java五子棋代碼
① java五子棋源代碼
抄來的
chessClient.java:客戶端主程序。
chessInterface.java:客戶端的界面。
chessPad.java:棋盤的繪制。
chessServer.java:伺服器端。
可同時容納50個人同時在線下棋,聊天。
沒有加上詳細注釋,不過絕對可以運行,j2sdk1.4下通過。
/*********************************************************************************************
1.chessClient.java
**********************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.*;
class clientThread extends Thread
{
chessClient chessclient;
clientThread(chessClient chessclient)
{
this.chessclient=chessclient;
}
public void acceptMessage(String recMessage)
{
if(recMessage.startsWith("/userlist "))
{
StringTokenizer userToken=new StringTokenizer(recMessage," ");
int userNumber=0;
chessclient.userpad.userList.removeAll();
chessclient.inputpad.userChoice.removeAll();
chessclient.inputpad.userChoice.addItem("所有人");
while(userToken.hasMoreTokens())
{
String user=(String)userToken.nextToken(" ");
if(userNumber>0 && !user.startsWith("[inchess]"))
{
chessclient.userpad.userList.add(user);
chessclient.inputpad.userChoice.addItem(user);
}
userNumber++;
}
chessclient.inputpad.userChoice.select("所有人");
}
else if(recMessage.startsWith("/yourname "))
{
chessclient.chessClientName=recMessage.substring(10);
chessclient.setTitle("Java五子棋客戶端 "+"用戶名:"+chessclient.chessClientName);
}
else if(recMessage.equals("/reject"))
{
try
{
chessclient.chesspad.statusText.setText("不能加入游戲");
chessclient.controlpad.cancelGameButton.setEnabled(false);
chessclient.controlpad.joinGameButton.setEnabled(true);
chessclient.controlpad.creatGameButton.setEnabled(true);
}
catch(Exception ef)
{
chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close無法關閉");
}
chessclient.controlpad.joinGameButton.setEnabled(true);
}
else if(recMessage.startsWith("/peer "))
{
chessclient.chesspad.chessPeerName=recMessage.substring(6);
if(chessclient.isServer)
{
chessclient.chesspad.chessColor=1;
chessclient.chesspad.isMouseEnabled=true;
chessclient.chesspad.statusText.setText("請黑棋下子");
}
else if(chessclient.isClient)
{
chessclient.chesspad.chessColor=-1;
chessclient.chesspad.statusText.setText("已加入游戲,等待對方下子...");
}
}
else if(recMessage.equals("/youwin"))
{
chessclient.isOnChess=false;
chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor);
chessclient.chesspad.statusText.setText("對方退出,請點放棄游戲退出連接");
chessclient.chesspad.isMouseEnabled=false;
}
else if(recMessage.equals("/OK"))
{
chessclient.chesspad.statusText.setText("創建游戲成功,等待別人加入...");
}
else if(recMessage.equals("/error"))
{
chessclient.chatpad.chatLineArea.append("傳輸錯誤:請退出程序,重新加入 \n");
}
else
{
chessclient.chatpad.chatLineArea.append(recMessage+"\n");
chessclient.chatpad.chatLineArea.setCaretPosition(
chessclient.chatpad.chatLineArea.getText().length());
}
}
public void run()
{
String message="";
try
{
while(true)
{
message=chessclient.in.readUTF();
acceptMessage(message);
}
}
catch(IOException es)
{
}
}
}
public class chessClient extends Frame implements ActionListener,KeyListener
{
userPad userpad=new userPad();
chatPad chatpad=new chatPad();
controlPad controlpad=new controlPad();
chessPad chesspad=new chessPad();
inputPad inputpad=new inputPad();
Socket chatSocket;
DataInputStream in;
DataOutputStream out;
String chessClientName=null;
String host=null;
int port=4331;
boolean isOnChat=false; //在聊天?
boolean isOnChess=false; //在下棋?
boolean isGameConnected=false; //下棋的客戶端連接?
boolean isServer=false; //如果是下棋的主機
boolean isClient=false; //如果是下棋的客戶端
Panel southPanel=new Panel();
Panel northPanel=new Panel();
Panel centerPanel=new Panel();
Panel westPanel=new Panel();
Panel eastPanel=new Panel();
chessClient()
{
super("Java五子棋客戶端");
setLayout(new BorderLayout());
host=controlpad.inputIP.getText();
westPanel.setLayout(new BorderLayout());
westPanel.add(userpad,BorderLayout.NORTH);
westPanel.add(chatpad,BorderLayout.CENTER);
westPanel.setBackground(Color.pink);
inputpad.inputWords.addKeyListener(this);
chesspad.host=controlpad.inputIP.getText();
centerPanel.add(chesspad,BorderLayout.CENTER);
centerPanel.add(inputpad,BorderLayout.SOUTH);
centerPanel.setBackground(Color.pink);
controlpad.connectButton.addActionListener(this);
controlpad.creatGameButton.addActionListener(this);
controlpad.joinGameButton.addActionListener(this);
controlpad.cancelGameButton.addActionListener(this);
controlpad.exitGameButton.addActionListener(this);
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(false);
southPanel.add(controlpad,BorderLayout.CENTER);
southPanel.setBackground(Color.pink);
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
if(isOnChat)
{
try
{
chatSocket.close();
}
catch(Exception ed)
{
}
}
if(isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close();
}
catch(Exception ee)
{
}
}
System.exit(0);
}
public void windowActivated(WindowEvent ea)
{
}
});
add(westPanel,BorderLayout.WEST);
add(centerPanel,BorderLayout.CENTER);
add(southPanel,BorderLayout.SOUTH);
pack();
setSize(670,548);
setVisible(true);
setResizable(false);
validate();
}
public boolean connectServer(String serverIP,int serverPort) throws Exception
{
try
{
chatSocket=new Socket(serverIP,serverPort);
in=new DataInputStream(chatSocket.getInputStream());
out=new DataOutputStream(chatSocket.getOutputStream());
clientThread clientthread=new clientThread(this);
clientthread.start();
isOnChat=true;
return true;
}
catch(IOException ex)
{
chatpad.chatLineArea.setText("chessClient:connectServer:無法連接,建議重新啟動程序 \n");
}
return false;
}
public void actionPerformed(ActionEvent e)
{
if(e.getSource()==controlpad.connectButton)
{
host=chesspad.host=controlpad.inputIP.getText();
try
{
if(connectServer(host,port))
{
chatpad.chatLineArea.setText("");
controlpad.connectButton.setEnabled(false);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
chesspad.statusText.setText("連接成功,請創建游戲或加入游戲");
}
}
catch(Exception ei)
{
chatpad.chatLineArea.setText("controlpad.connectButton:無法連接,建議重新啟動程序 \n");
}
}
if(e.getSource()==controlpad.exitGameButton)
{
if(isOnChat)
{
try
{
chatSocket.close();
