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android手寫輸入

發布時間: 2023-07-18 08:24:21

Ⅰ 三星android手機手寫中文輸入不被識別了之前還可以呢!

你可以下載一個谷歌,網路,搜狗之類的手機輸入法,進入設置,找輸入法設置,然後選中。再回到發簡訊界面,點住不動,這個時候會彈出一個框,找輸入法,選擇你想用的輸入法即可。

Ⅱ android開發中如何實現手寫輸入的記事本

實現手寫功能的主要步驟:


1. 自定義兩個View,一個是TouchView,用於在上面畫圖,另一個是EditText,用於將手寫的字顯示在其中,並且,要將兩個自定義View通過FrameLayout幀式布局重疊在起,以實現全屏手寫的功能。


2 在TouchView中實現寫字,並截取畫布中的字以Bitmap保存。


3. 設置定時器,利用handle更新界面。



下面是實現的細節:


1. 手寫的界面設計:


如上圖所示,和上節的畫板界面一致,底部分選項菜單欄,有5個選項,分別是調整畫筆大小,畫筆顏色,撤銷,恢復,以及清空,對於這些功能,之後幾節再實現。


布局文件activity_handwrite.xml


<!--?xml version=1.0 encoding=utf-8?-->

<relativelayout android:background="@android:color/white" android:layout_height="match_parent" android:layout_width="match_parent" xmlns:android="http://schemas.android.com/apk/res/android"><imageview android:layout_above="@+id/paintBottomMenu" android:layout_height="wrap_content" android:layout_width="match_parent" android:src="@drawable/line">

</imageview></relativelayout>

可以看出,裡面有兩個自定義view,並且通過FrameLayout重疊在一起。



先來看com.example.notes.LineEditText,這個其實和添加記事中的界面一樣,就是自定義EditText,並且在字的下面畫一條線。


LineEditText.java


public class LineEditText extends EditText {

private Rect mRect;

private Paint mPaint;

public LineEditText(Context context, AttributeSet attrs) {

// TODO Auto-generated constructor stub

super(context,attrs);

mRect = new Rect();

mPaint = new Paint();

mPaint.setColor(Color.GRAY);

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

//得到EditText的總行數

int lineCount = getLineCount();

Rect r = mRect;

Paint p = mPaint;

//為每一行設置格式

for(int i = 0; i < lineCount;i++){

//取得每一行的基準Y坐標,並將每一行的界限值寫到r中

int baseline = getLineBounds(i, r);

//設置每一行的文字帶下劃線

canvas.drawLine(r.left, baseline+20, r.right, baseline+20, p);

}

}

}

另一個就是com.example.notes.TouchView,實現了繪制,及定時更新界面的功能,具體看代碼


TouchView.java


public class TouchView extends View {

private Bitmap mBitmap,myBitmap;

private Canvas mCanvas;

private Path mPath;

private Paint mBitmapPaint;

private Paint mPaint;

private Handler bitmapHandler;

GetCutBitmapLocation getCutBitmapLocation;

private Timer timer;

DisplayMetrics dm;

private int w,h;

public TouchView(Context context) {

super(context);

dm = new DisplayMetrics();

((Activity) context).getWindowManager().getDefaultDisplay().getMetrics(dm);

w = dm.widthPixels;

h = dm.heightPixels;

initPaint();

}

public TouchView(Context context, AttributeSet attrs) {

super(context,attrs);

dm = new DisplayMetrics();

((Activity) context).getWindowManager().getDefaultDisplay().getMetrics(dm);

w = dm.widthPixels;

h = dm.heightPixels;

initPaint();

}

//設置handler

public void setHandler(Handler mBitmapHandler){

bitmapHandler = mBitmapHandler;

}

//初始化畫筆,畫布

private void initPaint(){

mPaint = new Paint();

mPaint.setAntiAlias(true);

mPaint.setDither(true);

mPaint.setColor(0xFF00FF00);

mPaint.setStyle(Paint.Style.STROKE);

mPaint.setStrokeJoin(Paint.Join.ROUND);

mPaint.setStrokeCap(Paint.Cap.ROUND);

mPaint.setStrokeWidth(15);

getCutBitmapLocation = new GetCutBitmapLocation();

//畫布大小

mBitmap = Bitmap.createBitmap(w, h,

Bitmap.Config.ARGB_8888);

mCanvas = new Canvas(mBitmap); //所有mCanvas畫的東西都被保存在了mBitmap中

mCanvas.drawColor(Color.TRANSPARENT);

mPath = new Path();

mBitmapPaint = new Paint(Paint.DITHER_FLAG);

timer = new Timer(true);

}

/**

* 處理屏幕顯示

*/

Handler handler = new Handler(){

public void handleMessage(Message msg) {

switch (msg.what) {

case 1:

myBitmap = getCutBitmap(mBitmap);

Message message = new Message();

message.what=1;

Bundle bundle = new Bundle();;

bundle.putParcelable(bitmap,myBitmap);

message.setData(bundle);

bitmapHandler.sendMessage(message);

RefershBitmap();

break;

}

super.handleMessage(msg);

}

};

/**

* 發送消息給handler更新ACTIVITY

*/

TimerTask task = new TimerTask() {

public void run() {

Message message = new Message();

message.what=1;

Log.i(線程, 來了);

handler.sendMessage(message);

}

};

