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cs彈道腳本

發布時間: 2022-04-02 15:15:05

1. cs1.6怎麼改彈道的腳本

你可以直接去下載現成的腳本 腳本的彈道都是很規則的 但是現在伺服器裡面沒法用腳本的有個SXE6.3 如果你掛腳本 會被踢的 呵呵

2. CS彈道腳本

果然是傻子,這也會信……

3. CS1.6製作彈道一條線腳本

兄弟腳本是沒這個辦法來 實現的,除非是自喵作弊器,或者是伺服器里自帶無後坐力插件,不過這插件我記得1.6好像沒有的。在說了槍法是自己練出來的,你不覺得不勞而獲很無聊嗎? 你開了,還有游戲的樂趣嗎?
加油練槍法吧!

4. cs現在彈道最好的腳本是什麼

用腳本?不是吧
我以前也用
但是不用的時候就是
菜鳥
以後就不用了,因為腳本大多數都修改了彈道。彈道會很穩
1~~AK用腳本開槍射擊牆
點一下滑鼠發3顆子彈
彈空分布不會比頭大。但你關閉腳本是試一下下你就知道了。在不用腳本的情況下
連發的彈空
第3發會往上偏一點
2~~單發點射用腳本時,基本彈空會在一點上
但不用腳本的話會有一點偏,但不會大過一個頭的范圍
3~~三連發不是很明顯,基本一樣
4~~有的腳本還有作弊功能
比如「穿牆聲」「自動壓槍」等~~~
用腳本會使你餓技術下降
建議不用腳本

5. CS1.6彈道腳本

這是
fnatic.f0restwOw~"的腳本 比較正規,沒有任何違規參數,彈道很穩!

復制到你的config 里就可以了。

// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "name ollemebyssan"
bind "j" "name name Monent.Gu1ost"
bind "l" "say =)))))) HaHa"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "stopsound"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+ck"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+ck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F8" "quit"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "KP_HOME" "say -= GL & HF =-"
bind "KP_LEFTARROW" "famas;galil"
bind "KP_PGUP" "awp"
bind "KP_RIGHTARROW" "ak47;m4a1
bind "KP_END" "usp"
bind "KP_5" "hegren;flash;flash;sgren;defuser;buyammo1"
bind "KP_PGDN" "defuser"
bind "KP_ENTER" "sgren"
bind "KP_INS" "vesthelm"
bind "KP_DEL" "vest"
bind "KP_MINUS" "flash"
bind "KP_PLUS" "hegren"
bind "CAPSLOCK" "+voicerecord"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+sprung"
bind "MOUSE4" "+voicerecord"
bind "MOUSE5" "buyequip"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600.000000"
cl_crosshair_color "50 250 50"
cl_crosshair_size "large"
cl_crosshair_translucent "0"
cl_dlmax "80"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "250 180 25"
console "1.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300.000000"
name "fnatic.f0restwOw~"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "3.5"
skin ""
spec_autodirector_internal "0"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume "0.5"
setinfo "_vgui_menus" "0"
setinfo "_ah" "1"
+mlook
+jlook
exec userconfig.cfg

6. CS1.6彈道優化腳本(只要彈道優化)腳本哪個給個

其實彈道還是要自己去控制的!修改了腳本的話你就會下意識地點射或者掃射,也就是說原本應該飄到空中的子彈也命中了!去掉了腳本就完全沒感覺!沒意思!真的要用腳本就要看你對CS的理解了!真正理解了CS就可以自己修改,甚至不用修改也能打好!現在隨著大家的槍法都有了提高!我們要做的首先就是提高自己的心理素質,不作弊,不腳本!其次再提高技術!總之一句話!(前面我說的可以說是廢話)!多打打就好了!戰網和比賽完全不一樣!我們又不是戰隊!玩玩就好了!

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