定製腳本
㈠ 按鍵精靈9 定製腳本 讀取EXCEL 復制 剪切 粘貼
這個問題理論上是非常簡單的,拋開按鍵精靈不說,用VB或者
php語言
實現起來應該更簡單些。當然,如果你一定要用按鍵精靈的話,也可以實現,按鍵精靈有讀取EXCEL的函數,一個例子:
定義一個數組,每次讀取EXCEL放到數組變數裡面,然後把這個數組下標作為參數中的行號放到函數當中。舉個我寫的簡單的例子:data(行數,列數)=Plugin.Office.ReadXls(1,行數,列數).
讀取完後,用循環實現你的2~5步,這個純屬按鍵精靈的腳本錄制,傻瓜式操作,錄完後調試下,如果運行OK就可以運行了,應該沒什麼難度。如果有困難,
網路hi
我。
㈡ 我想定製個按鍵精靈腳本,有沒有專業製作按鍵精靈的團隊
現在幾乎所有的游戲,網上都有人在賣腳本。你網路一下,游戲名稱+輔助工具,就能搜到大把,有免費也有收費的。定製腳本就沒必要了,費用太高。
㈢ 誰幫我定製個腳本啊
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "*" "+deagle_kaufen"
bind "," "buyammo1"
bind "." "buyammo2"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "=" "podbotmenu"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "weapon_hegrenade"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 201"
bind "g" "he_kaufen; wait; weapon_hegrenade; ms0"
bind "h" "+commandmenu"
bind "i" "radio1"
bind "k" "buyequip"
bind "m" "chooseteam"
bind "o" "radio2"
bind "p" "radio3"
bind "q" "lastinv"
bind "r" "+reload; timeleft"
bind "s" "+back"
bind "t" "drop"
bind "u" "messagemode2"
bind "v" "radio3;menuselect 2;w8;w8;ms0"
bind "w" "+forward"
bind "x" "wit"
bind "y" "messagemode"
bind "ALT" "+voicerecord"
bind "CTRL" "+ck"
bind "SHIFT" "+speed"
bind "F6" "rcon mp_friendlyfire 0;wa8;rcon mp_friendly_grenade_damage 0;wa8;rcon sv_maxspeed 0"
bind "F7" "rcon mp_friendlyfire 1;wa8;rcon mp_friendly_grenade_damage 1;wa8;rcon sv_maxspeed 320"
bind "F8" "exec add-on/Admin/incs.cfg"
bind "F9" "exec add-on/Admin/clanbase.cfg"
bind "F10" "exec add-on/Admin/espl.cfg"
bind "F11" "rcon sv_restartround 1"
bind "F12" "retry"
bind "HOME" "+sayoff"
bind "END" "adjust_crosshair"
bind "KP_HOME" "+awm_kaufen"
bind "KP_UPARROW" "+he_kaufen"
bind "KP_PGUP" "+flash_kaufen"
bind "KP_LEFTARROW" "+light_kaufen"
bind "KP_5" "+heavy_kaufen"
bind "KP_RIGHTARROW" "+smoke_kaufen"
bind "KP_END" "+mp5_kaufen"
bind "KP_DOWNARROW" "+weste_kaufen"
bind "KP_PGDN" "+westehelm_kaufen"
bind "KP_ENTER" "+muni2_kaufen"
bind "KP_INS" "+einkauf"
bind "KP_DEL" "+defuse_kaufen"
bind "KP_SLASH" "+usp_kaufen"
bind "KP_MINUS" "+sparen"
bind "KP_PLUS" "+muni1_kaufen"
bind "MWHEELUP" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "bunny"
bind "PAUSE" "pause"
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
console "1.000000"
fps_max "100"
fps_modem "100"
crosshair "1.000000"
gamma "31337.000000"
brightness "31337.000000"
con_color "230 230 112"
net_graph "0"
net_scale "5"
net_graphpos "2"
sv_voiceenable "1"
sv_aim "0.000000"
hpk_maxsize "0.1"
viewsize "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
mp_decals "0.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "0.700000"
suitvolume "0.100000"
hisound "1.000000"
bgmvolume "0.000000"
MP3Volume "0.800000"
_snd_mixahead "0.1"
name "moon_R"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "9999.000000"
cl_updaterate "51"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "9999"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "0"
cl_cmdrate "51"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
sensitivity "4.100000"
joystick "0.000000"
hud_takesshots "1"
fastsprites "0"
cl_corpsestay "600.000000"
_cl_autowepswitch "1"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "1"
hud_fastswitch "1"
hud_centerid "0"
voice_modenable "1"
hud_classautokill "1"
setinfo "_ah" "1"
setinfo "lefthand" "0"
setinfo "vgui_menus" "1"
setinfo "ah" "1"
setinfo "dm" "0"
setinfo "_vgui_menus" "0"
setinfo "ghosts" "0"
setinfo "autohelp" "0"
+mlook
㈣ 我會寫各種按鍵精靈腳本定製易語言軟體去哪裡找客戶呢
在按鍵精靈論壇注冊成為會員,申請成為許可權更高的可以接單的。還有就是可以經關注發帖求助的這類人
㈤ 那些做游戲腳本的人是如何收費的
做游戲腳本的一般分為2種,一種屬於是免費腳本,但是你要填他的邀請碼,這樣他可以拿提成,加上有些平台會給予這些腳本者一些獎勵,還有一種屬於收費型腳本,比如一月多少錢等等。
㈥ 應用程序定製的腳本語言有哪些
許多大型的應用程序都包括根據用戶需求而定製的慣用腳本語言。同樣地,許多電腦游戲系統使用一種自定義腳本語言來表現NPC和游戲環境的預編程動作。
此類語言通常是為一個單獨的應用程序所設計,雖然它們貌似一些通用語言,但它們有自定義的功能。
具體包括:
Action Code Script
ActionScript
AutoLISP
BlobbieScript
Emacs Lisp
Game Maker Language
HyperTalk
IPTSCRAE
IRC script
Lingo
Matlab Embedded Language
Maya Embedded Language
mIRC script
NWscript
QuakeC
UnrealScript
Visual Basic for Applications
VBScript
ZZT-oop
㈦ 腳本製作 找一個會製作自動輔助腳本的作者。或者有哪裡可以定製製作腳本的論壇!!!
接腳本定做,網頁,游戲,搶單等,模擬人工操作,可以後台多開
㈧ 本人想開一個軟體工作室,主要業務是定製軟體和各類腳本(包括游戲腳本),請問可以嗎,都需要些什麼手續
游戲工作室好像沒法去申請的吧
其實如果只是游戲工作室的話弄幾個好的機子就行了
製作游戲腳本銷售如果沒人舉報就不算違法,反正不要做的太大,別搞的游戲公司都知道你的存在,到時候你就麻煩了
㈨ 我想做的編號自動增加的js腳本定製,
你的編號生成的地方if else 不對,用下面的試試,替代你那塊.
var b = (parseInt(bh))+1;
bh="0000"+b;
bh = bh.slice(-5,bh.length);
將編號賦給「bh」
objTable.put("bh",bh);
㈩ 定製按鍵精靈腳本
推薦兩個群。
當然,如果簡單的話,我也可以幫你