壓槍安卓腳本
Ⅰ 怎麼做一個連射自動壓槍的滑鼠宏腳本
建議買一個專門的滑鼠,普通滑鼠無法更改。
自帶宏教程的經濟實惠的可以看看雷蛇的煉獄蝰蛇,羅技的g302,雷柏的v210等等高端點的可以看看羅技的g502,雷蛇的太攀皇蛇,雷柏的v910等等。都是很不錯的滑鼠,游戲專用的電競滑鼠。口碑很不錯的。
方法
所謂宏是依靠滑鼠的驅動軟體自帶的編輯功能來結合連點以及滑鼠運動軌跡而造成的自動壓槍效果,一般都是步槍的點射模式,也就是單發射擊依靠軟體來達到自動化的射速。可以理解為腳本,輔助。但是達不到外掛的程度。起碼一般情況下你是打不過g的。但是宏選手並不是不可戰勝。
而壓槍是對於游戲有了一定時間的練習和理解,對於彈道的大概上跳有自己的理解,然後進行下壓操作形成肌肉記憶的一種(技能)想不到其他形容詞。一般我們說的壓槍都是基於槍械的全自動模式通過滑鼠向下移動而嘗試控制彈道在一個比較集中的點位。從而更快更有效率的擊殺對方。
滑鼠宏鍵盤宏可以理解為按鍵精靈,通過軟體把大量的操作集合到一個按鍵。比如我開槍設置為+滑鼠向下滑動是s,就可以在軟體里編輯++s++s++s++s++s++s++s++s++s++s++s++s++s然後把這一整段的操作編輯為滑鼠一個按鍵,可以側鍵也可以是左鍵。然後我看到人了只需要按一下我編輯好的鍵就可以完成上面的操作。
正常人的操作就是看到人之後的操作是++++++s+++s每一個+號等於按一下左鍵開槍s等於你把滑鼠往下移動了一點。然後宏軟體可以把這個操作的過程簡化到只按一個鍵。
Ⅱ 求:自動壓槍腳本
http://www.pb86.net/Soft/yxdown/csjb/200804/6979.html http://download.csdn.net/source/448995上面2個下載下來是參數隨便做一個CSTRIKE目錄下做一個cfg(比如yaqiang.cfg)將壓槍參數寫入其中,然後在CONFIG.CFG建立一行 exec "yaqiang.cfg" CS啟動後會自動載入
Ⅲ 按鍵精靈壓槍腳本是不是很難做
很簡單,我寫了個吃雞的,但是不敢用,怕被封號
Ⅳ 宏編程滑鼠壓槍教程
1、這里以logitech G滑鼠為例,首先切換到自己品牌的滑鼠自定義編程界面;
Ⅳ cs1.5壓槍腳本
cs1.5壓槍腳本
alias dev1 "developer 1"
alias dev0 "developer 0"
alias att "+attack"
alias +on "+attack; +lookdown"
alias -on "-attack; -lookdown"
alias em ""
alias antion "bind / antioff; wait; bind mouse1 r0; wait; bind , r0;
wait; bind .r0; wait; bind mwheelup r0; wait; bind mwheeldown r0;
dev1; echo No-Recoil ON; dev0"
alias antioff "bind mouse1 +attack; wait; bind , em; wait; bind .
