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如何用c寫一個伺服器

發布時間: 2023-07-12 15:39:10

A. 如何用c語言開發一個通用web伺服器

用C語言開發WEB,可以用C++BUILDER6,稱ISAPI,一般人可能做不起來,有點麻煩;
唯一是速度很快,別人看不到源碼,掌握了編程套路,也可以開發應用;
缺點:
1。不是解釋性語言,做的WEB調試非常麻煩;現在做WEB開發的,用C#、JAVA較多;都是解釋性的語言;
2。因為是.DLL的二進制代碼,一般商業網站不給予運行的環境,因為網站伺服器會被你可能搞癱,安全性得不到保障;所以,你得自備網頁伺服器;
3。得不到技術支持,因為沒幾個人會這種開發;

B. 如何用c語言實現http伺服器

去看一下《Advanced linux Programming》這本書吧,第11章講的就是怎麼用C語言實現一Http伺服器。 這里有下載地址(英文的): http://www.advancedlinuxprogramming.com/alp-folder 英文看起來不順的話可以上網找找有沒有中文版的這本書,應該叫Linux高級編程吧~~~參考資料: http://www.advancedlinuxprogramming.com/alp-folder

C. 誰能用C語言寫個最簡單socket通信服務端和客戶端示例

網路的Socket數據傳輸是一種特殊的I/O,Socket也是一種文件描述符。Socket也具有一個類似液逗於打開文件的函數調用Socket(),該函數返回一個整型的Socket描述符,隨後的連接建立、數據傳輸等操作都是通過該Socket實現的。
下面用Socket實現一個windows下的c語言socket通信例子,這里我們客棚埋渣戶端傳遞一個字元串,伺服器端進鏈悄行接收。
【伺服器端】
#include "stdafx.h"
#include <stdio.h>
#include <winsock2.h>
#include <winsock2.h>
#define SERVER_PORT 5208 //偵聽埠
void main()

D. C語言怎樣寫代理伺服器,能實現GET請求和CONNECT請求

你先研究一下HTTP協議和socket編程吧,不是一兩個函數就能說清楚的,尤其HTTP協議,還是很復雜的,協議說明就幾百頁。。。。。相連接第一步是用socket 連接對方的某埠,需要先通過域名找到地址,然後用socket連接對方 80埠,成功後你就可以發送符合HTTP協議的請求了。。。http協議頭第一行就應該寫你在瀏覽器地址欄里寫的東西,包括get參數,後面是其他欄位,比如你希望接受什麼內容,使用的字元集等等。。。。get和FORM最大區別就是,get是連同地址域名一起發送的,所以你會在地址欄看到他,form則是有專門的欄位來描述,你是看不到的,但get簡單,在瀏覽器地址欄上你就可以手動輸入參數,不需要使用form控制項提交。。。

E. 用C++寫伺服器怎麼寫

先學習socket通信程序的編寫,再學學多線程,還有就是資料庫,然後就差不多了

F. 設計一個linux c語言,Http協議的伺服器,用socket收發消息,簡單點,求代碼and注釋。

OK
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/ip.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <stdlib.h>
#include <strings.h>
#include <unistd.h>
#include <string.h>

int main(int argc,char *argv[])
{
int sockfd,new_socket;
int sock_value;
char buf[] = "hello! China!I Love You\n";

struct sockaddr_in client_;
struct sockaddr_in server_;

int SIZE = sizeof(struct sockaddr_in);

if(argc != 2){
fprintf(stderr,"The two number!\n");
exit(1);
}

if((sock_value = atoi(argv[1])) < 0){
fprintf(stderr,"socket error!\n");
exit(1);
}

if((sockfd = socket(PF_INET,SOCK_STREAM, 0)) == -1){
perror("socket");
exit(1);
}

bzero(&server_,SIZE);

server_.sin_family = PF_INET;
server_.sin_port = htons(sock_value);
server_.sin_addr.s_addr = INADDR_ANY;

if(bind(sockfd,(struct sockaddr *)(&server_),SIZE) == -1){
perror("bind");
exit(1);
}

if(listen(sockfd, 12) == -1){
perror("listen");
exit(1);
}

printf("Waiting ... ...\n");

while(1){
if((new_socket = accept(sockfd,(struct sockaddr *)(&client_),&SIZE)) == -1){
perror("accept");
exit(1);
}

printf("The client IP is %s\n",inet_ntoa(client_.sin_addr));
printf("The socket is %d\n",ntohs(client_.sin_port));

if(write(new_socket,buf,strlen(buf)) == -1){
perror("write");
exit(1);
}

int my;
char mybuf[1024];

if((my = read(new_socket, mybuf,1024)) == -1){
perror("read");
exit(1);
}

mybuf[my] = '\0';
printf("#++++#++++#:%s\n",mybuf);

close(new_socket);

