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賣彩票腳本

發布時間: 2024-07-16 18:54:28

㈠ 學Python ,寫個彩票小腳本,怎麼從網站更新最新的開獎號

除非別人提供了webservice介面,否則還是手工做一遍,用wireshark抓包看一下,把需要的數據提取出來才可以。用urllib之類的庫,然後用能解析html的beautifulsoap什麼的。
url請求需要看wireshark這類截包工具發送的請求。

㈡ 褰╃エ涔熻兘浣滃紛鍚楋紵

1錛夋彁鍓嶆娊濂栧苟褰曞儚錛屾寜鎶藉栧彿鐮佸畨鎺掍漢鍦ㄨ喘褰╂埅鑷蟲椂闂村墠澶氬嶈喘涔幫紝鍒版娊濂栨椂錛屾斁褰曞儚錛屽瑰栬存槸鐜板満鐩存挱銆傝繖瑕佽純璧傚叕璇佸拰鐢佃嗗彴鐨勪漢錛屽苟涓旂煡閬撳唴鎯呯殑浜哄氾紝娑夊強鐨勯潰騫匡紝鎶鏈 鍚閲忎綆錛屼綔寮婇庨櫓澶
2錛変粠褰╃エ閿鍞鍒扮幇鍦虹洿鎾鎶藉栫幆鑺傞兘涓嶄綔寮婏紝鍙鍦ㄦ娊濂栫粨鏉熷埌絎浜屽ぉ鏃╀笂鍏甯冧腑濂栧彿鐮佹椂鐨7~8涓灝忔椂鍐咃紙閫氬父鏄澶滄櫄錛佺姱緗澶氬彂鐢熺殑鏃跺欙紒錛夊湪褰╃エ涓蹇冪殑璁$畻鏈轟腑鍋氭墜鑴氾紝鍙 瑕佸湪璁$畻鏈虹殑璐褰╂暟鎹搴撲腑鎻掑叆鎯寵佺殑璐褰╄板綍錛岃ˉ鎵撶焊璐ㄥ嚟璇佸嵆鍙錛岀炰笉鐭ラ間笉瑙夛紒鎯充腑鍑犳敞灝變腑鍑犳敞錛佺煡鎯呬漢灝戱紝鎶鏈鍚閲忛珮錛屼綔寮婇庨櫓鏋佷綆錛侊紒

㈢ 用支付寶買彩票 讓我設置java script伺服器

import javax.script.*;

import static java.lang.System.*;

ScriptEngineManager manager = new ScriptEngineManager();

// 得到javascript腳本引擎

ScriptEngine engine = manager.getEngineByName("javascript");

try

{undefined

// 開始運行腳本,並返回當前的小時

Double hour = (Double)engine.eval("var date = new Date();" +"date.getHours();");

String msg;

// 將小時轉換為問候信息

if (hour < 10)

㈣ http://www.lecai.com/lottery/draw/view/200phase=20130312072&agentId=5555 號碼如何用VB時時獲取

'自己加個計時器定時刷新
Option Explicit
Private Sub Command1_Click()
Dim ul As String, mark As String, s As String, temp As String
ul = "http://www.lecai.com/lottery/draw/view/200?phase=20130312072&agentId=5555"
Command1.Enabled = False
With CreateObject("InternetExplorer.Application")
.Visible = False
.navigate ul
Do Until .readyState = 4
DoEvents
Loop
s = .document.body.innerhtml
End With
mark = "latest_draw_time = "
If InStr(s, mark) = 0 Then
Command1.Enabled = True
Exit Sub
End If
temp = Mid(s, InStr(s, mark) + Len(mark) + 1, 20) & vbNewLine
mark = "var phaseData = {""" & Format(Date, "yyyy-mm-dd") & """:"
s = Mid(s, InStr(s, mark) + Len(mark), Len(s))
mark = """red"""
s = Mid(s, InStr(s, mark) + Len(mark) + 2, 19)
temp = temp & s
MsgBox temp
Command1.Enabled = True
End Sub

㈤ 傳奇私服腳本怎麼使用

挖礦 的腳本上 離線掛的腳本

彩票的那些功能腳本 這個是NPC試行腳本..!

