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五子棋的代碼java

發布時間: 2023-09-11 05:11:42

java設計的五子棋源程序

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.awt.geom.*;
import java.util.*;
class PaintPanel extends JPanel {
ArrayList Items = new ArrayList();

public PaintPanel() {
setLayout(new BorderLayout());
ButtonPanel buttonPanel = new ButtonPanel();
add(buttonPanel, BorderLayout.SOUTH);
addMouseListener(new MouseHandler());
}

public void paintComponent(Graphics g) {
int startX = 50;
int startY = 50;
boolean isMy = false;
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;

for(int i=0; i<16; i++) {
g2.draw(new Line2D.Double(startX, startY+20*i, startX+300, startY+20*i));
g2.draw(new Line2D.Double(startX+20*i, startY, startX+20*i, startY+300));
}
for(int i=0; i<Items.size(); i++) {
isMy = !isMy;
if(isMy)
g2.setColor(Color.BLACK);
else
g2.setColor(Color.WHITE);
g2.fill((Ellipse2D)Items.get(i));
}
}
void myRepaint() {
repaint();
}
private class MouseHandler extends MouseAdapter {
public void mousePressed(MouseEvent event) {
int x = event.getX();
int y = event.getY();
paintItem(x, y);
repaint();
}
void paintItem(int x, int y) {
if(x > 50 && x < 350 && y >50 && y < 350) {
int X = x / 20;
int Y = y / 20;
int centerX = X*20 + 10;
int centerY = Y*20 + 10;
Ellipse2D ellipse = new Ellipse2D.Double();
ellipse.setFrameFromCenter(centerX, centerY, centerX+8, centerY+8);
Items.add(ellipse);
}
}
}
private class ButtonPanel extends JPanel {
public ButtonPanel() {
JButton reset = new JButton("Reset");
add(reset);
JButton quit = new JButton("Quit");
add(quit);

ResetEvent listenerR = new ResetEvent();
reset.addMouseListener(listenerR);
QuitEvent listenerQ = new QuitEvent();
quit.addMouseListener(listenerQ);
}

private class QuitEvent
extends MouseAdapter {
public void mouseClicked(MouseEvent event) {
System.exit(1);
}
}

private class ResetEvent
extends MouseAdapter {
public void mouseClicked(MouseEvent event) {
Items.clear();
myRepaint();
}
}
}
}

class GameFrame extends JFrame {
public GameFrame() {
setTitle("A Little Game");
setSize(400, 500);
setResizable(false);

PaintPanel panel = new PaintPanel();
getContentPane().add(panel);
}
} public class Game {
public static void main(String[] args) {
GameFrame frame = new GameFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.show();
}
}
//有缺陷,需要更加完善

㈡ 用JAVA做五子棋源代碼

java網路五子棋

下面的源代碼分為4個文件;
chessClient.java:客戶端主程序。
chessInterface.java:客戶端的界面。
chessPad.java:棋盤的繪制。
chessServer.java:伺服器端。
可同時容納50個人同時在線下棋,聊天。
沒有加上詳細注釋,不過絕對可以運行,j2sdk1.4下通過。

/*********************************************************************************************
1.chessClient.java
**********************************************************************************************/

import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.*;

class clientThread extends Thread
{
chessClient chessclient;

clientThread(chessClient chessclient)
{
this.chessclient=chessclient;
}

public void acceptMessage(String recMessage)
{
if(recMessage.startsWith("/userlist "))
{
StringTokenizer userToken=new StringTokenizer(recMessage," ");
int userNumber=0;

chessclient.userpad.userList.removeAll();
chessclient.inputpad.userChoice.removeAll();
chessclient.inputpad.userChoice.addItem("所有人");
while(userToken.hasMoreTokens())
{
String user=(String)userToken.nextToken(" ");
if(userNumber>0 && !user.startsWith("[inchess]"))
{
chessclient.userpad.userList.add(user);
chessclient.inputpad.userChoice.addItem(user);
}