em; wait; bind mwheelup em; wait; bind mwheeldown em; wait; bind /
antion; wait; dev1; echo No-Recoil OFF; dev0"
alias cl0 "cl_pitchspeed 0"
alias cl1 "cl_pitchspeed 0.5"
alias cl2 "cl_pitchspeed 1"
alias cl3 "cl_pitchspeed 1.5"
alias cl4 "cl_pitchspeed 2"
alias cl5 "cl_pitchspeed 2.5"
alias cl6 "cl_pitchspeed 3"
alias cl7 "cl_pitchspeed 3.5"
alias cl8 "cl_pitchspeed 4"
alias cl9 "cl_pitchspeed 4.5"
alias cl10 "cl_pitchspeed 5"
alias cl11 "cl_pitchspeed 5.5"
alias cl12 "cl_pitchspeed 6"
alias cl13 "cl_pitchspeed 6.5"
alias cl14 "cl_pitchspeed 7"
alias cl15 "cl_pitchspeed 7.5"
alias cl16 "cl_pitchspeed 8"
alias cl17 "cl_pitchspeed 8.5"
alias cl18 "cl_pitchspeed 9"
alias cl19 "cl_pitchspeed 9.5"
alias cl20 "cl_pitchspeed 10"
alias cl21 "cl_pitchspeed 11"
alias cl22 "cl_pitchspeed 12"
alias cl23 "cl_pitchspeed 13"
alias cl24 "cl_pitchspeed 14"
alias cl25 "cl_pitchspeed 15"
alias cl26 "cl_pitchspeed 16"
alias cl27 "cl_pitchspeed 17"
alias cl28 "cl_pitchspeed 18"
alias cl29 "cl_pitchspeed 19"
alias cl30 "cl_pitchspeed 20"
alias cl31 "cl_pitchspeed 22"
alias cl32 "cl_pitchspeed 24"
alias cl33 "cl_pitchspeed 26"
alias cl34 "cl_pitchspeed 28"
alias cl35 "cl_pitchspeed 30"
alias cl36 "cl_pitchspeed 32"
alias cl37 "cl_pitchspeed 34"
alias cl38 "cl_pitchspeed 36"
alias cl39 "cl_pitchspeed 38"
alias cl40 "cl_pitchspeed 40"
alias ec0 "dev1; echo Recoil 0; dev0"
alias ec1 "dev1; echo Recoil 0+; dev0"
alias ec2 "dev1; echo Recoil 1; dev0"
alias ec3 "dev1; echo Recoil 1+; dev0"
alias ec4 "dev1; echo Recoil 2; dev0"
alias ec5 "dev1; echo Recoil 2+; dev0"
alias ec6 "dev1; echo Recoil 3; dev0"
alias ec7 "dev1; echo Recoil 3+; dev0"
alias ec8 "dev1; echo Recoil 4; dev0"
alias ec9 "dev1; echo Recoil 4+; dev0"
alias ec10 "dev1; echo Recoil 5; dev0"
alias ec11 "dev1; echo Recoil 5+; dev0"
alias ec12 "dev1; echo Recoil 6; dev0"
alias ec13 "dev1; echo Recoil 6+; dev0"
alias ec14 "dev1; echo Recoil 7; dev0"
alias ec15 "dev1; echo Recoil 7+; dev0"
alias ec16 "dev1; echo Recoil 8; dev0"
alias ec17 "dev1; echo Recoil 8+; dev0"
alias ec18 "dev1; echo Recoil 9; dev0"
alias ec19 "dev1; echo Recoil 9+; dev0"
alias ec20 "dev1; echo Recoil 10; dev0"
alias ec21 "dev1; echo Recoil 11; dev0"
alias ec22 "dev1; echo Recoil 12; dev0"
alias ec23 "dev1; echo Recoil 13; dev0"
alias ec24 "dev1; echo Recoil 14; dev0"
alias ec25 "dev1; echo Recoil 15; dev0"
alias ec26 "dev1; echo Recoil 16; dev0"
alias ec27 "dev1; echo Recoil 17; dev0"
alias ec28 "dev1; echo Recoil 18; dev0"
alias ec29 "dev1; echo Recoil 19; dev0"
alias ec30 "dev1; echo Recoil 20; dev0"
alias ec31 "dev1; echo Recoil 22; dev0"
alias ec32 "dev1; echo Recoil 24; dev0"
alias ec33 "dev1; echo Recoil 26; dev0"
alias ec34 "dev1; echo Recoil 28; dev0"
alias ec35 "dev1; echo Recoil 30; dev0"
alias ec36 "dev1; echo Recoil 32; dev0"