㈥ 魔獸爭霸地圖編輯器彩票

################################################################################
############Lottery by Golgorth##V2.0###########################################
################################################################################
##1.- 你需要在主目錄下創建一個目錄,名叫"lottery"
##2.- 你應該檢查每個配置的內容以適合你的需要
## 你可以自定義NPC所說的話,獎勵物品使用的時間
## 獲獎中獎號碼的彩票
##3.- 你需要添加這些: [lotsystem::winnumber $player] :this check ##
## 將其放到 startup.tcl 的 OnPlayerDeath 中 ##
## 以檢查是否到了運行 winnernumber proc 的時候 ##
## 請小心地放入到正確的命名域(namespace)中 ,命名域是指你將代碼放入到的目標腳本位置,而不是文件名
################################################################################
################################################################################
#這是 creatures.scp 中的彩票員,復制並修改id, 陣營以及模型,使其針對大部分的玩家
################################################################################
[creature 900101]
attack=2000 2000
name=彩券發行員
model=7311
faction=12
guild=國有彩券發行
type=7
family=7
questscript=lotterynpc
npcflags=07
faction=12
elite=3
level=60
maxhealth=10370
damage=1037 1659
maxmana=0
sell=30033 # 必須和 items.scp中添加的彩券ID一致
###################################################################
#這是在 items.scp 中的物品 #
###################################################################
[item 30033]
name=彩券
buyprice=10000
startquest=123002 # 必須和添加到 quest.scp 中的quest ID一致,其實就是一個獲得以後激活的任務
questscript=lottery
stackable=1
class=12
classes=07FFF
flags=0800
material=-1
maxcount=1
model=31744
quality=1
races=01FF
sellprice=0
subclass=0
#########################################################
#添加到 quest.scp 中的內容(不要問為什麼需要這個) #
#########################################################
[quest 123002]
name=彩券
objectives=獲取你的彩券號碼。
desc=准備好測試你的幸運指數了嗎?
deliver=30033 1
src_item=30033
###########################################################
# 在tcl目錄中創建文件 lotsystem.tcl,並將以下內容復制到該文件中 #
###########################################################
namespace eval lotsystem {

proc lotterynum { player } {

set pname [GetName $player]
set n1_list "1 2 3 4 5 6 7 8 9 0"
set n2_list "1 2 3 4 5 6 7 8 9 0"
set n3_list "1 2 3 4 5 6 7 8 9 0"
set num1 [lindex $n1_list [expr {int(rand()*[llength $n1_list])}]]
set num2 [lindex $n2_list [expr {int(rand()*[llength $n2_list])}]]
set num3 [lindex $n3_list [expr {int(rand()*[llength $n3_list])}]]
set number "$num1$num2$num3"
set file "lottery/$number"
if { [file exists "lottery/$number"] != 1} {
set id [open $file a+]
puts $id "$pname"
close $id
return "你的彩券號碼是 $number"
}
set id [open $file a+]
puts $id "$pname"
close $id
return "你的彩券號碼是 $number"

}
# You should change the hours and day to check if is time to run lotto and to delete the folder
proc winnumber { player } {

set hourtime [clock format [clock seconds] -format {%H}]
set daytime [clock format [clock seconds] -format {%u}]
set checkfile "lottery/checkfile"
if { [file exists "lottery/checkfile"] != 1 } {
if { ($hourtime == 16) && ($daytime == 1) } {
set n1_list "1 2 3 4 5 6 7 8 9 0"
set n2_list "1 2 3 4 5 6 7 8 9 0"
set n3_list "1 2 3 4 5 6 7 8 9 0"
set num1 [lindex $n1_list [expr {int(rand()*[llength $n1_list])}]]
set num2 [lindex $n2_list [expr {int(rand()*[llength $n2_list])}]]
set num3 [lindex $n3_list [expr {int(rand()*[llength $n3_list])}]]
set number "$num1$num2$num3"
set file "lottery/winnernumber"
if { [file exists "lottery/winnernumber"] != 1 } {
set id [open $file w+]
puts $id "$number"
close $id
set cf [open $checkfile w+]
puts $cf ""
close $cf

