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xscript腳本加密

發布時間: 2023-06-06 10:44:27

㈠ CS1.5腳本

新建一個txt文本文檔,
復制下面的所有語句到新建的TXT文檔里 粘貼,
保存重命名為config.txt
復制寫好語句的config.txt文件到CS總目錄下的cstrike文件夾
覆蓋 OK了
config.txt就是CS腳本文件 不需要下載,把它放移動硬碟或者QQ硬碟之類的保存起來換了電腦或者網吧下載來照樣復制到CS總目錄里的cstrike文件夾里就行.

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "+xScriptMenu"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "xTimer"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back; slot10"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+moveup"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+speed"
bind "SHIFT" "+ck"
bind "F1" "xW2"
bind "F2" "xPBuy"
bind "F3" "xW1"
bind "F4" "xW5"
bind "F5" "xW4"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "xNetGraph"
bind "DEL" "xBright"
bind "PGDN" "xSwitchHand"
bind "PGUP" "+lookup"
bind "END" "xCCC"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bottomcolor "6"
topcolor "30"
model "gordon"
voice_modenable "1.000000"
d_spriteskip "0.000000"
joystick "0.000000"
_windowed_mouse "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
host_framerate "100"
console "1.000000"
developer "1"
tracker "0"
scr_conspeed "123456789"
r_mirroralpha "0"
precache "1"
setinfo ghosts "0"
setinfo dm "0"
setinfo ah "0"
mp_decals "300.000000"
setinfo vgui_menus "0"
sv_aim "0.000000"
sensitivity "1.5"
scr_transparentui "1"
m_pitch "0.022000"
m_filter "1.000000"
hud_fastswitch "1"
hud_centerid "1"
fps_max "101"
con_color "255 00 "
scr_conspeed "6000"
setinfo vgui_menus "0"
max_smokepuffs "0"
max_shells "0"
viewsize "120.000000"
net_graphwidth "140"
net_graphpos "1"
graphheight "105"
gamma "5.000000"
brightness "30.000000"
crosshair "1.000000"
fastsprites "1.000000"
name "xiAo panG"
cl_updaterate "60"
cl_cmdrate "60"
ex_interp "0.05"
ex_maxerrordistance "0"
rate "21000.666016"
pushlatency "-999"
snd_noextraupdate "1"
loadas8bit "1"
s_occfactor "0"
s_occ_epsilon "0"
s_occlude "0"
s_verbwet "0"
s_usepvs "0"
s_reverb "0"
s_reflect "0"
s_geometry "0"
s_a3d "1.000000"
r_shadows "0"
_snd_mixahead "0.1"
bgmvolume "1.000000"
hisound "1.000000"
suitvolume "0.000000"
volume "1.5"
s_eax "0.000000"
s_bloat "2.0"
s_numpolys "0"
s_polysize "0"
s_polykeep "0"
s_refdelay "0"
s_refgain "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0.0"
s_rolloff "1.0"
cl_observercrosshair "0"
cl_adaptive "0"
cl_pred_maxtime "500"
cl_pred_fraction "0.650"
cl_nopred "0"
cl_nolerp "0"
cl_gaitestimation "1"
cl_rollspeed "9999999"
cl_pitchup "89"
cl_pitchdown "89"
cl_bobup "0"
cl_bobcycle "0.8"
cl_bob "1"
cl_forwardspeed "400"
cl_backspeed "400"
cl_solid_players "0"
cl_allowdownload "1"
cl_himodels "0.000000"
r_drawviewmodel "1"
r_dynamic "0"
gl_alphamin "0.25"
gl_ztrick "1"
gl_wateramp "0"
gl_round_down "6"
gl_playermip "1000"
gl_picmip "0"
gl_lightholes "0"
gl_keeptjunctions "0"
gl_palette_tex "0"
gl_cull "1"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_monolights "0"
gl_lightholes "0"
gl_flipmatrix "0"
gl_dither "1"
voice_enable "1"
voice_scale "1.000000"
setinfo lefthand "0"
hud_takesshots "1"
cl_hidefrags "1"
alias +1 "+jump;+ck"
alias -1 "-jump;-ck"
bind SPACE +1
+mlook

㈡ Xscript腳本相關問題求助

使用腳本自動框法,絕對沒問題,不會理改到其它字元的

㈢ 如何調試shell腳本各種方法都說說。

方法一:sh
-x
script.sh
-x選項會將運行到的腳本內容顯示在屏幕上,前面有個+號。這樣就知道哪句被執行到了。對調試很有幫助。
方法二:在腳本中使用debug開關
適用於只調試部分腳本的情況。
set
-x
......(要調試的代碼段)
set
+x
然後sh
script.sh運行腳本
方法三:在腳本中添加列印
比如搞個log輸出函數,專門用於列印調試相關信息。
_log()
{
if
[
"$_DEBUG"
=
"true"
];
then
echo
"調試信息"
fi
}
只要在外面控制$_DEBUG開關即可。

㈣ Xscript的xpk文件怎麼解密

注冊軟體的注冊碼和機器碼關系是:獲得你機器的相關硬體信息通過一些演算法加密後得到機器碼,你將機器碼給他後通過反向解密就可以知道你的硬體信息,生成和硬體配對的注冊碼,不同的軟體,作者採用不同的加密方法,所以你應說明你的軟體名稱及版本並提供機器碼。有破過的人難說會幫你:-)

㈤ 這是什麼加密方式

你這個只是存儲設備中的二進制,看不出是什麼加密方式的,加密後的數據和未加密後的數據都是二進制

㈥ 如何調試Linux shell腳本

方法一:
sh
-x
script.sh-x選項會將運行到的腳本內容顯示在屏幕上,前面有個+號。這樣就知道哪句被執行到了。對調試很有幫助。
方法二:在腳本中使用debug開關適用於只調試部分腳本的情況。
set
-x
搜索……(要調試的代碼段)
set
+x
然後sh
script.sh運行腳本
方法三:
在腳本中添加列印比如搞個log輸出函數,專門用於列印調試相關信息。
_log(){
if
[
「$_DEBUG」
=
「true」
];
then
echo
「調試信息」
fi
}只要在外面控制$_DEBUG開關即可。

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