userNumber++;
}
chessclient.inputpad.userChoice.select("所有人");
}
else if(recMessage.startsWith("/yourname "))
{
chessclient.chessClientName=recMessage.substring(10);
chessclient.setTitle("Java五子棋客戶端 "+"用戶名:"+chessclient.chessClientName);
}
else if(recMessage.equals("/reject"))
{
try
{
chessclient.chesspad.statusText.setText("不能加入游戲");
chessclient.controlpad.cancelGameButton.setEnabled(false);
chessclient.controlpad.joinGameButton.setEnabled(true);
chessclient.controlpad.creatGameButton.setEnabled(true);
}
catch(Exception ef)
{
chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close無法關閉");
}
chessclient.controlpad.joinGameButton.setEnabled(true);
}
else if(recMessage.startsWith("/peer "))
{
chessclient.chesspad.chessPeerName=recMessage.substring(6);
if(chessclient.isServer)
{
chessclient.chesspad.chessColor=1;
chessclient.chesspad.isMouseEnabled=true;
chessclient.chesspad.statusText.setText("請黑棋下子");
}
else if(chessclient.isClient)
{
chessclient.chesspad.chessColor=-1;
chessclient.chesspad.statusText.setText("已加入游戲,等待對方下子...");
}

}
else if(recMessage.equals("/youwin"))
{
chessclient.isOnChess=false;
chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor);
chessclient.chesspad.statusText.setText("對方退出,請點放棄游戲退出連接");
chessclient.chesspad.isMouseEnabled=false;
}
else if(recMessage.equals("/OK"))
{
chessclient.chesspad.statusText.setText("創建游戲成功,等待別人加入...");
}
else if(recMessage.equals("/error"))
{
chessclient.chatpad.chatLineArea.append("傳輸錯誤:請退出程序,重新加入 \n");
}
else
{
chessclient.chatpad.chatLineArea.append(recMessage+"\n");
chessclient.chatpad.chatLineArea.setCaretPosition(
chessclient.chatpad.chatLineArea.getText().length());
}
}

public void run()
{
String message="";
try
{
while(true)
{
message=chessclient.in.readUTF();
acceptMessage(message);
}
}
catch(IOException es)
{
}
}

}

public class chessClient extends Frame implements ActionListener,KeyListener
{
userPad userpad=new userPad();
chatPad chatpad=new chatPad();
controlPad controlpad=new controlPad();
chessPad chesspad=new chessPad();
inputPad inputpad=new inputPad();

Socket chatSocket;
DataInputStream in;
DataOutputStream out;
String chessClientName=null;
String host=null;
int port=4331;

boolean isOnChat=false; //在聊天?
boolean isOnChess=false; //在下棋?
boolean isGameConnected=false; //下棋的客戶端連接?
boolean isServer=false; //如果是下棋的主機
boolean isClient=false; //如果是下棋的客戶端

Panel southPanel=new Panel();
Panel northPanel=new Panel();
Panel centerPanel=new Panel();
Panel westPanel=new Panel();
Panel eastPanel=new Panel();

chessClient()
{
super("Java五子棋客戶端");
setLayout(new BorderLayout());
host=controlpad.inputIP.getText();

westPanel.setLayout(new BorderLayout());
westPanel.add(userpad,BorderLayout.NORTH);
westPanel.add(chatpad,BorderLayout.CENTER);
westPanel.setBackground(Color.pink);

inputpad.inputWords.addKeyListener(this);
chesspad.host=controlpad.inputIP.getText();

centerPanel.add(chesspad,BorderLayout.CENTER);
centerPanel.add(inputpad,BorderLayout.SOUTH);
centerPanel.setBackground(Color.pink);

controlpad.connectButton.addActionListener(this);
controlpad.creatGameButton.addActionListener(this);
controlpad.joinGameButton.addActionListener(this);
controlpad.cancelGameButton.addActionListener(this);
controlpad.exitGameButton.addActionListener(this);

controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(false);

southPanel.add(controlpad,BorderLayout.CENTER);
southPanel.setBackground(Color.pink);

addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
if(isOnChat)
{
try
{
chatSocket.close();
}
catch(Exception ed)
{
}
}
if(isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close();
}
catch(Exception ee)
{
}
}
System.exit(0);
}
public void windowActivated(WindowEvent ea)
{

}
});

add(westPanel,BorderLayout.WEST);
add(centerPanel,BorderLayout.CENTER);
add(southPanel,BorderLayout.SOUTH);

pack();
setSize(670,548);
setVisible(true);
setResizable(false);
validate();
}

public boolean connectServer(String serverIP,int serverPort) throws Exception
{
try
{
chatSocket=new Socket(serverIP,serverPort);
in=new DataInputStream(chatSocket.getInputStream());
out=new DataOutputStream(chatSocket.getOutputStream());

clientThread clientthread=new clientThread(this);
clientthread.start();
isOnChat=true;
return true;
}
catch(IOException ex)
{
chatpad.chatLineArea.setText("chessClient:connectServer:無法連接,建議重新啟動程序 \n");
}
return false;
}

public void actionPerformed(ActionEvent e)
{
if(e.getSource()==controlpad.connectButton)
{
host=chesspad.host=controlpad.inputIP.getText();
try
{
if(connectServer(host,port))
{
chatpad.chatLineArea.setText("");
controlpad.connectButton.setEnabled(false);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
chesspad.statusText.setText("連接成功,請創建游戲或加入游戲");
}

