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炸出腳本

發布時間: 2024-05-10 04:57:26

Ⅰ 請CS高手幫我做腳本.有現成的也行,但是要好的

分給我
你的CS腳本我有` 一模一樣的
包括你的條件```````````
QQ1753643

下面是我從我自己的config中修改到你要的
可以試下 主要優化畫面方面
AKM4優化彈道不BT AWP可以` 適合成長`````````
復制下面所有的英文
新件一個config的文本文檔
打開 粘貼保存成.txt後綴的文件
把弄好的文件復制到CS總目錄里的cstrike里

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "+xScriptMenu"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "xTimer"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back; slot10"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+moveup"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+speed"
bind "SHIFT" "+ck"
bind "F1" "xW2"
bind "F2" "xPBuy"
bind "F3" "xW1"
bind "F4" "xW5"
bind "F5" "xW4"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "xNetGraph"
bind "DEL" "xBright"
bind "PGDN" "xSwitchHand"
bind "PGUP" "+lookup"
bind "END" "xCCC"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bottomcolor "6"
topcolor "30"
model "gordon"
voice_modenable "1.000000"
d_spriteskip "0.000000"
joystick "0.000000"
_windowed_mouse "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
host_framerate "100"
console "1.000000"
developer "1"
tracker "0"
scr_conspeed "123456789"
r_mirroralpha "0"
precache "1"
setinfo ghosts "0"
setinfo dm "0"
setinfo ah "0"
mp_decals "300.000000"
setinfo vgui_menus "0"
sv_aim "0.000000"
sensitivity "1.5"
scr_transparentui "1"
m_pitch "0.022000"
m_filter "1.000000"
hud_fastswitch "1"
hud_centerid "1"
fps_max "101"
con_color "255 00 "
scr_conspeed "6000"
setinfo vgui_menus "0"
max_smokepuffs "0"
max_shells "0"
viewsize "120.000000"
net_graphwidth "140"
net_graphpos "1"
graphheight "105"
gamma "5.000000"
brightness "30.000000"
crosshair "1.000000"
fastsprites "1.000000"
name "xiAo panG"
cl_updaterate "60"
cl_cmdrate "60"
ex_interp "0.05"
ex_maxerrordistance "0"
rate "21000.666016"
pushlatency "-999"
snd_noextraupdate "1"
loadas8bit "1"
s_occfactor "0"
s_occ_epsilon "0"
s_occlude "0"
s_verbwet "0"
s_usepvs "0"
s_reverb "0"
s_reflect "0"
s_geometry "0"
s_a3d "1.000000"
r_shadows "0"
_snd_mixahead "0.1"
bgmvolume "1.000000"
hisound "1.000000"
suitvolume "0.000000"
volume "1.5"
s_eax "0.000000"
s_bloat "2.0"
s_numpolys "0"
s_polysize "0"
s_polykeep "0"
s_refdelay "0"
s_refgain "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0.0"
s_rolloff "1.0"
cl_observercrosshair "0"
cl_adaptive "0"
cl_pred_maxtime "500"
cl_pred_fraction "0.650"
cl_nopred "0"
cl_nolerp "0"
cl_gaitestimation "1"
cl_rollspeed "9999999"
cl_pitchup "89"
cl_pitchdown "89"
cl_bobup "0"
cl_bobcycle "0.8"
cl_bob "1"
cl_forwardspeed "400"
cl_backspeed "400"
cl_solid_players "0"
cl_allowdownload "1"
cl_himodels "0.000000"
r_drawviewmodel "1"
r_dynamic "0"
gl_alphamin "0.25"
gl_ztrick "1"
gl_wateramp "0"
gl_round_down "6"
gl_playermip "1000"
gl_picmip "0"
gl_lightholes "0"
gl_keeptjunctions "0"
gl_palette_tex "0"
gl_cull "1"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_monolights "0"
gl_lightholes "0"
gl_flipmatrix "0"
gl_dither "1"
voice_enable "1"
voice_scale "1.000000"
setinfo lefthand "0"
hud_takesshots "1"
cl_hidefrags "1"
alias +1 "+jump;+ck"
alias -1 "-jump;-ck"
bind SPACE +1
+mlook

Ⅱ cs1.6如何炸伺服器

去下個帶有炸服功能的腳本,直接一鍵ok

Ⅲ cs防炸插件!!!!!+命令+好的腳本 不要變態的

以下是炸法和防炸的方法

1 黑別人F的意思是指炸人家F吧? 炸F只有在CS1.5里可以..具體有
cs1.5常見的命令炸F方法(附:防炸方法)
① 現在,這種方法在網上隨處可見,隨便一搜就能找到。在此公布僅供學習使用,切勿亂用。

這個一般是利用cs中的一個下載bug,使用一個命令可以直接搜索伺服器中的文件,高速下載..伺服器配置不好,一個下載就能over了,伺服器配置高,多幾個命令也趟不住! 方法很簡單,在控制台輸入cmd dlfile maps/de_st2.bsp(這里的de_st2.bsp是炸F時玩的地圖)。

一個命令就可以簡單的實現炸F,不過防炸也很簡單,方法是:在控制台輸入,sv_allowdownload 0 cl_allowdownload 0 兩個一起輸.
②用手雷炸服:

1.開局800元,分別夠買手雷和閃光一顆

2.按G鍵扔掉手中的手槍

3.選擇閃光,然後扔出

4.選擇手雷,然後扔出

5.僅剩下刀了 直接按下切槍鍵Q就可以

是現在流行並且已經泛濫的扔雷炸F

只要1.5伺服器可以使用手雷就可以炸掉伺服器

包括IP伺服器都可以.

後注:拿手雷如果OP電腦好一點用處都沒有

手雷意思是不停扔雷 讓伺服器處理數據出錯 可如果OP電腦好 CPU處理速度快 這招什麼效果都沒有.

一般sv_allowdownload 0 cl_allowdownload 0 這倆指令現在起不到多大作用.那麼我們現在網路上有一種防炸插件http://hi..com/drysea/blog/item/8b07615962f2632b2934f06a.html 這是地址.下載後解壓到cs目錄下的cstrike下覆蓋原文件

fz_chengfa 命令用來控制檢測到炸f者後的動作
fz_chengfa 0是警報
fz_chengfa 1是警告
其他值是沒有任何懲罰,默認值是1

修正了bug:
1。用q切換手雷時被殺死可能會出現誤報
2。刀和手雷用q切換時,剛好op刷新,有可能會出現誤報
新增加命令:
ren 用於取代name

本插件沒改任何的游戲特性,別人一炸服他的名字立刻變成woshizhafwolaji 全部鍵都失靈,必須重新啟動進入,要不進入控制台也會打不開。

下載以下任意一個產生cs防炸插件就OK啦

其實本插件還可以防止OP名字被更改的,只要輸入命令amx_lock_name (要鎖定的名字) 這樣別人就改不了你OP的名字了,解鎖 amx_unlock_name "要解鎖的人的名字
這就不怕炸了.........

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