python貪吃蛇代碼
① 100行python代碼,輕松完成貪吃蛇小游戲
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② 怎樣從零開始用 Python 寫一個貪吃蛇
新建一個文本文檔,復制粘貼下面的代碼進去,保存,關閉,更改擴展名為html,用瀏覽器打開。這就是一個只用了一行代碼的貪吃蛇程序。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<canvas id="canvas" width="400" height="400"></canvas>
</head>
<body>
<script>
window.onkeydown=((ctx,snake,food,direction,move,draw)=>((loop,newFood,timer)=>Array.from({length:400}).forEach((_e,i)=>draw(ctx,i,"black"))||(timer=setInterval(()=>loop(newFood)||clearInterval(timer)||console.log(timer)||alert('Game Over'),200))&&(e=>direction=snake[1]-snake[0]==(move=[-1,-20,1,20][(e||event).keyCode-37]||direction)?direction:move))((newFood)=>snake.unshift(move=snake[0]+direction)&&snake.indexOf(move,1)>0||move<0||move>399||direction==1&&move%20==0||direction==-1&&move%20==19?false:(draw(ctx,move,"green")||move==food?newFood()&draw(ctx,food,"red"):draw(ctx,snake.pop(),"Black"))!==[],()=>Array.from({length:8000}).some(e=>snake.indexOf(food=~~(Math.random()*400))===-1)))(document.getElementById('canvas').getContext('2d'),[42,41],43,1,null,(ctx,node,color)=>(ctx.fillStyle=color)&ctx.fillRect(node%20*20+1,~~(node/20)*20+1,18,18));
</script>
</body>
</html>
③ 請用PYTHON編一個小游戲,如五子棋,連連看,貪吃蛇,掃雷,計算器等等
#!/usr/bin/python
from Tkinter import *
import random
class snake(Frame):
def __init__(self, master=None):
Frame.__init__(self, master)
self.body = [(0,0)]
self.bodyid = []
self.food = [ -1, -1 ]
self.foodid = -1
self.gridcount = 10
self.size = 500
self.di = 3
self.speed = 500
self.top = self.winfo_toplevel()
self.top.resizable(False, False)
self.grid()
self.canvas = Canvas(self)
self.canvas.grid()
self.canvas.config(width=self.size, height=self.size,relief=RIDGE)
self.drawgrid()
s = self.size/self.gridcount
id = self.canvas.create_rectangle(self.body[0][0]*s,self.body[0][1]*s,
(self.body[0][0]+1)*s, (self.body[0][1]+1)*s, fill="yellow")
self.bodyid.insert(0, id)
self.bind_all("<KeyRelease>", self.keyrelease)
self.drawfood()
self.after(self.speed, self.drawsnake)
def drawgrid(self):
s = self.size/self.gridcount
for i in range(0, self.gridcount+1):
self.canvas.create_line(i*s, 0, i*s, self.size)
self.canvas.create_line(0, i*s, self.size, i*s)
def drawsnake(self):
s = self.size/self.gridcount
head = self.body[0]
new = [head[0], head[1]]
if self.di == 1:
new[1] = (head[1]-1) % self.gridcount
elif self.di == 2:
new[0] = (head[0]+1) % self.gridcount
elif self.di == 3:
new[1] = (head[1]+1) % self.gridcount
else:
new[0] = (head[0]-1) % self.gridcount
next = ( new[0], new[1] )
if next in self.body:
exit()
elif next == (self.food[0], self.food[1]):
self.body.insert(0, next)
self.bodyid.insert(0, self.foodid)
self.drawfood()
else:
tail = self.body.pop()
id = self.bodyid.pop()
self.canvas.move(id, (next[0]-tail[0])*s, (next[1]-tail[1])*s)
self.body.insert(0, next)
self.bodyid.insert(0, id)
self.after(self.speed, self.drawsnake)
def drawfood(self):
s = self.size/self.gridcount
x = random.randrange(0, self.gridcount)
y = random.randrange(0, self.gridcount)