//切割畫布中的字並返回

public Bitmap getCutBitmap(Bitmap mBitmap){

//得到手寫字的四周位置,並向外延伸10px

float cutLeft = getCutBitmapLocation.getCutLeft() - 10;

float cutTop = getCutBitmapLocation.getCutTop() - 10;

float cutRight = getCutBitmapLocation.getCutRight() + 10;

float cutBottom = getCutBitmapLocation.getCutBottom() + 10;

cutLeft = (0 > cutLeft ? 0 : cutLeft);

cutTop = (0 > cutTop ? 0 : cutTop);

cutRight = (mBitmap.getWidth() < cutRight ? mBitmap.getWidth() : cutRight);

cutBottom = (mBitmap.getHeight() < cutBottom ? mBitmap.getHeight() : cutBottom);

//取得手寫的的高度和寬度

float cutWidth = cutRight - cutLeft;

float cutHeight = cutBottom - cutTop;

Bitmap cutBitmap = Bitmap.createBitmap(mBitmap, (int)cutLeft, (int)cutTop, (int)cutWidth, (int)cutHeight);

if (myBitmap!=null ) {

myBitmap.recycle();

myBitmap= null;

}

return cutBitmap;

}

//刷新畫布

private void RefershBitmap(){

initPaint();

invalidate();

if(task != null)

task.cancel();

}

@Override

protected void onDraw(Canvas canvas) {

canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint); //顯示舊的畫布

canvas.drawPath(mPath, mPaint); //畫最後的path

}

private float mX, mY;

private static final float TOUCH_TOLERANCE = 4;

//手按下時

private void touch_start(float x, float y) {

mPath.reset();//清空path

mPath.moveTo(x, y);

mX = x;

mY = y;

if(task != null)

task.cancel();//取消之前的任務

task = new TimerTask() {

@Override

public void run() {

Message message = new Message();

message.what=1;

Log.i(線程, 來了);

handler.sendMessage(message);

}

};

getCutBitmapLocation.setCutLeftAndRight(mX,mY);

}

//手移動時

private void touch_move(float x, float y) {

float dx = Math.abs(x - mX);

float dy = Math.abs(y - mY);

if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {

mPath.quadTo(mX, mY, x, y);

// mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);//源代碼是這樣寫的,可是我沒有弄明白,為什麼要這樣?

mX = x;

mY = y;

if(task != null)

task.cancel();//取消之前的任務

task = new TimerTask() {

@Override

public void run() {

Message message = new Message();

message.what=1;

Log.i(線程, 來了);

handler.sendMessage(message);

}

};

getCutBitmapLocation.setCutLeftAndRight(mX,mY);

}

}

//手抬起時

private void touch_up() {

//mPath.lineTo(mX, mY);

mCanvas.drawPath(mPath, mPaint);

mPath.reset();

if (timer!=null) {

if (task!=null) {

task.cancel();

task = new TimerTask() {

public void run() {

Message message = new Message();

message.what = 1;

handler.sendMessage(message);

}

};

timer.schele(task, 1000, 1000); //2200秒後發送消息給handler更新Activity

}

}else {

timer = new Timer(true);

timer.schele(task, 1000, 1000); //2200秒後發送消息給handler更新Activity

}

}

//處理界面事件

@Override

public boolean onTouchEvent(MotionEvent event) {

float x = event.getX();

float y = event.getY();

switch (event.getAction()) {

case MotionEvent.ACTION_DOWN:

touch_start(x, y);

invalidate(); //刷新

break;

case MotionEvent.ACTION_MOVE:

touch_move(x, y);

invalidate();

break;

case MotionEvent.ACTION_UP:

touch_up();

invalidate();

break;

}

return true;

}

}

這裡面的難點就是利用TimerTask和Handle來更新界面顯示,需要在onTouchEvent的三個事件中都要通過handle發送消息來更新顯示界面。



接下來就是在activity里通過handle來得到繪制的字,並添加在editText中。


關於配置底部菜單,以及頂部標題欄,這里不再贅述,直接如何將繪制的字得到,並添加在edittext中:



得到繪制字體的Bitmap



//處理界面

Handler handler = new Handler(){

@Override

public void handleMessage(Message msg) {

super.handleMessage(msg);

Bundle bundle = new Bundle();

bundle = msg.getData();

Bitmap myBitmap = bundle.getParcelable(bitmap);

InsertToEditText(myBitmap);

}

};


其中myBitmap就是取得的手寫字,保存在Bitmap中, InsertToEditText(myBitmap);是將該圖片添加在edittext中,具體如下:


?

1

private LineEditText et_handwrite;

?

1

et_handwrite = (LineEditText)findViewById(R.id.et_handwrite);

//將手寫字插入到EditText中

private void InsertToEditText(Bitmap mBitmap){

int imgWidth = mBitmap.getWidth();

int imgHeight = mBitmap.getHeight();

//縮放比例

float scaleW = (float) (80f/imgWidth);

float scaleH = (float) (100f/imgHeight);

Matrix mx = new Matrix();

//對原圖片進行縮放

mx.postScale(scaleW, scaleH);

mBitmap = Bitmap.createBitmap(mBitmap, 0, 0, imgWidth, imgHeight, mx, true);

//將手寫的字插入到edittext中

SpannableString ss = new SpannableString(1);

ImageSpan span = new ImageSpan(mBitmap, ImageSpan.ALIGN_BOTTOM);

ss.setSpan(span, 0, 1, Spannable.SPAN_INCLUSIVE_EXCLUSIVE);

et_handwrite.append(ss);

}

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