}
catch(Exception ei)
{
chatpad.chatLineArea.setText("controlpad.connectButton:無法連接,建議重新啟動程序 \n");
}
}
if(e.getSource()==controlpad.exitGameButton)
{
if(isOnChat)
{
try
{
chatSocket.close();
}
catch(Exception ed)
{
}
}
if(isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close();
}
catch(Exception ee)
{
}
}
System.exit(0);

}
if(e.getSource()==controlpad.joinGameButton)
{
String selectedUser=userpad.userList.getSelectedItem();
if(selectedUser==null || selectedUser.startsWith("[inchess]") ||
selectedUser.equals(chessClientName))
{
chesspad.statusText.setText("必須先選定一個有效用戶");
}
else
{
try
{
if(!isGameConnected)
{
if(chesspad.connectServer(chesspad.host,chesspad.port))
{
isGameConnected=true;
isOnChess=true;
isClient=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);
}
}
else
{
isOnChess=true;
isClient=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);
}

}
catch(Exception ee)
{
isGameConnected=false;
isOnChess=false;
isClient=false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chatpad.chatLineArea.setText("chesspad.connectServer無法連接 \n"+ee);
}

}
}
if(e.getSource()==controlpad.creatGameButton)
{
try
{
if(!isGameConnected)
{
if(chesspad.connectServer(chesspad.host,chesspad.port))
{
isGameConnected=true;
isOnChess=true;
isServer=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName);
}
}
else
{
isOnChess=true;
isServer=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName);
}
}
catch(Exception ec)
{
isGameConnected=false;
isOnChess=false;
isServer=false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
ec.printStackTrace();
chatpad.chatLineArea.setText("chesspad.connectServer無法連接 \n"+ec);
}

}
if(e.getSource()==controlpad.cancelGameButton)
{
if(isOnChess)
{
chesspad.chessthread.sendMessage("/giveup "+chessClientName);
chesspad.chessVictory(-1*chesspad.chessColor);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("請建立游戲或者加入游戲");
}
if(!isOnChess)
{
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("請建立游戲或者加入游戲");
}
isClient=isServer=false;
}

}

public void keyPressed(KeyEvent e)
{
TextField inputWords=(TextField)e.getSource();

if(e.getKeyCode()==KeyEvent.VK_ENTER)
{
if(inputpad.userChoice.getSelectedItem().equals("所有人"))
{
try
{
out.writeUTF(inputWords.getText());
inputWords.setText("");
}
catch(Exception ea)
{
chatpad.chatLineArea.setText("chessClient:KeyPressed無法連接,建議重新連接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
else
{
try
{
out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputWords.getText());
inputWords.setText("");
}
catch(Exception ea)
{
chatpad.chatLineArea.setText("chessClient:KeyPressed無法連接,建議重新連接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
}

}

public void keyTyped(KeyEvent e)
{
}
public void keyReleased(KeyEvent e)
{
}

public static void main(String args[])
{
chessClient chessClient=new chessClient();
}
}

/******************************************************************************************
下面是:chessInteface.java
******************************************************************************************/

import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;

class userPad extends Panel
{
List userList=new List(10);

userPad()
{
setLayout(new BorderLayout());

for(int i=0;i<50;i++)
{
userList.add(i+"."+"沒有用戶");
}
add(userList,BorderLayout.CENTER);

}

}

class chatPad extends Panel
{
TextArea chatLineArea=new TextArea("",18,30,TextArea.SCROLLBARS_VERTICAL_ONLY);

chatPad()
{
setLayout(new BorderLayout());

add(chatLineArea,BorderLayout.CENTER);
}

}

class controlPad extends Panel
{
Label IPlabel=new Label("IP",Label.LEFT);
TextField inputIP=new TextField("localhost",10);
Button connectButton=new Button("連接主機");
Button creatGameButton=new Button("建立游戲");
Button joinGameButton=new Button("加入游戲");
Button cancelGameButton=new Button("放棄游戲");
Button exitGameButton=new Button("關閉程序");

controlPad()
{
setLayout(new FlowLayout(FlowLayout.LEFT));
setBackground(Color.pink);

add(IPlabel);
add(inputIP);
add(connectButton);
add(creatGameButton);
add(joinGameButton);
add(cancelGameButton);
add(exitGameButton);
}