}
catch(Exception ed)
{
}
}
if(isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close();
}
catch(Exception ee)
{
}
}
System.exit(0);
}
if(e.getSource()==controlpad.joinGameButton)
{
String selectedUser=userpad.userList.getSelectedItem();
if(selectedUser==null || selectedUser.startsWith("[inchess]") ||
selectedUser.equals(chessClientName))
{
chesspad.statusText.setText("必須先選定一個有效用戶");
}
else
{
try
{
if(!isGameConnected)
{
if(chesspad.connectServer(chesspad.host,chesspad.port))
{
isGameConnected=true;
isOnChess=true;
isClient=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);
}
}
else
{
isOnChess=true;
isClient=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);
}
}
catch(Exception ee)
{
isGameConnected=false;
isOnChess=false;
isClient=false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chatpad.chatLineArea.setText("chesspad.connectServer無法連接 \n"+ee);
}
}
}
if(e.getSource()==controlpad.creatGameButton)
{
try
{
if(!isGameConnected)
{
if(chesspad.connectServer(chesspad.host,chesspad.port))
{
isGameConnected=true;
isOnChess=true;
isServer=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName);
}
}
else
{
isOnChess=true;
isServer=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName);
}
}
catch(Exception ec)
{
isGameConnected=false;
isOnChess=false;
isServer=false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
ec.printStackTrace();
chatpad.chatLineArea.setText("chesspad.connectServer無法連接 \n"+ec);
}
}
if(e.getSource()==controlpad.cancelGameButton)
{
if(isOnChess)
{
chesspad.chessthread.sendMessage("/giveup "+chessClientName);
chesspad.chessVictory(-1*chesspad.chessColor);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("請建立游戲或者加入游戲");
}
if(!isOnChess)
{
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("請建立游戲或者加入游戲");
}
isClient=isServer=false;
}
}
public void keyPressed(KeyEvent e)
{
TextField inputWords=(TextField)e.getSource();
if(e.getKeyCode()==KeyEvent.VK_ENTER)
{
if(inputpad.userChoice.getSelectedItem().equals("所有人"))
{
try
{
out.writeUTF(inputWords.getText());
inputWords.setText("");
}
catch(Exception ea)
{
chatpad.chatLineArea.setText("chessClient:KeyPressed無法連接,建議重新連接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
else
{
try
{
out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputWords.getText());
inputWords.setText("");
}
catch(Exception ea)
{
chatpad.chatLineArea.setText("chessClient:KeyPressed無法連接,建議重新連接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
}
}
public void keyTyped(KeyEvent e)
{
}
public void keyReleased(KeyEvent e)
{
}
public static void main(String args[])
{
chessClient chessClient=new chessClient();
}
}
/******************************************************************************************
下面是:chessInteface.java
******************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
class userPad extends Panel
{
List userList=new List(10);
userPad()
{
setLayout(new BorderLayout());
for(int i=0;i<50;i++)
{
userList.add(i+"."+"沒有用戶");
}
add(userList,BorderLayout.CENTER);
}
}
class chatPad extends Panel
{
TextArea chatLineArea=new TextArea("",18,30,TextArea.SCROLLBARS_VERTICAL_ONLY);
chatPad()
{
setLayout(new BorderLayout());
add(chatLineArea,BorderLayout.CENTER);
}
}
class controlPad extends Panel
{
Label IPlabel=new Label("IP",Label.LEFT);
TextField inputIP=new TextField("localhost",10);
Button connectButton=new Button("連接主機");
Button creatGameButton=new Button("建立游戲");
Button joinGameButton=new Button("加入游戲");
Button cancelGameButton=new Button("放棄游戲");
Button exitGameButton=new Button("關閉程序");
controlPad()
{
setLayout(new FlowLayout(FlowLayout.LEFT));
setBackground(Color.pink);
add(IPlabel);
add(inputIP);
add(connectButton);
add(creatGameButton);
add(joinGameButton);
add(cancelGameButton);
add(exitGameButton);
}
}
class inputPad extends Panel
{
TextField inputWords=new TextField("",40);
Choice userChoice=new Choice();
inputPad()
{
setLayout(new FlowLayout(FlowLayout.LEFT));
for(int i=0;i<50;i++)
{
userChoice.addItem(i+"."+"沒有用戶");
}
userChoice.setSize(60,24);
add(userChoice);
add(inputWords);
}
}
/**********************************************************************************************
下面是:chessPad.java
**********************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.*;
class chessThread extends Thread
{
chessPad chesspad;
chessThread(chessPad chesspad)
{
this.chesspad=chesspad;
}
public void sendMessage(String sndMessage)
{
try
{
chesspad.outData.writeUTF(sndMessage);
}
catch(Exception ea)
{
System.out.println("chessThread.sendMessage:"+ea);
}
}
public void acceptMessage(String recMessage)
{
if(recMessage.startsWith("/chess "))
{
StringTokenizer userToken=new StringTokenizer(recMessage," ");
String chessToken;
String[] chessOpt={"-1","-1","0"};
int chessOptNum=0;
while(userToken.hasMoreTokens())
{
chessToken=(String)userToken.nextToken(" ");
if(chessOptNum>=1 && chessOptNum<=3)
{
chessOpt[chessOptNum-1]=chessToken;
}
chessOptNum++;
}
chesspad.netChessPaint(Integer.parseInt(chessOpt[0]),Integer.parseInt(chessOpt[1]),Integer.parseInt(chessOpt[2]));
}
else if(recMessage.startsWith("/yourname "))
{
chesspad.chessSelfName=recMessage.substring(10);
}
else if(recMessage.equals("/error"))
{
chesspad.statusText.setText("錯誤:沒有這個用戶,請退出程序,重新加入");
}
else
{
//System.out.println(recMessage);
}
}
public void run()
{
String message="";
try
{
while(true)
{
message=chesspad.inData.readUTF();
acceptMessage(message);
}
}
catch(IOException es)
{
}
}
}
class chessPad extends Panel implements MouseListener,ActionListener
{
int chessPoint_x=-1,chessPoint_y=-1,chessColor=1;
int chessBlack_x[]=new int[200];
int chessBlack_y[]=new int[200];
int chessWhite_x[]=new int[200];
int chessWhite_y[]=new int[200];
int chessBlackCount=0,chessWhiteCount=0;
int chessBlackWin=0,chessWhiteWin=0;
boolean isMouseEnabled=false,isWin=false,isInGame=false;
TextField statusText=new TextField("請先連接伺服器");
Socket chessSocket;
DataInputStream inData;
