNao [電腦演算法]
' 描述: 1. 初始化賦值系統。 2. 賦值加強演算法。 3. 計算電腦和玩家的最佳攻擊位。
' 4. 比較電腦和玩家的最佳攻擊位並決定電腦的最佳策略。 5. 執行檢查獲勝函數。
'*****************************************************************************
Dim i As Long, j As Long, k As Long, m As Long, n As Long
Dim Dc As Long, cAb As Long, pAb As Long
ReDim PsCore(BoxN, BoxN) As Long, CsCore(BoxN, BoxN) As Long '初始化賦值數組
'******** 電腦加強演算法 ********
For i = 0 To UBound(cFlag)
If cFlag(i) = True Then
cAb = 0
For j = 0 To BoxN: For k = 0 To BoxN
If Table(j, k) = 1 And cWin(j, k, i) = True Then cAb = cAb + 1
Next: Next
Select Case cAb
Case 3
For m = 0 To BoxN: For n = 0 To BoxN
If Table(m, n) = 0 And cWin(m, n, i) = True Then CsCore(m, n) = CsCore(m, n) + 5
Next: Next
Case 4
For m = 0 To BoxN: For n = 0 To BoxN
If Table(m, n) = 0 And cWin(m, n, i) = True Then
Table(m, n) = 1: Label1.Caption = "下一步 白方"
Me.FillColor = vbBlack: Me.Circle (m * BoxW + BoxL, n * BoxW + BoxT), 8
For Dc = 0 To UBound(pWin, 3)
If pWin(m, n, Dc) = True Then pFlag(Dc) = False: Call CheckWin: Exit Sub
Next
End If
Next: Next
End Select
End If
Next
For i = 0 To UBound(pFlag)
If pFlag(i) = True Then
pAb = 0
For j = 0 To BoxN: For k = 0 To BoxN
If Table(j, k) = 2 And pWin(j, k, i) = True Then pAb = pAb + 1
Next: Next
Select Case pAb
Case 3
For m = 0 To BoxN: For n = 0 To BoxN
If Table(m, n) = 0 And pWin(m, n, i) = True Then PsCore(m, n) = PsCore(m, n) + 30
Next: Next
Case 4
For m = 0 To BoxN: For n = 0 To BoxN
If Table(m, n) = 0 And pWin(m, n, i) = True Then
Table(m, n) = 1: Label1.Caption = "下一步 白方"
Me.FillColor = vbBlack: Me.Circle (m * BoxW + BoxL, n * BoxW + BoxT), 8
For Dc = 0 To UBound(pWin, 3)
If pWin(m, n, Dc) = True Then pFlag(Dc) = False: Call CheckWin: Exit Sub
Next
End If
Next: Next
End Select
End If
Next
'******** 電腦加強演算法結束 ********
'******** 賦值系統 ****************
For i = 0 To UBound(cFlag)
If cFlag(i) = True Then
For j = 0 To BoxN: For k = 0 To BoxN
If (Table(j, k) = 0) And cWin(j, k, i) Then
For m = 0 To BoxN: For n = 0 To BoxN
If (Table(m, n) = 1) And cWin(m, n, i) Then CsCore(j, k) = CsCore(j, k) + 1
Next: Next
End If
Next: Next
End If
Next
For i = 0 To UBound(pFlag)
If pFlag(i) = True Then
For j = 0 To BoxN: For k = 0 To BoxN
If (Table(j, k) = 0) And pWin(j, k, i) Then
For m = 0 To BoxN: For n = 0 To BoxN
If (Table(m, n) = 2) And pWin(m, n, i) Then PsCore(j, k) = PsCore(j, k) + 1
Next: Next
End If
Next: Next
End If
Next
'******** 賦值系統結束 ************
'******** 分值比較演算法 ************
Dim a As Long, b As Long, c As Long, d As Long
Dim cS As Long, pS As Long
For i = 0 To BoxN: For j = 0 To BoxN
If CsCore(i, j) > cS Then cS = CsCore(i, j): a = i: b = j
Next: Next
For i = 0 To BoxN: For j = 0 To BoxN
If PsCore(i, j) > pS Then pS = PsCore(i, j): c = i: d = j
Next: Next
If cS > pS Then
Table(a, b) = 1: Label1.Caption = "下一步 白方"
Me.FillColor = vbBlack: Me.Circle (a * BoxW + BoxL, b * BoxW + BoxT), 8
For i = 0 To UBound(pWin, 3)
If pWin(a, b, i) = True Then pFlag(i) = False
Next
Else
Table(c, d) = 1: Label1.Caption = "下一步 白方"
Me.FillColor = vbBlack: Me.Circle (c * BoxW + BoxL, d * BoxW + BoxL), 8
For i = 0 To UBound(pWin, 3)
If pWin(c, d, i) = True Then pFlag(i) = False
Next
End If
'******** 分值比較演算法結束 ********
Call CheckWin
End Sub
Public Function NumsWin(ByVal n As Long) As Long
'根據輸入的棋盤布局 n*n 計算總共有多少種獲勝組合
'假定棋盤為 10 * 10 相應的棋盤數組就是 Table(9, 9)
'水平方向 每一列獲勝組合是6 共10列 6*10=60
'垂直方向 每一行獲勝組合是6 共10行 8*10=60
'正對角線方向 6 + (5 + 4 + 3 + 2 + 1) * 2 = 36
'反對角線方向 6 + (5 + 4 + 3 + 2 + 1) * 2 = 36
'總的獲勝組合數為 60 + 60 + 36 + 36 = 192
Dim i As Long, t As Long
For i = n - 5 To 1 Step -1: t = t + i: Next
NumsWin = 2 * (2 * t + n - 4) + 2 * n * (n - 4)
End Function