}

class inputPad extends Panel
{
TextField inputWords=new TextField("",40);
Choice userChoice=new Choice();

inputPad()
{
setLayout(new FlowLayout(FlowLayout.LEFT));
for(int i=0;i<50;i++)
{
userChoice.addItem(i+"."+"沒有用戶");
}
userChoice.setSize(60,24);
add(userChoice);
add(inputWords);
}
}

/**********************************************************************************************
下面是:chessPad.java
**********************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.*;

class chessThread extends Thread
{
chessPad chesspad;

chessThread(chessPad chesspad)
{
this.chesspad=chesspad;
}

public void sendMessage(String sndMessage)
{
try
{
chesspad.outData.writeUTF(sndMessage);
}
catch(Exception ea)
{
System.out.println("chessThread.sendMessage:"+ea);
}
}

public void acceptMessage(String recMessage)
{
if(recMessage.startsWith("/chess "))
{
StringTokenizer userToken=new StringTokenizer(recMessage," ");
String chessToken;
String[] chessOpt={"-1","-1","0"};
int chessOptNum=0;

while(userToken.hasMoreTokens())
{
chessToken=(String)userToken.nextToken(" ");
if(chessOptNum>=1 && chessOptNum<=3)
{
chessOpt[chessOptNum-1]=chessToken;

}
chessOptNum++;
}
chesspad.netChessPaint(Integer.parseInt(chessOpt[0]),Integer.parseInt(chessOpt[1]),Integer.parseInt(chessOpt[2]));

}
else if(recMessage.startsWith("/yourname "))
{
chesspad.chessSelfName=recMessage.substring(10);
}
else if(recMessage.equals("/error"))
{
chesspad.statusText.setText("錯誤:沒有這個用戶,請退出程序,重新加入");
}
else
{
//System.out.println(recMessage);
}
}

public void run()
{
String message="";
try
{
while(true)
{
message=chesspad.inData.readUTF();
acceptMessage(message);
}
}
catch(IOException es)
{
}
}

}

class chessPad extends Panel implements MouseListener,ActionListener
{
int chessPoint_x=-1,chessPoint_y=-1,chessColor=1;
int chessBlack_x[]=new int[200];
int chessBlack_y[]=new int[200];
int chessWhite_x[]=new int[200];
int chessWhite_y[]=new int[200];
int chessBlackCount=0,chessWhiteCount=0;
int chessBlackWin=0,chessWhiteWin=0;
boolean isMouseEnabled=false,isWin=false,isInGame=false;
TextField statusText=new TextField("請先連接伺服器");

Socket chessSocket;
DataInputStream inData;
DataOutputStream outData;

String chessSelfName=null;
String chessPeerName=null;
String host=null;
int port=4331;
chessThread chessthread=new chessThread(this);

chessPad()
{
setSize(440,440);
setLayout(null);
setBackground(Color.pink);
addMouseListener(this);
add(statusText);
statusText.setBounds(40,5,360,24);
statusText.setEditable(false);
}

public boolean connectServer(String ServerIP,int ServerPort) throws Exception
{
try
{
chessSocket=new Socket(ServerIP,ServerPort);
inData=new DataInputStream(chessSocket.getInputStream());
outData=new DataOutputStream(chessSocket.getOutputStream());
chessthread.start();
return true;
}
catch(IOException ex)
{
statusText.setText("chessPad:connectServer:無法連接 \n");
}
return false;
}

public void chessVictory(int chessColorWin)
{
this.removeAll();
for(int i=0;i<=chessBlackCount;i++)
{
chessBlack_x[i]=0;
chessBlack_y[i]=0;
}
for(int i=0;i<=chessWhiteCount;i++)
{
chessWhite_x[i]=0;
chessWhite_y[i]=0;
}
chessBlackCount=0;
chessWhiteCount=0;
add(statusText);
statusText.setBounds(40,5,360,24);