while (x, y) in self.body:
x = random.randrange(0, self.gridcount)
y = random.randrange(0, self.gridcount)
id = self.canvas.create_rectangle(x*s,y*s, (x+1)*s, (y+1)*s, fill="yellow")
self.food[0] = x
self.food[1] = y
self.foodid = id
def keyrelease(self, event):
if event.keysym == "Up" and self.di != 3:
self.di = 1
elif event.keysym == "Right" and self.di !=4:
self.di = 2
elif event.keysym == "Down" and self.di != 1:
self.di = 3
elif event.keysym == "Left" and self.di != 2:
self.di = 4
app = snake()
app.master.title("Greedy Snake")
app.mainloop()
貪食蛇
④ python有趣的編程代碼
classPoint:
row=0
col=0
def__init__(self,row,col):
self.row=row
self.col=col
def(self):
returnPoint(row=self.row,col=self.col)
#初始框架
importpygame
importrandom
#初始化
pygame.init()
W=800
H=600
ROW=30
COL=40
size=(W,H)
window=pygame.display.set_mode(size)
pygame.display.set_caption('貪吃蛇')
bg_color=(255,255,255)
snake_color=(200,200,200)
head=Point(row=int(ROW/2),col=int(COL/2))
head_color=(0,128,128)
snakes=[
Point(row=head.row,col=head.col+1),
Point(row=head.row,col=head.col+2),
Point(row=head.row,col=head.col+3)
]
#生成食物
defgen_food():
while1:
pos=Point(row=random.randint(0,ROW-1),col=random.randint(0,COL-1))
#
is_coll=False
#是否跟蛇碰上了
ifhead.row==pos.rowandhead.col==pos.col:
is_coll=True
#蛇身子
forsnakeinsnakes:
ifsnake.row==pos.rowandsnake.col==pos.col:
is_coll=True
break
ifnotis_coll:
break
returnpos
#定義坐標
food=gen_food()
food_color=(255,255,0)direct='left'#left,right,up,down
#
defrect(point,color):
cell_width=W/COL
cell_height=H/ROW
left=point.col*cell_width
top=point.row*cell_height
pygame.draw.rect(
window,color,
(left,top,cell_width,cell_height)
)
pass
#游戲循環
quit=True
clock=pygame.time.Clock()
whilequit:
#處理事件
foreventinpygame.event.get():
ifevent.type==pygame.QUIT:
quit=False
elifevent.type==pygame.KEYDOWN:
ifevent.key==273orevent.key==119:
ifdirect=='left'ordirect=='right':
direct='up'
elifevent.key==274orevent.key==115:
ifdirect=='left'ordirect=='right':
direct='down'
elifevent.key==276orevent.key==97:
ifdirect=='up'ordirect=='down':
direct='left'
elifevent.key==275orevent.key==100:
ifdirect=='up'ordirect=='down':
direct='right'
#吃東西
eat=(head.row==food.rowandhead.col==food.col)
#重新產生食物
ifeat:
food=gen_food()
#處理身子
#1.把原來的頭,插入到snakes的頭上
snakes.insert(0,head.())
#2.把snakes的最後一個刪掉
ifnoteat:
snakes.pop()
#移動
ifdirect=='left':
head.col-=1
elifdirect=='right':
head.col+=1
elifdirect=='up':
head.row-=1
elifdirect=='down':
head.row+=1
#檢測
dead=False
#1.撞牆
ifhead.col<0orhead.row<0orhead.col>=COLorhead.row>=ROW:
dead=True
#2.撞自己
forsnakeinsnakes:
ifhead.col==snake.colandhead.row==snake.row:
dead=True
break
ifdead:
print('死了')
quit=False
#渲染——畫出來
#背景
pygame.draw.rect(window,bg_color,(0,0,W,H))
#蛇頭
forsnakeinsnakes:
rect(snake,snake_color)
rect(head,head_color)
rect(food,food_color)
#
pygame.display.flip()
#設置幀頻(速度)
clock.tick(8)
#收尾工作
這是一個簡易版貪吃蛇的代碼,雖然結構簡單,但是該有的功能都是完整的,可玩性也不錯
⑤ python怎樣做貪吃蛇
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⑥ 用processing寫一個貪吃蛇的游戲的代碼(不要文字,要代碼的截圖)一定要用python,python,python!
