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androidview刷新

發布時間: 2023-05-21 17:11:54

❶ Android 怎麼實現支持所有View的通用的下拉刷新控制項

有一個開源項目哪明晌 PullRefreshLayout可以實現所有view的下拉刷新,另外Google也出了一李鋒個叫SwipeReshreshLayout的控制項,也支持全部控槐襲件的下拉刷新

❷ android View.invalidate 方法是怎樣做到局部刷新的

開線程 用handle 進行刷新 想刷哪塊就刷那塊。
Handler

// 在onCreate()中開啟線程

new Thread(new GameThread()).start();、

// 實例化一個handler

Handler myHandler = new Handler()

{

//接收到消息後處理

public void handleMessage(Message msg)

{

switch (msg.what)

{

case Activity01.REFRESH:

mGameView.invalidate(); //刷新界面

break;

}

super.handleMessage(msg);

}

};

class GameThread implements Runnable

{

public void run()

{

while (!Thread.currentThread().isInterrupted())

{

Message message = new Message();

message.what = Activity01.REFRESH;

//發送消息

Activity01.this.myHandler.sendMessage(message);

try

{

Thread.sleep(100);

}

catch (InterruptedException e)

{

Thread.currentThread().interrupt();

}

}

}

}

❸ android webview怎麼實現下拉刷新

這個就需要你判斷下拉的位置了,需要用到事件流的分發,oninterrupttouchevent(),具體的名字記不住了,你打一下就會出來,如果位置是從最上方開始的,把這個下拉時間分給下拉刷新處理,如果不是,就給webview處理。思想就是這個思想,代碼自己寫。記得更清楚。

❹ android viewpager 數據如何刷新 呢

ViewPager的數據是通過PageAdapter來裝載的,刷新數據的方法有以下:

  1. 調用adapter.notifyDataSetChanged(); 刷新控制項,但是要覆蓋PagerAdapter的getItemPosition方法,並返回return POSITION_NONE;

  2. 利用PagerAdapter的工作機制,就是PagerAdapter的執行順序,PagerAdapter作為ViewPager的適配器,無論ViewPager有多少頁,PagerAdapter在初始化時也只初始化開始的2個View,即調用2次instantiateItem方法。而接下來每當ViewPager滑動時,PagerAdapter都會調用destroyItem方法將距離該頁2個步幅以上的那個View銷毀,以此保證PagerAdapter最多隻管轄3個View,且當前View是3個中的中間一個,如果當前View缺少兩邊的View,那麼就instantiateItem,如里有超過2個步幅的就destroyItem。

  3. 每當Adapter調用instantiateItem時,運用View.setTag方法將該View標識。當需要更新這個View的數據時,通過調用ViewPager.findViewWithTag方法找到相應的View,然後更新View中的數據。

❺ android View.invalidate 方法是怎樣做到局部刷新的

開線程 用handle 進行刷新友啟 想刷哪塊就刷那塊。
Handler

// 在onCreate()中開啟線程

new Thread(new GameThread()).start();、

// 實例化一個蠢姿handler

Handler myHandler = new Handler()

{

//接收到消息後處理

public void handleMessage(Message msg)

{

switch (msg.what)

{

case Activity01.REFRESH:

mGameView.invalidate(); /好檔如/刷新界面

break;

}

super.handleMessage(msg);

}

};

class GameThread implements Runnable

{

public void run()

{

while (!Thread.currentThread().isInterrupted())

{

Message message = new Message();

message.what = Activity01.REFRESH;

//發送消息

Activity01.this.myHandler.sendMessage(message);

try

{

Thread.sleep(100);

}

catch (InterruptedException e)

{

Thread.currentThread().interrupt();

}

}

}

}

❻ Android怎麼強制刷新view

步驟就是:
1、調用子View的invalidate()
2、跳轉到上一層的invalidateChild函數中區
3、在一次調用invalidateChildInParent的函數一次層層刷新

讓我來閱讀源代碼:
首先在View類中:
/**
* Invalidate the whole view. If the view is visible, {@link #onDraw} will
* be called at some point in the future. This must be called from a
* UI thread. To call from a non-UI thread, call {@link #postInvalidate()}.
*/
public void invalidate() {
if (ViewDebug.TRACE_HIERARCHY) {
ViewDebug.trace(this, ViewDebug.HierarchyTraceType.INVALIDATE);
}
if ((mPrivateFlags & (DRAWN | HAS_BOUNDS)) == (DRAWN | HAS_BOUNDS)) {
mPrivateFlags &= ~DRAWN & ~DRAWING_CACHE_VALID;
final ViewParent p = mParent; //獲得父類View的對象
final AttachInfo ai = mAttachInfo;//獲得匹配
if (p != null && ai != null) {
final Rect r = ai.mTmpInvalRect;
r.set(0, 0, mRight - mLeft, mBottom - mTop);//設置本View的尺寸,其實就是大小沒有設置位置
// Don't call invalidate -- we don't want to internally scroll
// our own bounds
p.invalidateChild(this, r); //調用父類的刷新函數
}
}
}
下面我們來到Viewgroup對象:

在invalidate中,調用父View的invalidateChild,這是一個從第向上回溯的過程,每一層的父View都將自己的顯示區域與傳入的刷新Rect做交集。
/**
* Don't call or override this method. It is used for the implementation of
* the view hierarchy.
*/
public final void invalidateChild(View child, final Rect dirty) {
if (ViewDebug.TRACE_HIERARCHY) {
ViewDebug.trace(this, ViewDebug.HierarchyTraceType.INVALIDATE_CHILD);
}
ViewParent parent = this;
final AttachInfo attachInfo = mAttachInfo;
if (attachInfo != null) {
final int[] location = attachInfo.mInvalidateChildLocation;
// 刷新子View的位置
location[CHILD_LEFT_INDEX] = child.mLeft;
location[CHILD_TOP_INDEX] = child.mTop;
// If the child is drawing an animation, we want to this flag onto
// ourselves and the parent to make sure the invalidate request goes
// through
final boolean drawAnimation = (child.mPrivateFlags & DRAW_ANIMATION) == DRAW_ANIMATION;
// Check whether the child that requests the invalidate is fully opaque
final boolean isOpaque = child.isOpaque() && !drawAnimation &&
child.getAnimation() != null;
// Mark the child as dirty, using the appropriate flag
// Make sure we do not set both flags at the same time
final int opaqueFlag = isOpaque ? DIRTY_OPAQUE : DIRTY;
do {
View view = null;
if (parent instanceof View) {
view = (View) parent;
}
if (drawAnimation) {
if (view != null) {
view.mPrivateFlags |= DRAW_ANIMATION;
} else if (parent instanceof ViewRoot) {
((ViewRoot) parent).mIsAnimating = true;
}
}
// If the parent is dirty opaque or not dirty, mark it dirty with the opaque
// flag coming from the child that initiated the invalidate
if (view != null && (view.mPrivateFlags & DIRTY_MASK) != DIRTY) {
view.mPrivateFlags = (view.mPrivateFlags & ~DIRTY_MASK) | opaqueFlag;
}
parent = parent.invalidateChildInParent(location, dirty);
} while (parent != null);
}
/**
* Don't call or override this method. It is used for the implementation of
* the view hierarchy.
*
* This implementation returns null if this ViewGroup does not have a parent,
* if this ViewGroup is already fully invalidated or if the dirty rectangle
* does not intersect with this ViewGroup's bounds.
*/
public ViewParent invalidateChildInParent(final int[] location, final Rect dirty) {
if (ViewDebug.TRACE_HIERARCHY) {
ViewDebug.trace(this, ViewDebug.HierarchyTraceType.INVALIDATE_CHILD_IN_PARENT);
}
if ((mPrivateFlags & DRAWN) == DRAWN) {
if ((mGroupFlags & (FLAG_OPTIMIZE_INVALIDATE | FLAG_ANIMATION_DONE)) !=
FLAG_OPTIMIZE_INVALIDATE) {
// 由父類的的位置,偏移刷新區域
dirty.offset(location[CHILD_LEFT_INDEX] - mScrollX,
location[CHILD_TOP_INDEX] - mScrollY);
final int left = mLeft;
final int top = mTop;
if (dirty.intersect(0, 0, mRight - left, mBottom - top) ||
(mPrivateFlags & DRAW_ANIMATION) == DRAW_ANIMATION) {
mPrivateFlags &= ~DRAWING_CACHE_VALID;
location[CHILD_LEFT_INDEX] = left;
location[CHILD_TOP_INDEX] = top;
return mParent;
}
} else {
mPrivateFlags &= ~DRAWN & ~DRAWING_CACHE_VALID;
location[CHILD_LEFT_INDEX] = mLeft;
location[CHILD_TOP_INDEX] = mTop;
dirty.set(0, 0, mRight - location[CHILD_LEFT_INDEX],
mBottom - location[CHILD_TOP_INDEX]);
return mParent;
}
}
return null;
}
另外:
Invalidate()方法不能放在線程中,所以需要把Invalidate()方法放在Handler中。在MyThread中只需要在規定時間內發送一個Message給handler,當Handler接收到消息就調用Invalidate()方法。
postInvalidate()方法就可以放在線程中做處理,就不需要Handler。

而上面的新線程MyThre可以放在OnCreate()中開始,也可以放在OnStart()中開始。
Invalidate()方法和postInvalidate()都可以在主線程中調用而刷新視圖。
Invalidate()方法在SDK中是這樣描述的:Invalidate the whole view. If the view is visible, onDraw(Canvas) will be called at some point in the future. This must be called from a UI thread. To call from a non-UI thread, call postInvalidate(). 當Invalidate()被調用的時候,View的OnDraw()就會被調用,Invalidate()必須是在UI線程中被調用,如果在新線程中更新視圖的就調用postInvalidate()。
簡言之,如果確定是在main thread中調用調用話, 使用 invaludate()

否則要調用 postInvalidate()

另外,橫豎屏切換使用重新構造 activity的。所以一定會重新刷新view 。

親!希望能幫助到你哦!~~~

❼ android view怎樣刷新

兩種方式刷新:

  1. 主線程可以直接調用Invalidate()方法刷新

  2. 子線程可以直接調用postInvalidate()方法刷新。

  3. API的描述是這樣的 :Invalidatethe whole view. If the view is visible, onDraw(Canvas) will be called at somepoint in the future. This must be called from a UI thread. To call from anon-UI thread, call postInvalidate().。當Invalidate()被調用的時候,View的OnDraw()就會被調用,Invalidate()必須是在UI線程中被調用,如果在新線程中更新視圖的就調用postInvalidate()。

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