if(chessColorWin==1)
{ chessBlackWin++;
statusText.setText("黑棋勝,黑:白為"+chessBlackWin+":"+chessWhiteWin+",重新開局,等待白棋下子...");
}
else if(chessColorWin==-1)
{
chessWhiteWin++;
statusText.setText("白棋勝,黑:白為"+chessBlackWin+":"+chessWhiteWin+",重新開局,等待黑棋下子...");
}
}

public void getLocation(int a,int b,int color)
{

if(color==1)
{
chessBlack_x[chessBlackCount]=a*20;
chessBlack_y[chessBlackCount]=b*20;
chessBlackCount++;
}
else if(color==-1)
{
chessWhite_x[chessWhiteCount]=a*20;
chessWhite_y[chessWhiteCount]=b*20;
chessWhiteCount++;
}
}

public boolean checkWin(int a,int b,int checkColor)
{
int step=1,chessLink=1,chessLinkTest=1,chessCompare=0;
if(checkColor==1)
{
chessLink=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if(((a+step)*20==chessBlack_x[chessCompare]) && ((b*20)==chessBlack_y[chessCompare]))
{
chessLink=chessLink+1;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if(((a-step)*20==chessBlack_x[chessCompare]) && (b*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if((a*20==chessBlack_x[chessCompare]) && ((b+step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if((a*20==chessBlack_x[chessCompare]) && ((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if(((a-step)*20==chessBlack_x[chessCompare]) && ((b+step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if(((a+step)*20==chessBlack_x[chessCompare]) && ((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if(((a+step)*20==chessBlack_x[chessCompare]) && ((b+step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if(((a-step)*20==chessBlack_x[chessCompare]) && ((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}

㈢ java編寫一個五子棋游戲,拜託了

保存為appwzq.java
import java.awt.*;
import java.awt.event.*;
import java.applet.Applet;

public class appwzq extends Applet implements MouseListener
{
al;
static int nu=29;
int x1,x2,y1,y2,width,height;
int[][] A=new int[nu][nu];
int j=20; //記錄間隔長度
int lj=16; //記錄棋子直徑
int user=1;
boolean flag=false;
public void init() //初始化方法
{
this.addMouseListener(this);
}
public void mousePressed(MouseEvent e)
{
flag= true;
x1=e.getX();
y1=e.getY();
deal();
}
public void mouseReleased(MouseEvent e)
{
Graphics g=getGraphics();
paintblack(g);
}
public void paintblack(Graphics g)
{
int a=1;
for(int i=1;i<=nu;i++)
{ a=i*j;
g.drawLine(a,j,a,j*nu);
}
for(int i=1;i<=nu;i++)
{ a=i*j;
g.drawLine(j,a,j*nu,a);
}
}
public void paint(Graphics g)
{
if (user==1)
{
g.setColor(Color.black); //setColor(Color c); 設置繪圖區顏色
g.fillOval(x2*j-j/2,y2*j-j/2,lj,lj); //fillOval(int x,int y, int width,int height) 畫橢圓並用當前顏色填充
//drawOval(int x,int y, int width,int height) 畫橢圓
}else
if (user==2)
{
g.setColor(Color.red); //setColor(Color c); 設置繪圖區顏色
g.fillOval(x2*j-j/2,y2*j-j/2,lj,lj); //fillOval(int x,int y, int width,int height) 畫橢圓並用當前顏色填充
//drawOval(int x,int y, int width,int height) 畫橢圓
}
win(); //判斷是否贏
}
public void deal()
{
int x3,y3;
x2=x1/j;
y2=y1/j;
x3=x2*j;
y3=y2*j;

if (x2<=nu && y2<=nu)
{
if (((x3-x1)*(x3-x1)+(y3-y1+j)*(y3-y1+j))<=lj*lj/4)
{
y2++;
}else
if (((x3-x1+j)*(x3-x1+j)+(y3-y1)*(y3-y1))<=lj*lj/4)
{
x2++;
}else
if (((x3-x1+j)*(x3-x1+j)+(y3-y1+j)*(y3-y1+j))<=lj*lj/4)
{
y2++;
x2++;
}else
{
y2=-1;
x2=-1;
}
if (y2>=0&&x2>=0&&A[x2][y2]==0)
{
A[x2][y2]=user;
Graphics g=getGraphics();
paint(g);
}
}
}