alias ec37 "dev1; echo Recoil 34; dev0"
alias ec38 "dev1; echo Recoil 36; dev0"
alias ec39 "dev1; echo Recoil 38; dev0"
alias ec40 "dev1; echo Recoil 40; dev0"
alias r0 "ec0; cl0; bind mouse1 +attack; bind , r1; bind mwheelup
r1"
alias r1 "ec1; cl1; bind mouse1 +on; bind , r2; bind . r0; bind
mwheelup r2; bind mwheeldown r0"
alias r2 "ec2; cl2; bind mouse1 +on; bind , r3; bind . r1; bind
mwheelup r3; bind mwheeldown r1"
alias r3 "ec3; cl3; bind mouse1 +on; bind , r4; bind . r2; bind
mwheelup r4; bind mwheeldown r2"
alias r4 "ec4; cl4; bind mouse1 +on; bind , r5; bind . r3; bind
mwheelup r5; bind mwheeldown r3"
alias r5 "ec5; cl5; bind mouse1 +on; bind , r6; bind . r4; bind
mwheelup r6; bind mwheeldown r4"
alias r6 "ec6; cl6; bind mouse1 +on; bind , r7; bind . r5; bind
mwheelup r7; bind mwheeldown r5"
alias r7 "ec7; cl7; bind mouse1 +on; bind , r8; bind . r6; bind
mwheelup r8; bind mwheeldown r6"
alias r8 "ec8; cl8; bind mouse1 +on; bind , r9; bind . r7; bind
mwheelup r9; bind mwheeldown r7"
alias r9 "ec9; cl9; bind mouse1 +on; bind , r10; bind . r8; bind
mwheelup r10; bind mwheeldown r8"
alias r10 "ec10; cl10; bind mouse1 +on; bind , r11; bind . r9; bind
mwheelup r11; bind mwheeldown r9"
alias r11 "ec11; cl11; bind mouse1 +on; bind , r12; bind . r10; bind
mwheelup r12; bind mwheeldown r10"
alias r12 "ec12; cl12; bind mouse1 +on; bind , r13; bind . r11; bind
mwheelup r13; bind mwheeldown r11"
alias r13 "ec13; cl13; bind mouse1 +on; bind , r14; bind . r12; bind
mwheelup r14; bind mwheeldown r12"
alias r14 "ec14; cl14; bind mouse1 +on; bind , r15; bind . r13; bind
mwheelup r15; bind mwheeldown r13"
alias r15 "ec15; cl15; bind mouse1 +on; bind , r16; bind . r14; bind
mwheelup r16; bind mwheeldown r14"
alias r16 "ec16; cl16; bind mouse1 +on; bind , r17; bind . r15; bind
mwheelup r17; bind mwheeldown r15"
alias r17 "ec17; cl17; bind mouse1 +on; bind , r18; bind . r16; bind
mwheelup r18; bind mwheeldown r16"
alias r18 "ec18; cl18; bind mouse1 +on; bind , r19; bind . r17; bind
mwheelup r19; bind mwheeldown r17"
alias r19 "ec19; cl19; bind mouse1 +on; bind , r20; bind . r18; bind
mwheelup r20; bind mwheeldown r18"
alias r20 "ec20; cl20; bind mouse1 +on; bind , r21; bind . r19; bind
mwheelup r21; bind mwheeldown r19"
alias r21 "ec21; cl21; bind mouse1 +on; bind , r22; bind . r20; bind
mwheelup r22; bind mwheeldown r20"
alias r22 "ec22; cl22; bind mouse1 +on; bind , r23; bind . r21; bind
mwheelup r23; bind mwheeldown r21"
alias r23 "ec23; cl23; bind mouse1 +on; bind , r24; bind . r22; bind
mwheelup r24; bind mwheeldown r22"
alias r24 "ec24; cl24; bind mouse1 +on; bind , r25; bind . r23; bind
mwheelup r25; bind mwheeldown r23"
alias r25 "ec25; cl25; bind mouse1 +on; bind , r26; bind . r24; bind
mwheelup r26; bind mwheeldown r24"