DataOutputStream outData;
String chessSelfName=null;
String chessPeerName=null;
String host=null;
int port=4331;
chessThread chessthread=new chessThread(this);
chessPad()
{
setSize(440,440);
setLayout(null);
setBackground(Color.pink);
addMouseListener(this);
add(statusText);
statusText.setBounds(40,5,360,24);
statusText.setEditable(false);
}
public boolean connectServer(String ServerIP,int ServerPort) throws Exception
{
try
{
chessSocket=new Socket(ServerIP,ServerPort);
inData=new DataInputStream(chessSocket.getInputStream());
outData=new DataOutputStream(chessSocket.getOutputStream());
chessthread.start();
return true;
}
catch(IOException ex)
{
statusText.setText("chessPad:connectServer:無法連接 \n");
}
return false;
}
public void chessVictory(int chessColorWin)
{
this.removeAll();
for(int i=0;i<=chessBlackCount;i++)
{
chessBlack_x[i]=0;
chessBlack_y[i]=0;
}
for(int i=0;i<=chessWhiteCount;i++)
{
chessWhite_x[i]=0;
chessWhite_y[i]=0;
}
chessBlackCount=0;
chessWhiteCount=0;
add(statusText);
statusText.setBounds(40,5,360,24);
if(chessColorWin==1)
{ chessBlackWin++;
statusText.setText("黑棋勝,黑:白為"+chessBlackWin+":"+chessWhiteWin+",重新開局,等待白棋下子...");
}
else if(chessColorWin==-1)
{
chessWhiteWin++;
statusText.setText("白棋勝,黑:白為"+chessBlackWin+":"+chessWhiteWin+",重新開局,等待黑棋下子...");
}
}
public void getLocation(int a,int b,int color)
{
if(color==1)
{
chessBlack_x[chessBlackCount]=a*20;
chessBlack_y[chessBlackCount]=b*20;
chessBlackCount++;
}
else if(color==-1)
{
chessWhite_x[chessWhiteCount]=a*20;
chessWhite_y[chessWhiteCount]=b*20;
chessWhiteCount++;
}
}
public boolean checkWin(int a,int b,int checkColor)
{
int step=1,chessLink=1,chessLinkTest=1,chessCompare=0;
if(checkColor==1)
{
chessLink=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if(((a+step)*20==chessBlack_x[chessCompare]) && ((b*20)==chessBlack_y[chessCompare]))
{
chessLink=chessLink+1;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if(((a-step)*20==chessBlack_x[chessCompare]) && (b*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if((a*20==chessBlack_x[chessCompare]) && ((b+step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if((a*20==chessBlack_x[chessCompare]) && ((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if(((a-step)*20==chessBlack_x[chessCompare]) && ((b+step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if(((a+step)*20==chessBlack_x[chessCompare]) && ((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if(((a+step)*20==chessBlack_x[chessCompare]) && ((b+step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if(((a-step)*20==chessBlack_x[chessCompare]) && ((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
② 用JAVA設計游戲:五子棋游戲
下面的源代碼分為4個文件;
chessClient.java:客戶端主程序。
chessInterface.java:客戶端的界面。
chessPad.java:棋盤的繪制。
chessServer.java:伺服器端。
可同時容納50個人同時在線下棋,聊天。
沒有加上詳細注釋,不過絕對可以運行,j2sdk1.4下通過。
/*********************************************************************************************
1.chessClient.java
**********************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.*;
class clientThread extends Thread
{
chessClient chessclient;
clientThread(chessClient chessclient)
{
this.chessclient=chessclient;
}
public void acceptMessage(String recMessage)
{
if(recMessage.startsWith("/userlist "))
{
StringTokenizer userToken=new StringTokenizer(recMessage," ");
int userNumber=0;
chessclient.userpad.userList.removeAll();
chessclient.inputpad.userChoice.removeAll();
chessclient.inputpad.userChoice.addItem("所有人");
while(userToken.hasMoreTokens())
{
String user=(String)userToken.nextToken(" ");
if(userNumber>0 && !user.startsWith("[inchess]"))
{
chessclient.userpad.userList.add(user);
chessclient.inputpad.userChoice.addItem(user);
}
userNumber++;
}
chessclient.inputpad.userChoice.select("所有人");
}
else if(recMessage.startsWith("/yourname "))
{
chessclient.chessClientName=recMessage.substring(10);
chessclient.setTitle("Java五子棋客戶端 "+"用戶名:"+chessclient.chessClientName);
}
else if(recMessage.equals("/reject"))
{
try
{
chessclient.chesspad.statusText.setText("不能加入游戲");
chessclient.controlpad.cancelGameButton.setEnabled(false);
chessclient.controlpad.joinGameButton.setEnabled(true);
chessclient.controlpad.creatGameButton.setEnabled(true);
}
catch(Exception ef)
{
chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close無法關閉");
}
chessclient.controlpad.joinGameButton.setEnabled(true);
}
else if(recMessage.startsWith("/peer "))
{
chessclient.chesspad.chessPeerName=recMessage.substring(6);
if(chessclient.isServer)
{
chessclient.chesspad.chessColor=1;
chessclient.chesspad.isMouseEnabled=true;
chessclient.chesspad.statusText.setText("請黑棋下子");
}
else if(chessclient.isClient)
{
chessclient.chesspad.chessColor=-1;
chessclient.chesspad.statusText.setText("已加入游戲,等待對方下子...");
}
}
else if(recMessage.equals("/youwin"))
{
chessclient.isOnChess=false;
chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor);
chessclient.chesspad.statusText.setText("對方退出,請點放棄游戲退出連接");
chessclient.chesspad.isMouseEnabled=false;
}
else if(recMessage.equals("/OK"))
{
chessclient.chesspad.statusText.setText("創建游戲成功,等待別人加入...");
}
else if(recMessage.equals("/error"))
{
chessclient.chatpad.chatLineArea.append("傳輸錯誤:請退出程序,重新加入 \n");
}
else
{
chessclient.chatpad.chatLineArea.append(recMessage+"\n");
chessclient.chatpad.chatLineArea.setCaretPosition(
chessclient.chatpad.chatLineArea.getText().length());
}
}
public void run()
{
String message="";
try
{
while(true)
{
message=chessclient.in.readUTF();
acceptMessage(message);
}
}
catch(IOException es)
{
}
}
}
public class chessClient extends Frame implements ActionListener,KeyListener
{
userPad userpad=new userPad();
chatPad chatpad=new chatPad();
controlPad controlpad=new controlPad();
chessPad chesspad=new chessPad();
inputPad inputpad=new inputPad();
Socket chatSocket;
DataInputStream in;
DataOutputStream out;
String chessClientName=null;
String host=null;
int port=4331;
boolean isOnChat=false; //在聊天?