}
set id [open $file w+]
puts $id "$number"
close $id
set cf [open $checkfile w+]
puts $cf ""
close $cf

}
}
if { ($daytime == 7) && ($hourtime == 23) } {
file delete -force "lottery"
file mkdir "lottery"

}
return
}

proc readwinner { player } {
set pname [GetName $player]
set yes "lottery/$pname"
set thewinneris "winnernumber"
set file "lottery/$thewinneris"
if { [file exists "lottery/$thewinneris"] != 1 } { return "中獎號碼還沒有生成" }
set id [open $file r]
gets $id data
close $id
set secondfile "lottery/$data"
if { [file exists "lottery/$data"] != 1 } { return "本期沒有任何人中獎." }
set secondid [open $secondfile r]
gets $secondid seconddata
close $secondid
set lines [split $seconddata \n]
set youwin [lsearch $seconddata $pname]
if { $youwin != -1 } {
if { [file exists "lottery/$pname"] != 1 } {
#Here you put the reward, use Item id.
AddItem $player 7
set cut [open $yes w+]
puts $cut "1"
close $cut
Say $player 0 "我中獎了!!"
}
}
return "中獎號是 $data,中獎的玩家有:$lines"
}
}
############################################################
#在tcl目錄下創建文件 lottery.tcl,並將以下代碼復制到文件中#
############################################################
namespace eval lottery {
proc QueryQuest { obj player questid } {
if { [GetQuestStatus $player $questid] != 4 } {
SendQuestReward $player $obj $questid "最棒的獎勵!" "你是否真的想賭賭?"
SendGossipComplete $player
#SendQuestRequestItems $player $obj $questid "" "Activate your bet."
} else {
SendQuestDetails $player $obj $questid
}
}

proc QuestAccept { obj player questid } {
SendQuestReward $player $obj $questid "最棒的獎勵!" "你是否真的想賭賭?"
SendGossipComplete $player
}

proc RequestReward { npc player questid } {
}
proc QuestChooseReward { obj player questid choose } {
lotsystem::lotterynum $player
}

proc OnOpen { obj player lootid } {
}
}

###########################################################
#在tcl目錄下創建文件 lotterynpc.tcl,並將以下內容復制到該文件中 #
###########################################################

#--------------------------------------------------------
namespace eval lotterynpc {

}
#--------------------------------------------------------
proc lotterynpc::GossipHello { npc player } {

SendGossip $player $npc { text 0 "我想購買一張彩券" }\
{ text 0 "我中獎了嗎?" }\
{ text 1 "我需要一些相關資料" }

}

#--------------------------------------------------------
# the lotsystem::winnumber $player is not very good here, so its better to put it in startup tcl in for example on playerdeath proc.
proc lotterynpc::GossipSelect { npc player option } {
switch $option {
0 { VendorList $player $npc }
1 { SendGossipComplete $player
lotsystem::winnumber $player
set win [lotsystem::readwinner $player ]
set resp "$win"
set news "text 0 \"$resp \n\n\n\""
set footer "text 2 \"Visit http://orangevirus.de for more
Informations\""
SendGossip $player $npc $news \
$footer }
2 { SendGossip $player $npc { text 0 "你需要購買一張彩券(我正在販賣),然後激活它。當彩券生效時,中獎號碼將被通知並且發布在這里。如果你是中獎者,那麼你將自動獲得獎品。開獎時間在每周日 16:00。祝你中獎!!"} }
}

}
#--------------------------------------------------------
proc lotterynpc::QueryQuest { npc player questid } {

}

#--------------------------------------------------------
proc lotterynpc::QuestStatus { npc player } {

}
#--------------------------------------------------------
proc lotterynpc::QuestHello { npc player } {

}
#--------------------------------------------------------
proc lotterynpc::QuestSelect { npc player questid } {

}

#--------------------------------------------------------
proc lotterynpc::QuestAccept { npc player questid } {

}

#--------------------------------------------------------
proc lotterynpc::QuestChooseReward { npc player questid choose } {

}
#--------------------------------------------------------
proc lotterynpc::RequestReward { npc player questid } {

}

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