}

close(sockfd);

return 0;
}

#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/ip.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <stdlib.h>
#include <strings.h>
#include <unistd.h>

int main(int argc,char *argv[])
{
int sockfd;
int sock_value;
char buf[1024];
char mybuf[] = "Linux\n";
int read_count;

struct sockaddr_in client_;
struct sockaddr_in server_;

int SIZE = sizeof(struct sockaddr_in);

if(argc != 3){
fprintf(stderr,"The two number!\n");
exit(1);
}

if((sock_value = atoi(argv[2])) < 0){
fprintf(stderr,"socket error!\n");
exit(1);
}

if((sockfd = socket(PF_INET,SOCK_STREAM, 0)) == -1){
perror("socket");
exit(1);
}

bzero(&client_,SIZE);
bzero(&server_,SIZE);

client_.sin_family = PF_INET;
client_.sin_port = htons(52252);
client_.sin_addr.s_addr = INADDR_ANY;

server_.sin_family = PF_INET;
server_.sin_port = htons(sock_value);
server_.sin_addr.s_addr = inet_addr(argv[1]);

if(connect(sockfd,(struct sockaddr *)(&server_),SIZE) == -1){
perror("connect");
exit(1);
}

if((read_count = read(sockfd,buf,1024)) == -1){
perror("read");
exit(1);
}

buf[read_count] = '\0';
printf("#----#----#:%s\n",buf);

if(write(sockfd, mybuf,6) == -1){
perror("write");
exit(1);
}

close(sockfd);

exit(0);

return 0;
}

G. 用C語言編寫伺服器端和客戶機端的關鍵部分代碼!

//服務端 C++
#include "stdafx.h"
#include "stdio.h"
#include "winsock2.h"
#include <vector>
using std::vector;

SOCKET s;
vector<SOCKET> cc;

void onAccept()
{
sockaddr_in sa;
int add_len = sizeof(sa);
SOCKET c = accept(s,(sockaddr*)&sa,&add_len);
if(c!=INVALID_SOCKET)
{
printf("client:%s port:%d connected!\n",inet_ntoa(sa.sin_addr),sa.sin_port);
send(c,"hello",5,0);
cc.push_back(c);
}
else
{
printf("invalid connect\n");
}
}

void onRecv(const fd_set &fs)
{
for(int i=0;i<cc.size();++i)
{
if(FD_ISSET(cc[i],&fs))
{
char buffer[256]={0};
int rc= recv(cc[i],buffer,255,0);
if(rc>0)
{
printf("recv msg:%s\n",buffer);
send(cc[i],buffer,strlen(buffer)+1,0);
}
else if(rc == SOCKET_ERROR)
{
printf("recv msg failed:%d\n",::WSAGetLastError());
closesocket(cc[i]);
cc.erase(cc.begin()+i);
break;
}
}
}
}

int main(int argc, char* argv[])
{
//init
WORD wVersionRequested;
WSADATA wsaData;
wVersionRequested = MAKEWORD( 2, 2 );
WSAStartup( wVersionRequested, &wsaData );

s = socket(AF_INET,SOCK_STREAM,0);
if(s!=INVALID_SOCKET)
{
printf("create socket success!\n");
}

{
sockaddr_in sa;
sa.sin_family = AF_INET;
sa.sin_port = htons( 1500 );
sa.sin_addr.s_addr = 0 ; //*²»Ö¸¶¨µØÖ·
int rc = bind(s,(sockaddr *)&sa,sizeof(sa));
if(rc == SOCKET_ERROR)
{
printf("bind failed:%d\n",::WSAGetLastError());
return -1;
}
}

listen(s,SOMAXCONN);

timeval timeout={0,100};

while(true)
{
fd_set fs;
FD_ZERO(&fs);
FD_SET(s,&fs);

int rc = select(0,&fs,0,0,&timeout);
if(rc>0)
{
onAccept();
}
else if(rc == 0)
{
//printf("no connect!\n");
}
else
{
printf("select1 error:%d\n",::WSAGetLastError());
}

if(cc.size()>0)
{
FD_ZERO(&fs);
for(int i=0;i<cc.size();++i)
{
FD_SET(cc[i],&fs);
}

rc = select(0,&fs,0,0,&timeout);
if(rc>0)
{
onRecv(fs);
}
else if(rc == 0)
{
//printf("no recv!\n");
}
else
{
printf("select2 error:%d\n",::WSAGetLastError());
}
}
}

closesocket(s);

//clean
WSACleanup( );
return 1;
}

//=====================[client]====================
#include "stdafx.h"
#include <stdio.h>
#include <winsock2.h>
#include <windows.h>
#include <process.h>

SOCKET c;

unsigned int __stdcall myrecv(void *)
{
while(true)
{
char recv_buffer[256]={0};
int rc =recv(c,recv_buffer,255,0)>0;
if(rc>0)
{
printf("recv:%s\n",recv_buffer);
}
else if(rc==SOCKET_ERROR)
{
printf("recv failed:%d\n",::WSAGetLastError());
break;
}
}
_endthreadex(0);
return 0;
}

int main(int argc, char* argv[])
{
//init
WORD wVersionRequested;
WSADATA wsaData;
wVersionRequested = MAKEWORD( 2, 2 );
WSAStartup( wVersionRequested, &wsaData );

c = socket(AF_INET,SOCK_STREAM,0);
if(c!=INVALID_SOCKET)
{
printf("create socket success!\n");
}

//connect
{
sockaddr_in sa;
sa.sin_family = AF_INET;
sa.sin_port = htons( 1500 );
sa.sin_addr.s_addr = inet_addr("127.0.0.1") ; //*²»Ö¸¶¨µØÖ·
int rc = connect(c,(sockaddr *)&sa,sizeof(sa));
if(rc == SOCKET_ERROR)
{
printf("connect failed:%d\n",::WSAGetLastError());
return -1;
}
}

_beginthreadex(0,0,&myrecv,0,0,0);

int count = 0;
timeval timeout={0,100};
while(true)
{
char send_buffer[256]={0};
sprintf(send_buffer,"s%d",count++);
int rc = send(c,send_buffer,strlen(send_buffer),0);
if(rc>0)
{
printf("send:%s\n",send_buffer);
}
else if(rc==SOCKET_ERROR)
{
printf("send failed:%d\n",::WSAGetLastError());
break;
}
}

closesocket(c);
//clean
WSACleanup( );
return 0;
}

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