boolean isOnChess=false; //在下棋?
boolean isGameConnected=false; //下棋的客戶端連接?
boolean isServer=false; //如果是下棋的主機
boolean isClient=false; //如果是下棋的客戶端
Panel southPanel=new Panel();
Panel northPanel=new Panel();
Panel centerPanel=new Panel();
Panel westPanel=new Panel();
Panel eastPanel=new Panel();
chessClient()
{
super("Java五子棋客戶端");
setLayout(new BorderLayout());
host=controlpad.inputIP.getText();
westPanel.setLayout(new BorderLayout());
westPanel.add(userpad,BorderLayout.NORTH);
westPanel.add(chatpad,BorderLayout.CENTER);
westPanel.setBackground(Color.pink);
inputpad.inputWords.addKeyListener(this);
chesspad.host=controlpad.inputIP.getText();
centerPanel.add(chesspad,BorderLayout.CENTER);
centerPanel.add(inputpad,BorderLayout.SOUTH);
centerPanel.setBackground(Color.pink);
controlpad.connectButton.addActionListener(this);
controlpad.creatGameButton.addActionListener(this);
controlpad.joinGameButton.addActionListener(this);
controlpad.cancelGameButton.addActionListener(this);
controlpad.exitGameButton.addActionListener(this);
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(false);
southPanel.add(controlpad,BorderLayout.CENTER);
southPanel.setBackground(Color.pink);
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
if(isOnChat)
{
try
{
chatSocket.close();
}
catch(Exception ed)
{
}
}
if(isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close();
}
catch(Exception ee)
{
}
}
System.exit(0);
}
public void windowActivated(WindowEvent ea)
{
}
});
add(westPanel,BorderLayout.WEST);
add(centerPanel,BorderLayout.CENTER);
add(southPanel,BorderLayout.SOUTH);
pack();
setSize(670,548);
setVisible(true);
setResizable(false);
validate();
}
public boolean connectServer(String serverIP,int serverPort) throws Exception
{
try
{
chatSocket=new Socket(serverIP,serverPort);
in=new DataInputStream(chatSocket.getInputStream());
out=new DataOutputStream(chatSocket.getOutputStream());
clientThread clientthread=new clientThread(this);
clientthread.start();
isOnChat=true;
return true;
}
catch(IOException ex)
{
chatpad.chatLineArea.setText("chessClient:connectServer:無法連接,建議重新啟動程序 \n");
}
return false;
}
public void actionPerformed(ActionEvent e)
{
if(e.getSource()==controlpad.connectButton)
{
host=chesspad.host=controlpad.inputIP.getText();
try
{
if(connectServer(host,port))
{
chatpad.chatLineArea.setText("");
controlpad.connectButton.setEnabled(false);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
chesspad.statusText.setText("連接成功,請創建游戲或加入游戲");
}
}
catch(Exception ei)
{
chatpad.chatLineArea.setText("controlpad.connectButton:無法連接,建議重新啟動程序 \n");
}
}
if(e.getSource()==controlpad.exitGameButton)
{
if(isOnChat)
{
try
{
chatSocket.close();
}
catch(Exception ed)
{
}
}
if(isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close();
}
catch(Exception ee)
{
}
}
System.exit(0);
}
if(e.getSource()==controlpad.joinGameButton)
{
String selectedUser=userpad.userList.getSelectedItem();
if(selectedUser==null || selectedUser.startsWith("[inchess]") ||
selectedUser.equals(chessClientName))
{
chesspad.statusText.setText("必須先選定一個有效用戶");
}
else
{
try
{
if(!isGameConnected)
{
if(chesspad.connectServer(chesspad.host,chesspad.port))
{
isGameConnected=true;
isOnChess=true;
isClient=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);
}
}
else
{
isOnChess=true;
isClient=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);
}
}
catch(Exception ee)
{
isGameConnected=false;
isOnChess=false;
isClient=false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chatpad.chatLineArea.setText("chesspad.connectServer無法連接 \n"+ee);
}
}
}
if(e.getSource()==controlpad.creatGameButton)
{
try
{
if(!isGameConnected)
{
if(chesspad.connectServer(chesspad.host,chesspad.port))
{
isGameConnected=true;
isOnChess=true;
isServer=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName);
}
}
else
{
isOnChess=true;
isServer=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName);
}
}
catch(Exception ec)
{
isGameConnected=false;
isOnChess=false;
isServer=false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
ec.printStackTrace();
chatpad.chatLineArea.setText("chesspad.connectServer無法連接 \n"+ec);
}
}
if(e.getSource()==controlpad.cancelGameButton)
{
if(isOnChess)
{
chesspad.chessthread.sendMessage("/giveup "+chessClientName);
chesspad.chessVictory(-1*chesspad.chessColor);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("請建立游戲或者加入游戲");
}
if(!isOnChess)
{
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("請建立游戲或者加入游戲");
}
isClient=isServer=false;
}
}
public void keyPressed(KeyEvent e)
{
TextField inputWords=(TextField)e.getSource();
if(e.getKeyCode()==KeyEvent.VK_ENTER)
{
if(inputpad.userChoice.getSelectedItem().equals("所有人"))
{
try
{
out.writeUTF(inputWords.getText());
inputWords.setText("");
}
catch(Exception ea)
{
chatpad.chatLineArea.setText("chessClient:KeyPressed無法連接,建議重新連接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
else
{
try
{
out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputWords.getText());
inputWords.setText("");
}
catch(Exception ea)
{
chatpad.chatLineArea.setText("chessClient:KeyPressed無法連接,建議重新連接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
}
}
public void keyTyped(KeyEvent e)
{
}
public void keyReleased(KeyEvent e)
{
}
public static void main(String args[])
{
chessClient chessClient=new chessClient();
}
}
/******************************************************************************************
下面是:chessInteface.java
******************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
class userPad extends Panel
{
List userList=new List(10);