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⑦ 請問這個代碼什麼意思為什麼這樣寫一個簡單的貪吃蛇游戲,[0]和[1]代表什麼(Python)
當鍵盤鍵入轉向方向為右right、左left、上up、下down時
[0]是蛇位置的x橫向坐標上加減20,[1]是y縱向坐標上加減20,
⑧ Python3.4.1異常: 'float' object cannot be interpreted as an integer
'float' object cannot be interpreted as an integer的意思是:float類型不能解釋為int類型 。
代碼錯誤處應該發生在圖中紅框內的代碼語句中。
因為使用的是Python3所以在所框語句中應該使用//去代替/。
(8)python貪吃蛇代碼擴展閱讀:
Python貪吃蛇代碼:
import pygame,sys,random,time
from pygame.locals import * #從pygame模塊導入常用的函數和常量
#定義顏色變數
black_colour = pygame.Color(0,0,0)
white_colour = pygame.Color(255,255,255)
red_colour = pygame.Color(255,0,0)
grey_colour = pygame.Color(150,150,150)
#定義游戲結束函數
def GameOver(gamesurface):
#設置提示字體的格式
GameOver_font = pygame.font.SysFont("MicrosoftYaHei", 16)
#設置提示字體的顏色
GameOver_colour = GameOver_font.render('Game Over',True,grey_colour)
#設置提示位置
GameOver_location = GameOver_colour.get_rect()
GameOver_location.midtop = (320,10)
#綁定以上設置到句柄
gamesurface.blit(GameOver_colour,GameOver_location)
#提示運行信息
pygame.display.flip()
#休眠5秒
time.sleep(5)
#退出遊戲
pygame.quit()
#退出程序
sys.exit()
#定義主函數
def main():
#初始化pygame,為使用硬體做准備
pygame.init()
pygame.time.Clock()
ftpsClock = pygame.time.Clock()
#創建一個窗口
gamesurface = pygame.display.set_mode((640,480))
#設置窗口的標題
pygame.display.set_caption('tanchishe snake')
#初始化變數
#初始化貪吃蛇的起始位置
snakeposition = [100,100]
#初始化貪吃蛇的長度
snakelength = [[100,100],[80,100],[60,100]]
#初始化目標方塊的位置
square_purpose = [300,300]
#初始化一個數來判斷目標方塊是否存在
square_position = 1
#初始化方向,用來使貪吃蛇移動
derection = "right"
change_derection = derection
#進行游戲主循環
while True:
#檢測按鍵等pygame事件
for event in pygame.event.get():
if event.type==QUIT:
#接收到退出事件後,退出程序
pygame.quit()
sys.exit()
elif event.type==KEYDOWN:
#判斷鍵盤事件,用w,s,a,d來表示上下左右
if event.key==K_RIGHT or event.key==ord('d'):
change_derection = "right"
if event.key==K_LEFT or event.key==ord('a'):
change_derection = "left"
if event.key==K_UP or event.key==ord('w'):
change_derection = "up"
if event.key==K_DOWN or event.key==ord('s'):
change_derection = "down"
if event.key==K_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
#判斷移動的方向是否相反
if change_derection =='left'and not derection =='right':
derection = change_derection
if change_derection =='right'and not derection =='left':
derection = change_derection
if change_derection == 'up' and not derection =='down':
derection = change_derection
if change_derection == 'down' and not derection == 'up':
derection = change_derection
#根據方向,改變坐標
if derection == 'left':
snakeposition[0] -= 20
if derection == 'right':
snakeposition[0] += 20
if derection == 'up':
snakeposition[1] -= 20
if derection == 'down':
snakeposition[1] += 20
#增加蛇的長度
snakelength.insert(0,list(snakeposition))
#判斷是否吃掉目標方塊
if snakeposition[0]==square_purpose[0] and snakeposition[1]==square_purpose[1]:
square_position = 0
else:
snakelength.pop()
#重新生成目標方塊
if square_position ==0:
#隨機生成x,y,擴大二十倍,在窗口范圍內
x = random.randrange(1,32)
y = random.randrange(1,24)
square_purpose = [int(x*20),int(y*20)]
square_position = 1
#繪制pygame顯示層
gamesurface.fill(black_colour)
for position in snakelength:
pygame.draw.rect(gamesurface,white_colour,Rect(position[0],position[1],20,20))
pygame.draw.rect(gamesurface,red_colour,Rect(square_purpose[0],square_purpose[1],20,20))
#刷新pygame顯示層
pygame.display.flip()
#判斷是否死亡
if snakeposition[0]<0 or snakeposition[0]>620:
GameOver(gamesurface)
if snakeposition[1]<0 or snakeposition[1]>460:
GameOver(gamesurface)
for snakebody in snakelength[1:]:
if snakeposition[0]==snakebody[0] and snakeposition[1]==snakebody[1]:
GameOver(gamesurface)
#控制游戲速度
ftpsClock.tick(5)
if __name__ == "__main__":
main()