public void win()
{
int x3,y3,x=0,y=0,xy=0,yx=0;
for (int i=-5;i<6 ;i++ )
{
x3=x2;
y3=y2;
x3=x3+i;
if (0<=x3&&x3<=nu&&0<=y3&&y3<=nu) //x軸
{
if (A[x3][y3]==user)
{ x++; } else { x=0; }
}
y3=y3+i; //xy軸
if (0<=x3&&x3<=nu&&0<=y3&&y3<=nu)
{
if (A[x3][y3]==user)
{ xy++; } else { xy=0; }
}
x3=x3-i; //y軸
if (0<=x3&&x3<=nu&&0<=y3&&y3<=nu)
{
if (A[x3][y3]==user)
{ y++; } else { y=0; }
}
x3=x3-i; //yx軸
if (0<=x3&&x3<=nu&&0<=y3&&y3<=nu)
{
if (A[x3][y3]==user)
{ yx++; } else { yx=0; }
}
if (x>4||y>4||xy>4||yx>4)
{
i=7;
Graphics g=getGraphics();
if (user==1)
{
g.drawString("黑方贏",j*nu+30,300);goto al;
}else { g.drawString("紅方贏",j*nu+30,300);goto al; }

}
}
if (user==1)
{
user=2;
}else{ user=1; }

}
public void mouseEntered(MouseEvent e){}
public void mouseExited(MouseEvent e){}
public void mouseClicked(MouseEvent e){}
}
保存為。html格式
<HTML>
<BODY>
<applet code=appwzq.class
width=800
height=600>
</applet>
</BODY>
</HTML>

輸贏出來之後還能下棋,我沒寫結束的語句。你們自己寫吧。

㈣ 求五子棋代碼(要java寫的),有界面

import java.awt.*;
import java.awt.event.*;
import java.applet.Applet;
import java.awt.Color;

public class WuZhiqi extends Applet implements ActionListener, MouseListener,
MouseMotionListener, ItemListener {
int color = 0;// 旗子的顏色標識 0:白子 1:黑子

boolean isStart = false;// 游戲開始標志

int bodyArray[][] = new int[16][16]; // 設置棋盤棋子狀態 0 無子 1 白子 2 黑子

Button b1 = new Button("游戲開始");

Button b2 = new Button("重置游戲");

Label lblWin = new Label(" ");

Checkbox ckbHB[] = new Checkbox[2];

CheckboxGroup ckgHB = new CheckboxGroup();

public void init() {
setLayout(null);

addMouseListener(this);
add(b1);
b1.setBounds(330, 50, 80, 30);
b1.addActionListener(this);
add(b2);
b2.setBounds(330, 90, 80, 30);
b2.addActionListener(this);
ckbHB[0] = new Checkbox("白子先", ckgHB, false);
ckbHB[0].setBounds(320, 20, 60, 30);
ckbHB[1] = new Checkbox("黑子先", ckgHB, false);
ckbHB[1].setBounds(380, 20, 60, 30);
add(ckbHB[0]);
add(ckbHB[1]);
ckbHB[0].addItemListener(this);
ckbHB[1].addItemListener(this);
add(lblWin);
lblWin.setBounds(330, 130, 80, 30);

gameInit();
this.resize(new Dimension(450,350));
}

public void itemStateChanged(ItemEvent e) {
if (ckbHB[0].getState()) // 選擇黑子先還是白子先
{
color = 0;
} else {
color= 1;
}
}

public void actionPerformed(ActionEvent e) {
if (e.getSource() == b1) {
gameStart();
} else {
reStart();
}
}

public void mousePressed(MouseEvent e) {
}

public void mouseClicked(MouseEvent e) {
int x1, y1;
x1 = e.getX();
y1 = e.getY();
if (e.getX() < 20 || e.getX() > 300 || e.getY() < 20 || e.getY() > 300) {
return;
}

if (x1 % 20 > 10) {
x1 += 20;
}

if (y1 % 20 > 10) {
y1 += 20;
}

x1 = x1 / 20 * 20;
y1 = y1 / 20 * 20;
setDown(x1, y1);

}

public void mouseEntered(MouseEvent e) {
}

public void mouseExited(MouseEvent e) {
}

public void mouseReleased(MouseEvent e) {
}

public void mouseDragged(MouseEvent e) {
}

public void mouseMoved(MouseEvent e) {
}

public void paint(Graphics g) {
g.setColor(Color.lightGray);
g.fill3DRect(10, 10, 300, 300, true);
g.setColor(Color.black);
for (int i = 1; i < 16; i++) {
g.drawLine(20, 20 * i, 300, 20 * i);
g.drawLine(20 * i, 20, 20 * i, 300);
}
}