userPad()
{
setLayout(new BorderLayout());
for(int i=0;i<50;i++)
{
userList.add(i+"."+"沒有用戶");
}
add(userList,BorderLayout.CENTER);
}
}
class chatPad extends Panel
{
TextArea chatLineArea=new TextArea("",18,30,TextArea.SCROLLBARS_VERTICAL_ONLY);
chatPad()
{
setLayout(new BorderLayout());
add(chatLineArea,BorderLayout.CENTER);
}
}
class controlPad extends Panel
{
Label IPlabel=new Label("IP",Label.LEFT);
TextField inputIP=new TextField("localhost",10);
Button connectButton=new Button("連接主機");
Button creatGameButton=new Button("建立游戲");
Button joinGameButton=new Button("加入游戲");
Button cancelGameButton=new Button("放棄游戲");
Button exitGameButton=new Button("關閉程序");
controlPad()
{
setLayout(new FlowLayout(FlowLayout.LEFT));
setBackground(Color.pink);
add(IPlabel);
add(inputIP);
add(connectButton);
add(creatGameButton);
add(joinGameButton);
add(cancelGameButton);
add(exitGameButton);
}
}
class inputPad extends Panel
{
TextField inputWords=new TextField("",40);
Choice userChoice=new Choice();
inputPad()
{
setLayout(new FlowLayout(FlowLayout.LEFT));
for(int i=0;i<50;i++)
{
userChoice.addItem(i+"."+"沒有用戶");
}
userChoice.setSize(60,24);
add(userChoice);
add(inputWords);
}
}
/**********************************************************************************************
下面是:chessPad.java
**********************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.*;
class chessThread extends Thread
{
chessPad chesspad;
chessThread(chessPad chesspad)
{
this.chesspad=chesspad;
}
public void sendMessage(String sndMessage)
{
try
{
chesspad.outData.writeUTF(sndMessage);
}
catch(Exception ea)
{
System.out.println("chessThread.sendMessage:"+ea);
}
}
public void acceptMessage(String recMessage)
{
if(recMessage.startsWith("/chess "))
{
StringTokenizer userToken=new StringTokenizer(recMessage," ");
String chessToken;
String[] chessOpt={"-1","-1","0"};
int chessOptNum=0;
while(userToken.hasMoreTokens())
{
chessToken=(String)userToken.nextToken(" ");
if(chessOptNum>=1 && chessOptNum<=3)
{
chessOpt[chessOptNum-1]=chessToken;
}
chessOptNum++;
}
chesspad.netChessPaint(Integer.parseInt(chessOpt[0]),Integer.parseInt(chessOpt[1]),Integer.parseInt(chessOpt[2]));
}
else if(recMessage.startsWith("/yourname "))
{
chesspad.chessSelfName=recMessage.substring(10);
}
else if(recMessage.equals("/error"))
{
chesspad.statusText.setText("錯誤:沒有這個用戶,請退出程序,重新加入");
}
else
{
//System.out.println(recMessage);
}
}
public void run()
{
String message="";
try
{
while(true)
{
message=chesspad.inData.readUTF();
acceptMessage(message);
}
}
catch(IOException es)
{
}
}
}
class chessPad extends Panel implements MouseListener,ActionListener
{
int chessPoint_x=-1,chessPoint_y=-1,chessColor=1;
int chessBlack_x[]=new int[200];
int chessBlack_y[]=new int[200];
int chessWhite_x[]=new int[200];
int chessWhite_y[]=new int[200];
int chessBlackCount=0,chessWhiteCount=0;
int chessBlackWin=0,chessWhiteWin=0;
boolean isMouseEnabled=false,isWin=false,isInGame=false;
TextField statusText=new TextField("請先連接伺服器");
Socket chessSocket;
DataInputStream inData;
DataOutputStream outData;
String chessSelfName=null;
String chessPeerName=null;
String host=null;
int port=4331;
chessThread chessthread=new chessThread(this);
chessPad()
{
setSize(440,440);
setLayout(null);
setBackground(Color.pink);
addMouseListener(this);
add(statusText);
statusText.setBounds(40,5,360,24);
statusText.setEditable(false);
}
public boolean connectServer(String ServerIP,int ServerPort) throws Exception
{
try
{
chessSocket=new Socket(ServerIP,ServerPort);
inData=new DataInputStream(chessSocket.getInputStream());
outData=new DataOutputStream(chessSocket.getOutputStream());
chessthread.start();
return true;
}
catch(IOException ex)
{
statusText.setText("chessPad:connectServer:無法連接 \n");
}
return false;
}
public void chessVictory(int chessColorWin)
{
this.removeAll();
for(int i=0;i<=chessBlackCount;i++)
{
chessBlack_x[i]=0;
chessBlack_y[i]=0;
}
for(int i=0;i<=chessWhiteCount;i++)
{
chessWhite_x[i]=0;
chessWhite_y[i]=0;
}
chessBlackCount=0;
chessWhiteCount=0;
add(statusText);
statusText.setBounds(40,5,360,24);
if(chessColorWin==1)
{ chessBlackWin++;
statusText.setText("黑棋勝,黑:白為"+chessBlackWin+":"+chessWhiteWin+",重新開局,等待白棋下子...");
}
else if(chessColorWin==-1)
{
chessWhiteWin++;
statusText.setText("白棋勝,黑:白為"+chessBlackWin+":"+chessWhiteWin+",重新開局,等待黑棋下子...");
}
}
public void getLocation(int a,int b,int color)
{
if(color==1)
{
chessBlack_x[chessBlackCount]=a*20;
chessBlack_y[chessBlackCount]=b*20;
chessBlackCount++;
}
else if(color==-1)
{
chessWhite_x[chessWhiteCount]=a*20;
chessWhite_y[chessWhiteCount]=b*20;
chessWhiteCount++;
}
}
public boolean checkWin(int a,int b,int checkColor)
{
int step=1,chessLink=1,chessLinkTest=1,chessCompare=0;
if(checkColor==1)
{
chessLink=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if(((a+step)*20==chessBlack_x[chessCompare]) && ((b*20)==chessBlack_y[chessCompare]))
{
chessLink=chessLink+1;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if(((a-step)*20==chessBlack_x[chessCompare]) && (b*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if((a*20==chessBlack_x[chessCompare]) && ((b+step)*20==chessBlack_y[chessCompare]))
{
③ 求java五子棋代碼要注釋~現在1小時等待
package org.crazyit.gobang;
import java.io.BufferedReader;
import java.io.InputStreamReader;
/**
* 五子棋游戲類
*
* @author yangenxiong [email protected]
* @author Kelvin Mak [email protected]
* @version 1.0
* <br/>網站: <a href="http://www.crazyit.org">瘋狂Java聯盟</a>
* <br>Copyright (C), 2009-2010, yangenxiong
* <br>This program is protected by right laws.