alias r26 "ec26; cl26; bind mouse1 +on; bind , r27; bind . r25; bind
mwheelup r27; bind mwheeldown r25"
alias r27 "ec27; cl27; bind mouse1 +on; bind , r28; bind . r26; bind
mwheelup r28; bind mwheeldown r26"
alias r28 "ec28; cl28; bind mouse1 +on; bind , r29; bind . r27; bind
mwheelup r29; bind mwheeldown r27"
alias r29 "ec29; cl29; bind mouse1 +on; bind , r30; bind . r28; bind
mwheelup r30; bind mwheeldown r28"
alias r30 "ec30; cl30; bind mouse1 +on; bind , r31; bind . r29; bind
mwheelup r31; bind mwheeldown r29"
alias r31 "ec31; cl31; bind mouse1 +on; bind , r32; bind . r30; bind
mwheelup r32; bind mwheeldown r30"
alias r32 "ec32; cl32; bind mouse1 +on; bind , r33; bind . r31; bind
mwheelup r33; bind mwheeldown r31"
alias r33 "ec33; cl33; bind mouse1 +on; bind , r34; bind . r32; bind
mwheelup r34; bind mwheeldown r32"
alias r34 "ec34; cl34; bind mouse1 +on; bind , r35; bind . r33; bind
mwheelup r35; bind mwheeldown r33"
alias r35 "ec35; cl35; bind mouse1 +on; bind , r36; bind . r34; bind
mwheelup r36; bind mwheeldown r34"
alias r36 "ec36; cl36; bind mouse1 +on; bind , r37; bind . r35; bind
mwheelup r37; bind mwheeldown r35"
alias r37 "ec37; cl37; bind mouse1 +on; bind , r38; bind . r36; bind
mwheelup r38; bind mwheeldown r36"
alias r38 "ec38; cl38; bind mouse1 +on; bind , r39; bind . r37; bind
mwheelup r39; bind mwheeldown r37"
alias r39 "ec39; cl39; bind mouse1 +on; bind , r40; bind . r38; bind
mwheelup r40; bind mwheeldown r38"
alias r40 "ec40; cl40; bind mouse1 +on; bind . r39; bind mwheeldown
r39"
bind / "antion"
alias _special ""
Ⅵ 刺激戰場自動壓槍用什麼輔助更好用
無後座,蘋果iOS安卓免root好使,
任何武器都是沒有後坐力的,也就是不抖
這里就有,128丿4162丿142
刺激戰場全軍出擊除草無敵鎖頭,除草透視方框自瞄完全像磁鐵一樣粘著敵人,
刺激戰場,除草人物透視,顯示所在處,
任何武器都是沒有後坐力的,也就是不抖
這里就有,128丿4162丿142
刺激戰場全軍出擊除草無敵鎖頭,最靠譜 最關鍵的一個地方來了,那就是圈外不掉血呀,
決戰圈必勝的功能呀肯定是令人怦然心動的那種類型,
絕地求生全軍出擊,除草透視方框自瞄
刺激戰場,除草激戰場全軍出擊除草無敵鎖頭,除草透視方框自瞄刺激戰場全軍出擊的掛,無後座可能基本上的都聽說過吧 這個也是非常的方便不用壓槍
任何武器都是沒有後坐力的,也就是不抖
這里就有,128丿4162丿142,
刺激戰場全軍出擊除草無敵鎖頭,除草透視方框自瞄,沒玩過的伙計還不趕緊的行動起來,空想有什麼用,我們要比他們更厲害
可以說啊 這是目前最好用的了 因為很多他都會封掉 所以說這個他不會封已經算是最關鍵的一點 最基本的一點 達到了最好
刺激戰場,除草人物透視,雷噠顯示,
任何武器都是沒有後坐力的,也就是不抖
這里就有,128丿4162丿142沒有後坐力的,也就是不抖動瞄著一個點射,
這里就有,128丿4162丿142
刺刺激戰場全軍出擊的掛,無後座
任何武器都是沒有後坐力的,也就是不抖
這里就有,128丿4162丿142
刺激戰場全軍出擊除草無敵鎖頭,除草透視方框自瞄
此時此刻想吟詩一首:
離離原上草,一歲一枯榮,野火燒不盡,春風吹又生,遠芳侵古道,晴翠接荒城,又送王孫去,萋萋滿別情。
刺激戰場,除草人物透視,顯示,
任何武器都是沒有後坐力的,也就是不抖
這里就有,128丿4162丿142
刺激戰場全軍出擊除草無敵鎖頭,圈外不掉血呀,決戰圈必勝的功能呀怦然心動。
絕地求生全軍出擊,除草透視方框自瞄
刺激戰場,除草激戰場全軍出擊除草無敵鎖頭,除草透視方框自瞄刺激戰場全軍出擊的掛,無後座
任何武器都是沒有後坐力的,也就是不抖
Ⅶ 壓槍腳本是什麼
- - 不好好練 ,想那些。。受不了
Ⅷ 滑鼠宏設置一鍵壓槍詳細教程是什麼
滑鼠宏設置一鍵壓槍詳細教程是如下:
操作設備:戴爾筆記本電腦
操作系統:win10
操作程序:logitech G滑鼠
1、這里以logitech G滑鼠為例,首先切換到自己品牌的滑鼠自定義編程界面,如下圖所示:
Ⅸ 什麼是壓槍腳本
這種腳本下載安裝後,使你在開槍時有一種比較穩重的感覺,準星散射比較小,不亂跳,後坐力比較小,更容易擊倒敵人........
腳本的使用在國際大賽中是允許使用的,它是優化游戲的一種途徑,不屬於作弊器的范疇.
Ⅹ 怎麼做一個自動壓槍的滑鼠宏腳本
沒必要自己做啊,現在免費的工具那麼多,壓槍宏都是自帶的吧,我自己是用吃雞百寶箱,不用錢,而且自動壓槍手感好的一匹!