public void setDown(int x, int y) // 落子
{
if (!isStart) // 判斷游戲未開始
{
return;
}

if (bodyArray[x / 20][y / 20] != 0) {
return;
}
Graphics g = getGraphics();

if (color == 1)// 判斷黑子還是白子
{
g.setColor(Color.black);
color = 0;
} else {
g.setColor(Color.white);
color = 1;
}

g.fillOval(x - 10, y - 10, 20, 20);

bodyArray[x / 20][y / 20] = color + 1;

if (gameWin1(x / 20, y / 20)) // 判斷輸贏
{
lblWin.setText(startColor(color) + "贏了!");
isStart = false;
}

if (gameWin2(x / 20, y / 20)) // 判斷輸贏
{
lblWin.setText(startColor(color) + "贏了!");
isStart = false;
}

if (gameWin3(x / 20, y / 20)) // 判斷輸贏
{
lblWin.setText(startColor(color) + "贏了!");
isStart = false;
}

if (gameWin4(x / 20, y / 20)) // 判斷輸贏
{
lblWin.setText(startColor(color) + "贏了!");
isStart = false;
}
}

public String startColor(int x) {
if (x == 0) {
return "黑子";
} else {
return "白子";
}
}

public void gameStart() // 游戲開始
{
isStart = true;
enableGame(false);
b2.setEnabled(true);
}

public void gameInit() // 游戲開始初始化
{
isStart = false;
enableGame(true);
b2.setEnabled(false);
ckbHB[0].setState(true);

for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
bodyArray[i][j] = 0;
}
}
lblWin.setText("");
}

public void reStart() // 游戲重新開始
{
repaint();
gameInit();
}

public void enableGame(boolean e) // 設置組件狀態
{
b1.setEnabled(e);
b2.setEnabled(e);
ckbHB[0].setEnabled(e);
ckbHB[1].setEnabled(e);
}

public boolean gameWin1(int x, int y) // 判斷輸贏 橫
{
int x1, y1, t = 1;
x1 = x;
y1 = y;

for (int i = 1; i < 5; i++) {
if (x1 > 15) {
break;
}
if (bodyArray[x1 + i][y1] == bodyArray[x][y]) {
t += 1;
} else {
break;
}

}

for (int i = 1; i < 5; i++) {
if (x1 < 1) {
break;
}

if (bodyArray[x1 - i][y1] == bodyArray[x][y]) {
t += 1;
} else {
break;
}
}

if (t > 4) {
return true;
} else {
return false;
}
}

public boolean gameWin2(int x, int y) // 判斷輸贏 豎
{
int x1, y1, t = 1;
x1 = x;
y1 = y;

for (int i = 1; i < 5; i++) {
if (x1 > 15) {
break;
}
if (bodyArray[x1][y1 + i] == bodyArray[x][y]) {
t += 1;
} else {
break;
}

}

for (int i = 1; i < 5; i++) {
if (x1 < 1) {
break;
}

if (bodyArray[x1][y1 - i] == bodyArray[x][y]) {
t += 1;
} else {
break;
}
}

if (t > 4) {
return true;
} else {
return false;
}
}

public boolean gameWin3(int x, int y) // 判斷輸贏 左斜
{
int x1, y1, t = 1;
x1 = x;
y1 = y;

for (int i = 1; i < 5; i++) {
if (x1 > 15) {
break;
}
if (bodyArray[x1 + i][y1 - i] == bodyArray[x][y]) {
t += 1;
} else {
break;
}

}

for (int i = 1; i < 5; i++) {
if (x1 < 1) {
break;
}

if (bodyArray[x1 - i][y1 + i] == bodyArray[x][y]) {
t += 1;
} else {
break;
}
}

if (t > 4) {
return true;
} else {
return false;
}
}

public boolean gameWin4(int x, int y) // 判斷輸贏 左斜
{
int x1, y1, t = 1;
x1 = x;
y1 = y;

for (int i = 1; i < 5; i++) {
if (x1 > 15) {
break;
}
if (bodyArray[x1 + i][y1 + i] == bodyArray[x][y]) {
t += 1;
} else {
break;
}