*/
public class GobangGame {
// 定義達到贏條件的棋子數目
private final int WIN_COUNT = 5;
// 定義用戶輸入的X坐標
private int posX = 0;
// 定義用戶輸入的X坐標
private int posY = 0;
// 定義棋盤
private Chessboard chessboard;
/**
* 空構造器
*/
public GobangGame() {
}
/**
* 構造器,初始化棋盤和棋子屬性
*
* @param chessboard
* 棋盤類
*/
public GobangGame(Chessboard chessboard) {
this.chessboard = chessboard;
}
/**
* 檢查輸入是否合法。
*
* @param inputStr
* 由控制台輸入的字元串。
* @return 字元串合法返回true,反則返回false。
*/
public boolean isValid(String inputStr) {
// 將用戶輸入的字元串以逗號(,)作為分隔,分隔成兩個字元串
String[] posStrArr = inputStr.split(",");
try {
posX = Integer.parseInt(posStrArr[0]) - 1;
posY = Integer.parseInt(posStrArr[1]) - 1;
} catch (NumberFormatException e) {
chessboard.printBoard();
System.out.println("請以(數字,數字)的格式輸入:");
return false;
}
// 檢查輸入數值是否在范圍之內
if (posX < 0 || posX >= Chessboard.BOARD_SIZE || posY < 0
|| posY >= Chessboard.BOARD_SIZE) {
chessboard.printBoard();
System.out.println("X與Y坐標只能大於等於1,與小於等於" + Chessboard.BOARD_SIZE
+ ",請重新輸入:");
return false;
}
// 檢查輸入的位置是否已經有棋子
String[][] board = chessboard.getBoard();
if (board[posX][posY] != "十") {
chessboard.printBoard();
System.out.println("此位置已經有棋子,請重新輸入:");
return false;
}
return true;
}
/**
* 開始下棋
*/
public void start() throws Exception {
// true為游戲結束
boolean isOver = false;
chessboard.initBoard();
chessboard.printBoard();
// 獲取鍵盤的輸入
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
String inputStr = null;
// br.readLine:每當鍵盤輸入一行內容按回車鍵,則輸入的內容被br讀取到
while ((inputStr = br.readLine()) != null) {
isOver = false;
if (!isValid(inputStr)) {
// 如果不合法,要求重新輸入,再繼續
continue;
}
// 把對應的數組元素賦為"●"
String chessman = Chessman.BLACK.getChessman();
chessboard.setBoard(posX, posY, chessman);
// 判斷用戶是否贏了
if (isWon(posX, posY, chessman)) {
isOver = true;
} else {
// 計算機隨機選擇位置坐標
int[] computerPosArr = computerDo();
chessman = Chessman.WHITE.getChessman();
chessboard.setBoard(computerPosArr[0], computerPosArr[1],
chessman);
// 判斷計算機是否贏了
if (isWon(computerPosArr[0], computerPosArr[1], chessman)) {
isOver = true;
}
}
// 如果產生勝者,詢問用戶是否繼續游戲
if (isOver) {
// 如果繼續,重新初始化棋盤,繼續游戲
if (isReplay(chessman)) {
chessboard.initBoard();
chessboard.printBoard();
continue;
}
// 如果不繼續,退出程序
break;
}
chessboard.printBoard();
System.out.println("請輸入您下棋的坐標,應以x,y的格式輸入:");
}
}
/**
* 是否重新開始下棋。
*
* @param chessman
* "●"為用戶,"○"為計算機。
* @return 開始返回true,反則返回false。
*/
public boolean isReplay(String chessman) throws Exception {
chessboard.printBoard();
String message = chessman.equals(Chessman.BLACK.getChessman()) ? "恭喜您,您贏了,"
: "很遺憾,您輸了,";
System.out.println(message + "再下一局?(y/n)");
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
if (br.readLine().equals("y")) {
// 開始新一局
return true;
}
return false;
}
/**
* 計算機隨機下棋
*/
public int[] computerDo() {
int posX = (int) (Math.random() * (Chessboard.BOARD_SIZE - 1));
int posY = (int) (Math.random() * (Chessboard.BOARD_SIZE - 1));
String[][] board = chessboard.getBoard();
while (board[posX][posY] != "十") {
posX = (int) (Math.random() * (Chessboard.BOARD_SIZE - 1));
posY = (int) (Math.random() * (Chessboard.BOARD_SIZE - 1));
}
int[] result = { posX, posY };
return result;
}
/**
* 判斷輸贏
*
* @param posX
* 棋子的X坐標。
* @param posY
* 棋子的Y坐標
* @param ico
* 棋子類型
* @return 如果有五顆相鄰棋子連成一條直接,返回真,否則相反。
*/
public boolean isWon(int posX, int posY, String ico) {
// 直線起點的X坐標
int startX = 0;
// 直線起點Y坐標
int startY = 0;
// 直線結束X坐標
int endX = Chessboard.BOARD_SIZE - 1;
// 直線結束Y坐標
int endY = endX;
// 同條直線上相鄰棋子累積數
int sameCount = 0;
int temp = 0;
// 計算起點的最小X坐標與Y坐標
temp = posX - WIN_COUNT + 1;
startX = temp < 0 ? 0 : temp;
temp = posY - WIN_COUNT + 1;
startY = temp < 0 ? 0 : temp;
// 計算終點的最大X坐標與Y坐標
temp = posX + WIN_COUNT - 1;
endX = temp > Chessboard.BOARD_SIZE - 1 ? Chessboard.BOARD_SIZE - 1
: temp;
temp = posY + WIN_COUNT - 1;
endY = temp > Chessboard.BOARD_SIZE - 1 ? Chessboard.BOARD_SIZE - 1
: temp;
// 從左到右方向計算相同相鄰棋子的數目
String[][] board = chessboard.getBoard();
for (int i = startY; i < endY; i++) {
if (board[posX][i] == ico && board[posX][i + 1] == ico) {
sameCount++;
} else if (sameCount != WIN_COUNT - 1) {
sameCount = 0;
}
}
if (sameCount == 0) {
// 從上到下計算相同相鄰棋子的數目
for (int i = startX; i < endX; i++) {
if (board[i][posY] == ico && board[i + 1][posY] == ico) {
sameCount++;
} else if (sameCount != WIN_COUNT - 1) {
sameCount = 0;
}
}
}
if (sameCount == 0) {
// 從左上到右下計算相同相鄰棋子的數目
int j = startY;
for (int i = startX; i < endX; i++) {
if (j < endY) {
if (board[i][j] == ico && board[i + 1][j + 1] == ico) {
sameCount++;
} else if (sameCount != WIN_COUNT - 1) {
sameCount = 0;
}
j++;
}
}
}
return sameCount == WIN_COUNT - 1 ? true : false;
}
public static void main(String[] args) throws Exception {
GobangGame gb = new GobangGame(new Chessboard());
gb.start();
}
}
④ java中五子棋,判斷輸贏那一部分的代碼,我只寫了向下方向的代碼,根據這個,寫出一共八個方向的代碼,求
⑤ 求一個五子棋的java代碼,要有圖形話界面,可以打包直接運行的。
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
class mypanel extends Panel implements MouseListener
{
int chess[][] = new int[11][11];
boolean Is_Black_True;
mypanel()
{
Is_Black_True = true;
for(int i = 0;i < 11;i++)
{
for(int j = 0;j < 11;j++)
{
chess[i][j] = 0;
}
}
addMouseListener(this);
setBackground(Color.BLUE);
setBounds(0, 0, 360, 360);
setVisible(true);
}
public void mousePressed(MouseEvent e)
{
int x = e.getX();
int y = e.getY();
if(x < 25 || x > 330 + 25 ||y < 25 || y > 330+25)
{
return;
}
if(chess[x/30-1][y/30-1] != 0)
{
return;
}
if(Is_Black_True == true)
{
chess[x/30-1][y/30-1] = 1;
Is_Black_True = false;
repaint();
Justisewiner();
return;
}
if(Is_Black_True == false)
{
chess[x/30-1][y/30-1] = 2;
Is_Black_True = true;
repaint();
Justisewiner();
return;
}
}
void Drawline(Graphics g)
{
for(int i = 30;i <= 330;i += 30)
{
for(int j = 30;j <= 330; j+= 30)
{
g.setColor(Color.WHITE);
g.drawLine(i, j, i, 330);
}
}
for(int j = 30;j <= 330;j += 30)
{
g.setColor(Color.WHITE);
g.drawLine(30, j, 330, j);
}
}
void Drawchess(Graphics g)
{
for(int i = 0;i < 11;i++)
{
for(int j = 0;j < 11;j++)
{
if(chess[i][j] == 1)
{
g.setColor(Color.BLACK);
g.fillOval((i + 1) * 30 - 8, (j + 1) * 30 - 8, 16, 16);
}
if(chess[i][j] == 2)
{
g.setColor(Color.WHITE);
g.fillOval((i + 1) * 30 - 8, (j + 1) * 30 - 8, 16, 16);
}
}
}
}
void Justisewiner()
{
int black_count = 0;
int white_count = 0;
int i = 0;
for(i = 0;i < 11;i++)//橫向判斷
{
for(int j = 0;j < 11;j++)
{
if(chess[i][j] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋勝利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[i][j] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋勝利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}
for(i = 0;i < 11;i++)//豎向判斷
{
for(int j = 0;j < 11;j++)
{
if(chess[j][i] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋勝利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[j][i] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋勝利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}
for(i = 0;i < 7;i++)//左向右斜判斷
{
for(int j = 0;j < 7;j++)
{
for(int k = 0;k < 5;k++)
{
if(chess[i + k][j + k] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋勝利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[i + k][j + k] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋勝利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}
}
for(i = 4;i < 11;i++)//右向左斜判斷
{
for(int j = 6;j >= 0;j--)
{
for(int k = 0;k < 5;k++)
{
if(chess[i - k][j + k] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋勝利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[i - k][j + k] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋勝利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}
}
}
void Clear_Chess()
{
for(int i=0;i<11;i++)
{
for(int j=0;j<11;j++)
{
chess[i][j]=0;
}
}
repaint();
}
public void paint(Graphics g)
{
Drawline(g);
Drawchess(g);
}
public void mouseExited(MouseEvent e){}
public void mouseEntered(MouseEvent e){}
public void mouseReleased(MouseEvent e){}
public void mouseClicked(MouseEvent e){}
}
class myframe extends Frame implements WindowListener
{
mypanel panel;
myframe()
{
setLayout(null);
panel = new mypanel();
add(panel);
panel.setBounds(0,23, 360, 360);
setTitle("單人版五子棋");
setBounds(200, 200, 360, 383);
setVisible(true);
addWindowListener(this);
}
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
public void windowDeactivated(WindowEvent e){}
public void windowActivated(WindowEvent e){}
public void windowOpened(WindowEvent e){}
public void windowClosed(WindowEvent e){}
public void windowIconified(WindowEvent e){}
public void windowDeiconified(WindowEvent e){}
}
public class mywindow
{
public static void main(String argc [])
{
myframe f = new myframe();
}
}
⑥ java 網路五子棋代碼解釋 謝謝!