}

for (int i = 1; i < 5; i++) {
if (x1 < 1) {
break;
}

if (bodyArray[x1 - i][y1 - i] == bodyArray[x][y]) {
t += 1;
} else {
break;
}
}

if (t > 4) {
return true;
} else {
return false;
}
}
}

㈤ JAVA五子棋代碼

import java.util.Arrays;

public class GoBangGame {
public static final char BLANK='*';
public static final char BLACK='@';
public static final char WHITE='O';

public static final int MAX = 16;
private static final int COUNT = 5;
//棋盤
private char[][] board;

public GoBangGame() {

}
//開始游戲
public void start() {
board = new char[MAX][MAX];
//把二維數組都填充『*』
for(char[] ary: board){
Arrays.fill(ary, BLANK);
}
}
public char[][] getChessBoard(){
return board;
}
public void addBlack(int x, int y) throws ChessExistException{
//@
//char blank = '*';
//System.out.println( x +"," + y + ":" + board[y][x] + "," + BLANK);
if(board[y][x] == BLANK){// x, y 位置上必須是空的才可以添棋子
board[y][x] = BLACK;
return;
}
throw new ChessExistException("已經有棋子了!");
}
public void addWhite(int x, int y)
throws ChessExistException{
if(board[y][x] == BLANK){// x, y 位置上必須是空的才可以添棋子
board[y][x] = WHITE;
return;
}
throw new ChessExistException("已經有棋子了!");
}
//chess 棋子:'@'/'O'
public boolean winOnY(char chess, int x, int y){
//先找到y方向第一個不是 blank的棋子
int top = y;
while(true){
if(y==0 || board[y-1][x]!=chess){
//如果y已經是棋盤的邊緣, 或者的前一個不是chess
//就不再繼續查找了
break;
}
y--;
top = y;
}
//向回統計所有chess的個數,如果是COUNT個就贏了
int count = 0;
y = top;
while(true){
if(y==MAX || board[y][x]!=chess){
//如果找到頭 或者 下一個子不是chess 就不再繼續統計了
break;
}
count++;
y++;
}
return count==COUNT;
}
//chess 棋子:'@'/'O'
public boolean winOnX(char chess, int x, int y){
//先找到x方向第一個不是 blank的棋子
int top = x;
while(true){
if(x==0 || board[y][x-1]!=chess){
//如果x已經是棋盤的邊緣, 或者的前一個不是chess
//就不再繼續查找了
break;
}
x--;
top = x;
}
//向回統計所有chess的個數,如果是COUNT個就贏了
int count = 0;
x = top;
while(true){
if(x==MAX || board[y][x]!=chess){
//如果找到頭 或者 下一個子不是chess 就不再繼續統計了
break;
}
count++;
x++;
}
return count==COUNT;
}

//chess 棋子:'@'/'O'
public boolean winOnXY(char chess, int x, int y){
//先找MAX向第一個不是 blank的棋子
int top = y;
int left = x;
while(true){
if(x==0 || y==0 || board[y-1][x-1]!=chess){
//如果x已經是棋盤的邊緣, 或者的前一個不是chess
//就不再繼續查找了
break;
}
x--;
y--;
top = y;
left=x;
}
//向回統計所有chess的個數,如果是COUNT個就贏了
int count = 0;
x = left;
y = top;
while(true){
if(x==MAX || y==MAX || board[y][x]!=chess){
//如果找到頭 或者 下一個子不是chess 就不再繼續統計了
break;
}
count++;
x++;
y++;
}
return count==COUNT;
}
//chess 棋子:'@'/'O'
public boolean winOnYX(char chess, int x, int y){
//先找到x方向第一個不是 blank的棋子
int top = y;
int left = x;
while(true){
if(x==MAX-1 || y==0 || board[y-1][x+1]!=chess){
//如果x已經是棋盤的邊緣, 或者的前一個不是chess
//就不再繼續查找了
break;
}
x++;
y--;
top = y;
left=x;
}
//向回統計所有chess的個數,如果是COUNT個就贏了
int count = 0;
x = left;
y = top;
while(true){
if(x==0 || y==MAX || board[y][x]!=chess){
//如果找到頭 或者 下一個子不是chess 就不再繼續統計了
break;
}
count++;
x--;
y++;
}
return count==COUNT;
}

public boolean whiteIsWin(int x, int y) {
//在任何一個方向上贏了,都算贏
return winOnY(WHITE, x, y) ||
winOnX(WHITE, x, y) ||
winOnXY(WHITE, x, y) ||
winOnYX(WHITE, x, y);
}
public boolean blackIsWin(int x, int y) {
return winOnY(BLACK, x, y) ||
winOnX(BLACK, x, y) ||
winOnXY(BLACK, x, y) ||
winOnYX(BLACK, x, y);
}

}

自己看看這個行不行,應該能滿足你的要求了

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