Token就是一個解析字元串的解析器,沒什麼防止重復提交的功能。參數msgReceived裡面應該包涵X坐標,Y坐標,棋子顏色等信息,通過Token把這個字元串解析成字元數組,再把數組中的信息取出來放到chessInfo字元數組中,if (i >= 1 && i <= 3)說明userMsgToken第一個不是預定好的信息,所以i=0的時候直接跳過了
⑦ 求五子棋的JAVA代碼,已寫出部分,我應該如何保存輸入過的坐標
棋盤是20X20的,你用String數組來表示的話,沒有棋子的棋盤上的qipan[x]y[]的值為空,該地方有黑棋的時候qipan[X][y]=『1』,白棋的話qipan[X][Y]=『2』,你無需記錄你下過的位置,只需畫棋盤時候該位置的值,為空的話可以繼續下棋子就可以了
⑧ java五子棋源代碼判斷輸贏,希望幫忙指出錯誤並完善
可以建立一個二維數組的數據結構:
int[][] ISFIVE = {
{2,2,1,1,1,1,1,2,2},
{1,1,1,1,1,2,2,2,2},
{2,1,1,1,1,1,2,2,2},
{2,2,2,1,1,1,1,1,2},
{2,2,2,2,1,1,1,1,1}
};
中間那個就是目前下子的位置,1表示和目前子相同顏色,2表示任意。0表示必須是空子,才合格,比如
int[][] ISFOUR = { {0,1,1,1,1,0,2,2,2},
{2,0,1,1,1,1,0,2,2},
{2,2,0,1,1,1,1,0,2},
{2,2,2,0,1,1,1,1,0}
};以上的二維數組中的數組都是屬於活四,必勝棋型了。按照這個方法可以描繪出所有棋型。
關於你說的斜線部分,其實變通一下,就是數組的旋轉而已,比如X,Y是當前落子的坐標,它的橫向 就是 int[] temp= new int[9];
for(int i=-4;i<=4;i++){
temp[i+4] = qipan[x+i][y];
}
縱向就是
for(int i=-4;i<=4;i++){
temp[i+4] = qipan[x][y+i];
}
其實規律可以加入方向因子來解決,p,q的值為[1,0]表橫向,[0.1]表縱向,[1,1]和[-1,-1]表兩個斜向。
for(int i = -4;i<=4;i++){
temp[i+4] = qipan[x+p*i][y+p*i]
}
這個temp數組和上面的二維數組比較,合格就是那個棋型,就能得到4個走向的棋型。我的思路大致是這樣,具體AI的設計就不一一細說了。
⑨ 求一個簡單的JAVA五子棋代碼!! 網上復制的別來了!
我有一個,剛剛做的。可以實現人機對戰,人人對戰,悔棋,禁手等操作。機器方主要採用的是a-b剪枝演算法。功能很強大,代碼很多。
⑩ java五子棋代碼
package day17.gobang;
import java.util.Arrays;
public class GoBangGame {
public static final char BLANK='*';
public static final char BLACK='@';
public static final char WHITE='O';
public static final int MAX = 16;
private static final int COUNT = 5;
//棋盤
private char[][] board;
public GoBangGame() {
}
//開始游戲
public void start() {
board = new char[MAX][MAX];
//把二維數組都填充『*』
for(char[] ary: board){
Arrays.fill(ary, BLANK);
}
}
public char[][] getChessBoard(){
return board;
}
public void addBlack(int x, int y) throws ChessExistException{
//@
//char blank = '*';
//System.out.println( x +"," + y + ":" + board[y][x] + "," + BLANK);
if(board[y][x] == BLANK){// x, y 位置上必須是空的才可以添棋子
board[y][x] = BLACK;
return;
}
throw new ChessExistException("已經有棋子了!");
}
public void addWhite(int x, int y)
throws ChessExistException{
if(board[y][x] == BLANK){// x, y 位置上必須是空的才可以添棋子
board[y][x] = WHITE;
return;
}
throw new ChessExistException("已經有棋子了!");
}
//chess 棋子:'@'/'O'
public boolean winOnY(char chess, int x, int y){
//先找到y方向第一個不是 blank的棋子
int top = y;
while(true){
if(y==0 || board[y-1][x]!=chess){
//如果y已經是棋盤的邊緣, 或者的前一個不是chess
//就不再繼續查找了
break;
}
y--;
top = y;
}
//向回統計所有chess的個數,如果是COUNT個就贏了
int count = 0;
y = top;
while(true){
if(y==MAX || board[y][x]!=chess){
//如果找到頭 或者 下一個子不是chess 就不再繼續統計了
break;
}
count++;
y++;
}
return count==COUNT;
}
//chess 棋子:'@'/'O'
public boolean winOnX(char chess, int x, int y){
//先找到x方向第一個不是 blank的棋子
int top = x;
while(true){
if(x==0 || board[y][x-1]!=chess){
//如果x已經是棋盤的邊緣, 或者的前一個不是chess
//就不再繼續查找了
break;
}
x--;
top = x;
}
//向回統計所有chess的個數,如果是COUNT個就贏了
int count = 0;
x = top;
while(true){
if(x==MAX || board[y][x]!=chess){
//如果找到頭 或者 下一個子不是chess 就不再繼續統計了
break;
}
count++;
x++;
}
return count==COUNT;
}
//chess 棋子:'@'/'O'
public boolean winOnXY(char chess, int x, int y){
//先找MAX向第一個不是 blank的棋子
int top = y;
int left = x;
while(true){
if(x==0 || y==0 || board[y-1][x-1]!=chess){
//如果x已經是棋盤的邊緣, 或者的前一個不是chess
//就不再繼續查找了
break;
}
x--;
y--;
top = y;
left=x;
}
//向回統計所有chess的個數,如果是COUNT個就贏了
int count = 0;
x = left;
y = top;
while(true){
if(x==MAX || y==MAX || board[y][x]!=chess){
//如果找到頭 或者 下一個子不是chess 就不再繼續統計了
break;
}
count++;
x++;
y++;
}
return count==COUNT;
}
//chess 棋子:'@'/'O'
public boolean winOnYX(char chess, int x, int y){
//先找到x方向第一個不是 blank的棋子
int top = y;
int left = x;
while(true){
if(x==MAX-1 || y==0 || board[y-1][x+1]!=chess){
//如果x已經是棋盤的邊緣, 或者的前一個不是chess
//就不再繼續查找了
break;
}
x++;
y--;
top = y;
left=x;
}
//向回統計所有chess的個數,如果是COUNT個就贏了
int count = 0;
x = left;
y = top;
while(true){
if(x==0 || y==MAX || board[y][x]!=chess){
//如果找到頭 或者 下一個子不是chess 就不再繼續統計了
break;
}
count++;
x--;
y++;
}
return count==COUNT;
}
public boolean whiteIsWin(int x, int y) {
//在任何一個方向上贏了,都算贏
return winOnY(WHITE, x, y) ||
winOnX(WHITE, x, y) ||
winOnXY(WHITE, x, y) ||
winOnYX(WHITE, x, y);
}
public boolean blackIsWin(int x, int y) {
return winOnY(BLACK, x, y) ||
winOnX(BLACK, x, y) ||
winOnXY(BLACK, x, y) ||
winOnYX(BLACK, x, y);
}
}